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To the Spaceport! If we don't hunt these madmen down, they'll destroy life as we know it today! (C'mon, admit it. Would you want your daughter to marry an accountant or... Heaven forbid... an MBA?! Do you want your grandchildren calculating ROI?! Aha, I thought not!) We must fight together and track down the QUANTOIDS OF NEBULOUS IV!! You find yourself looking out the cockpit of your spacecraft while controlling ship maneuvers, varying your speed and firing at the enemy ships, filled with those nefarious bean-counters intent on enslaving us! Look out! They have COMPUTERS!! Keep track of all the winning numbers and numbers you have bet in "6/49" lottery games. Get a list whenever you need it. Source code included for the tinkerer. A variation on the classic "Lunar Lander" theme. Launch from Earth, maneuver your ship to dock with a space station, transfer the crew, return and land, preferably safely, on Earth again. There are only a few commands to learn, which is good. You're not going to have a lot of time for practice. You'll be too busy trying to stay alive. Heads up!
--------------------------------------------------------------------------- Disk No 749 QUANTOIDS / SPACE RESCUE / LOTTERY FUN v1 --------------------------------------------------------------------------- Quantoids of Nebulous IV is a game where you must seek and destroy enemy Quantoid ships, which are files with graduates of various business schools who seek to infect the universe with their unimaginative MBA quantitative methods. The monitor shows you looking out of the cockpit of your spaceship, and you have various controls to maneuver, change your speed, and fire at enemy ships. There is a shield that will protect your ship from a certain amount of hits, after which it will be destroyed. This program requires a lot of skill to master this game. The documentation for the program is shown within the main program itself. LOTTERY FUN is a program for maintaining a list (or multiple lists) of 'LOTTO 6/40' tickets. Ticket numbers can be generated by the program or entered manually. Winning numbers can be entered and compared against tickets in your data file. Lottery Fun will run on any PC or compatable with a CGA (color graphics adapter) and one disk drive. Turbo pascal source code is also included for those who like to tinker with such things. Space Rescue is a variation on the "Lunar Lander" theme. You must launch from earth, maneuver your ship to dock with a space station, transfer the space station crew, and return and make a safe landing on earth. When you dock with the space station or return to earth you must approach at a reasonable angle or you will crash (there are a number of different messages for both failures and successes). Your score (if you survive) depends on how well you conserve time and fuel. It has very few commands to learn (Launch, Rotate, Fire engine, draw shape of Orbit, and change parameter Display), which makes it easy to learn, but not necessarily easy to master. RESCUE COM Main program README RES Short notes on Space Rescue ------------ LOTTERY PAS Pascal source code for lottery fun LOTTERY DOC Documentation file (10 pages) LOTTERY COM Main program for lottery fun DATA1 LFD Example data file DATA2 LFD " ------- --- QUANTOID EXE Main program ORDER EXE Prints out order form PC-SIG 1030D E Duane Avenue Sunnyvale Ca. 94086 (408) 730-9291 (c) Copyright 1987 PC-SIG
PROGRAM INSTRUCTIONS LOTTERY FUN, VERSION 1.003 NOVEMBER 1986 >>>>>>>>>> DISCLAIMER <<<<<<<<<< THE PROGRAM "LOTTERY FUN" IS DESIGNED TO BE USED FOR ENTERTAINMENT. THE AUTHOR RESERVES THE RIGHT TO MAKE UNANNOUNCED AND/OR UNDOCUMENTED CHANGES TO THE PROGRAM AT ANY TIME. NO WARRANTY AS TO FUNCTIONALITY, OR USEFULNESS FOR ANY COMMERCIAL OR PRIVATE PURPOSE IS IMPLIED OR MADE. THE AUTHOR HAS ENDEAVORED TO MAKE THE PROGRAM WORK AND HAS TESTED IT TO THE BEST OF HIS ABILITY. WHETHER IT WILL WORK FOR THE USER OR MEET THE USER'S NEEDS IS NOT WARRANTED IN ANY WAY. DISCLAIMER OF LIABILITY FOR USE: YOU ASSUME RESPONSIBILITY FOR THE SELECTION OF THIS PROGRAM TO ACHIEVE YOUR INTENDED RESULTS. IN NO EVENT WILL THE AUTHOR, KARL W. EHRLICH, BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING BUT NOT LIMITED TO, LOST PROFITS, SAVINGS, OR OTHER INCIDENTAL AND/OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THIS PROGRAM. >>>>>>>>>> LICENSE <<<<<<<<<< THE SOFTWARE AND DOCUMENTATION ON THE ACCOMPANYING DISK FILES ARE AND REMAIN THE PROPERTY OF KARL W. EHRLICH, BOX 722, DAHLGREN, VA, 22448. YOU MAY COPY THIS DISK TO MAKE A MASTER WORKING COPY AND ANY NUMBER OF ARCHIVAL COPIES AS YOU MAY NEED TO PRESERVE YOUR SOFTWARE INVESTMENT. YOU MAY ALSO COPY AND DISTRIBUTE THE PROGRAM, SO LONG AS YOU ALSO COPY THE ASSOCIATED DOCUMENTATION AND SAMPLE FILES. THE COPYRIGHT ON THESE ITEMS ARE RESERVED TO THE AUTHOR. YOU MAY TRANSFER THIS COPY OF THE SOFTWARE AND ITS DOCUMENTATION TO ANOTHER PERSON SO LONG AS THE PERSON RECEIVING THIS SOFTWARE AGREES TO THE TERMS STATED HEREIN. YOU MAY, AT YOUR OWN RISK, MODIFY THE PASCAL SOURCE CODE IN THIS PROGRAM AND MAKE USE OF THE CODE AND IDEAS CONTAINED THEREIN. IF YOU DO SO YOU MAY NOT DISTRIBUTE THE RESULTING PRODUCT UNDER THE ORIGINAL NAME, AND MUST CITE THIS PROGRAM BY REFERENCE IN THE DOCUMENTATION OF THE RESULTING PROGRAM. GREETINGS! ALL THE LEGAL STUFF ABOVE IS TO ENSURE THAT I DON'T GET SUED FOR GIVING IT AWAY. IT STILL APPLIES. THIS IS MY FIRST PROGRAM PRODUCED FOR THE PUBLIC USE. IT CAME ABOUT AS AN OUTGROWTH OF LEARNING TO USE TURBO PASCAL. OBVIOUSLY THE PROJECT TOOK ON A LIFE OF ITS OWN AND A USEFULL, I 1 HOPE, PRODUCT RESULTED. IT REPRESENTS ABOUT 100 HOURS OF WORK AND NEARLY 2000 LINES OF STRUCTURED SOURCE. I HOPE THAT YOU ENJOY IT. I PLAN TO WRITE OTHER PROGRAMS IN THE FUTURE. IF YOU ENJOY THIS PROGRAM OR FIND IT USEFULL AND WOULD LIKE TO ENCOURAGE FURTHER WORKS I WOULD APPRECIATE A DONATION OF MONEY ($5.00 WOULD BE NICE, $10.00 WOULD BE WONDERFUL) ALONG WITH ANY CONSTRUCTIVE COMMENTS OR SUGGESTIONS CONCERNING THE PROGRAM. A COMBINED CONTRIBUTION / SOFTWARE TROUBLE AND COMMENT FORM IS AT THE BACK OF THIS FILE. WHAT YOU HAVE: ON THIS DISK YOU WILL FIND 5 FILES ASSOCIATED WITH THIS PROGRAM. THESE FILES ARE: LOTTERY.DOC LOTTERY.COM LOTTERY.PAS DATA1.LFD DATA2.LFD YOU ARE CURRENTLY READING THE LOTTERY.DOC FILE. LOTTERY.COM IS THE ACTUAL PROGRAM FILE, LOTTERY.PAS IS THE TURBO PASCAL SOURCE CODE FOR THE PROGRAM, AND DATA1.LFD & DATA2.LFD ARE DATA FILES WHICH I WILL EXPLAIN LATER. WHAT THE PROGRAM DOES: THIS PROGRAM ALLOWS THE USER TO KEEP TRACK OF PICK 6/40 LOTTERY TICKETS (SUCH AS THOSE SOLD IN THE MARYLAND LOTTERY) THAT HE (OR SHE) MAY HAVE PURCHASED, STORE SETS OF THESE TICKETS TO DISK, RETRIEVE THESE SETS AND ENTER THE WINNING LOTTERY NUMBERS, AND RAPIDLY DETERMINE IF THERE ARE ANY WINNERS IN THE SET. IT ALSO ALLOWS THE USER TO RUN SIMULATIONS OF 200 TICKETS DRAWN AGAINST A RANDOM WINNER TO EXPERIENCE THE ODDS OF WINNING. IT IS DESIGNED FOR ENTERTAINMENT USE ONLY AND ALL OTHER USES ARE STRICTLY AT THE USER'S RISK. THE PROGRAM IS RELATIVELY SIMPLE AND MENU DRIVEN. IT ALLOWS THE USER TO GENERATE ANY NUMBER OF RANDOM SELECTIONS, UP TO 200, WHICH CAN THEN BE BET WHERE IT IS LEGAL TO DO SO. WHAT THE PROGRAM DOES >>>>NOT<<<< DO: THIS PROGRAM DOES NOT IMPROVE YOUR ODDS OF WINNING AT ANY LOTTERY OR GAMBLING VENTURE. FURTHER THE AUTHOR TAKES THIS OPPORTUNITY TO FIRMLY STATE THAT IT IS NOT INTENDED TO IMPROVE YOUR CHANCES OF WINNING, OR FOR THAT MATTER INCREASE YOUR CHANCES 2 OF LOSING, AT ANY GAME OF CHANCE, SKILL, SKULLDUGGERY, DECEIT, OR GOVERNMENT SPONSORSHIP (SUCH AS A STATE LOTTERY). IF YOU OBTAINED THE PROGRAM FOR THIS PURPOSE, GIVE UP THE IDEA NOW. THIS PROGRAM WAS WRITTEN FOR TO BE USED FUN. SYSTEM REQUIREMENTS: TO RUN THIS PROGRAM YOU NEED: 1. IBM PC* OR IBM XT* 2. COLOR GRAPHICS BOARD AND COLOR MONITOR 3. PC DOS 2.0 OR LATER 4. IBM PERSONAL COMPUTER PRINTER OR GRAPHICS PRINTER OR MOST OTHER PRINTERS WITH CONTINUOUS FORM PAPER. PRINTER MUST BE CONFIGURED AS LPT1: OR PRN: ** * IBM IS INTERNATIONAL BUSINESS MACHINES ** PROGRAM CAN BE RUN WITHOUT A PRINTER THIS PROGRAM SHOULD WORK WITH THE VARIOUS IBM PC CLONES THAT ARE 100% COMPATIBLE INCLUDING COLOR GRAPHICS. IT SHOULD ALSO WORK WITH MS-DOS 2.0 OR GREATER. BUT, THESE CONFIGURATIONS HAVE NOT BEEN TESTED. THIS PROGRAM IS PROVIDED IN COMPILED FORM, AND WAS WRITTEN IN BORLAND INTERNATIONAL'S TURBO PASCAL 2.0. I HIGHLY RECOMMEND THIS PASCAL TO ANY WHO WANT TO TRY THE LANGUAGE. GETTING STARTED: THE FIRST THING YOU SHOULD DO IS MAKE A BOOTABLE COPY OF THIS PROGRAM. TO DO THIS START WITH A NEW DISK AND FORMAT IT WITH YOUR SYSTEM DOS ON THE DISK. INCLUDE YOUR COMMAND.COM AND ANY USUAL BOOT FILES THAT YOU MAY NORMALLY USE. FOR INSTRUCTIONS ON HOW TO DO THIS CONSULT YOUR USER'S MANUAL OR YOUR FRIENDLY NEIGHBORHOOD COMPUTER GURU, WHICHEVER IS EASIER. NEXT COPY THE FILES ON THIS DISK TO THE BOOTABLE DISK. AFTER MAKING THE BOOTABLE COPY OF THE PROGRAM FROM THIS DISK PUT A WRITE PROTECT TAB ON IT IF ONE IS NOT ALREADY THERE, AND STORE IT AWAY IN A SAFE PLACE AGAINST FUTURE NEED. MAKE ANOTHER COPY OF YOUR BOOTABLE DISK. KEEP ONE AS THE BACKUP AND THE OTHER AS A MASTER. TO START THE PROGRAM: IF YOUR COMPUTER IS ALREADY BOOTED AND RUNNING WITH THE DOS PROMPT SHOWING IN THE MONITOR: 3 1. SELECT DRIVE A OR B (YOUR CHOICE) AS THE ACTIVE DRIVE. 2. INSERT THE DISK IN THE ACTIVE DRIVE (A OR B). 3. TYPE "LOTTERY" AND PRESS RETURN. 4. THE PROGRAM WILL LOAD AND RUN. IF YOUR COMPUTER IS SHUT OFF: 1. INSERT THE PROGRAM DISK INTO DRIVE A. 2. POWER UP THE SYSTEM. 3. WHEN THE DOS PROMPT APPEARS TYPE "LOTTERY" AND PRESS RETURN. 4. THE PROGRAM WILL LOAD AND RUN. OPERATING THE PROGRAM: WHEN YOU START THE PROGRAM AN INITIAL SCREEN WILL APPEAR SHOWING THE NAME OF THE PROGRAM, ITS VERSION NUMBER, AND A COPYRIGHT NOTICE. YOU WILL ALSO HEAR A SHORT ALTERNATING TWO NOTE SIGNAL. DO NOT BE ALARMED, THIS PROGRAM HAS A FEW INTERESTING BELLS AND WHISTLES IN VARIOUS PARTS OF ITS OPERATION. THE INITIAL SCREEN IS FOLLOWED BY THE MAIN MENU WHICH GIVES THE CHOICES AVAILABLE TO THE USER. ONLY THOSE CHOICES WHICH ARE VALID WILL APPEAR. THE TOTAL LIST OF CHOICES INCLUDES: 0. EXIT THE PROGRAM. 1. READ A TICKET SET FROM DISK 2. START NEW TICKET SET 3. ENTER MORE TICKETS INTO SET (FROM KEYBOARD) 4. ADD RANDOM PICKS (TICKETS) TO THE SET 5. EDIT TICKETS IN THE SET 6. STORE TICKET SET TO DISK 7. ENTER (OR ERASE) WINNING TICKET DRAW 8. SCAN TICKET SET FOR WINNERS 9. PRINT TICKET SET 10. DISPLAY TICKET SET 11. RUN SIMULATION OF (200 TRIALS) LOTTO 12. OPTIONS MENU (CHANGE PRINT AND DISPLAY OPTIONS) 13. DATA FILE DIRECTORY 14. ERASE DATA FILE 15. RENAME DATA FILE 4 OPERATING THE PROGRAM REQUIRES ONLY THAT THE USER ENTER THE CHOICE DESIRED AND PRESS THE RETURN KEY. IF AN ILLEGAL OR NONSENSE ANSWER IS ENTERED AN ERROR MESSAGE MAY BE GENERATED FOLLOWED BY A RETURN TO THE MOST RECENT PROMPT. IN SOME CASES THE PROGRAM WILL GIVE AN ERROR MESSAGE AT THE BOTTOM OF THE SCREEN AND PAUSE. SIMPLY PRESS ANY KEY AND THE PROGRAM SHOULD RESUME. SINCE IT IS RARE (IF EVER) THAT A PERSON ACTUALLY HITS A BIG WINNER IN A LOTTERY, I HAVE INCLUDED TWO DATA FILES THAT PROVIDE YOU WITH SOME OF THE TYPICAL PROGRAM OUTPUT. DATA1 HAS A 4 NUMBER MATCH, A 5 NUMBER MATCH, AND A 6 NUMBER MATCH TO ILLUSTRATE THE OUTPUTS AVAILABLE TO THE USER. DATA2 HAS A SIMULATION RUN USING THE PROGRAM IN WHICH THREE WINNERS WERE ENCOUNTERED IN A 200 TICKET SET. TRY THEM FOR EXPERIENCE. EACH OF THE AVAILABLE CHOICES WILL BE DESCRIBED BELOW: ---------- CHOICE 0, EXIT PROGRAM. THIS CHOICE WILL CAUSE A NORMAL EXIT FROM THE PROGRAM AND RETURN YOU TO DOS. ---------- CHOICE 1, READ TICKET SET FROM DISK. THIS CHOICE ALLOWS THE USER TO READ IN A DATA FILE OF TICKETS FROM THE DISK. DATA FILES ARE NAMED WITH AN UP TO 8 CHARACTER NAME OR A DRIVE PREFIX AND AN UP TO 8 CHARACTER NAME. EXAMPLES OF VALID NAMES ARE: DATA A:DATA HERO1 B:HERO2 C:ZAPP FILES ARE STORED ON DISK WITH A .LFD SUFFIX. DO NOT INCLUDE THE SUFFIX IN YOUR FILE NAME ENTRY OR IT WILL BE REJECTED. THE PROGRAM TAKES CARE OF THE SUFFIX. *** NOTE *** THIS CHOICE WILL WIPE OUT ANY TICKET SET CURRENTLY STORED IN MEMORY. ---------- CHOICE 2, START NEW TICKET SET. THIS CHOICE WILL WIPE OUT ANY TICKET SET IN MEMORY AND ALLOW THE USER TO GENERATE A TICKET SET IN ANY WAY DESIRED. 5 ---------- CHOICE 3, ENTER MORE TICKETS INTO SET. THIS CHOICE ALLOWS THE USER TO INPUT SELECTIONS FOR A LOTTERY TICKET IN ANY ORDER. THE SCREEN CLEARS AND THE USER IS INFORMED OF HOW MANY MORE TICKETS MAY BE ENTERED. TO ABORT TICKET ENTRY, OR TO END THE ENTRY OF TICKETS YOU MAY ENTER A SELECTION OF 0 AT ANY TIME. THE SYSTEM WILL PROMPT YOU FOR 6 NUMBERS BETWEEN 1 AND 40 WHICH MAY BE ENTERED IN ANY ORDER. AFTER THE SIXTH ENTRY YOUR SELECTED NUMBERS WILL BE SORTED AND THE SELECTION VALIDATED. IF YOU PICKED A SELECTION WHICH IS INVALID A MESSAGE WILL BE DISPLAYED FOLLOWED BY A RETURN TO THE SELECTION PORTION OF THE ROUTINE. IF YOU PICKED A VALID SELECTION FOR A TICKET YOU WILL BE ASKED TO CONFIRM OR REJECT THE ENTRY. THE ROUTINE WILL THEN LOOP BACK TO THE START. TO RETURN TO THE MAIN MENU SIMPLY ENTER A SELECTION OF 0. ---------- CHOICE 4, ADD RANDOM PICKS TO SET. THIS CHOICE ALLOWS YOU TO REQUEST THE COMPUTER TO GENERATE ANY NUMBER OF RANDOM TICKETS UP TO THE MAXIMUM REMAINING SPACE IN THE 200 TICKET SET. THUS, IF THE SET ALREADY CONTAINS 103 TICKETS YOU WOULD BE TOLD THAT YOU CAN ONLY REQUEST 97. YOU MAY EXIT THIS ROUTINE BY TYPING IN AN ENTRY OF 0 CAUSING NO TICKETS TO BE GENERATED. ---------- CHOICE 5, EDIT TICKETS IN THE SET. THIS CHOICE ALLOWS YOU TO EDIT TICKETS IN THE TICKET SET TO CORRECT ERRORS. WHEN YOU SELECT EDIT A MENU WILL APPEAR GIVING YOU 4 OPTIONS: OPTION 0. EXIT THE EDIT FUNCTION. OPTION 1. INSERT A TICKET INTO THE SET. THIS IS THE EQUIVALENT OF THE ENTER TICKETS FUNCTION (CHOICE 3) BUT ALLOWS THE USER TO SPECIFY WHERE IN THE SET THAT THE TICKET IS TO GO. THE TICKET AT THAT POSITION AND ALL OTHERS AT HIGHER NUMBERED POSITIONS ARE MOVED UP ONE POSITION IN THE SET AND THE SET GROWS BY ONE TICKET. 6 OPTION 2. DELETE A TICKET FROM THE SET. THIS OPTION IS USED TO REMOVE A TICKET FROM THE SET. YOU ARE ASKED TO CONFIRM YOUR DESIRE TO DO SO AND ARE WARNED THAT THE TICKET NUMBERS (TICKET NO 1, TICKET NO 2 ETC.) ASSOCIATED WITH EACH REMAINING TICKET MAY BE CHANGED AS A RESULT. IF YOU CONFIRM YOUR DESIRE TO DELETE A TICKET YOU WILL BE ASKED FOR THE NUMBER OF THE TICKET TO BE DELETED. THE SELECTED TICKET IS DELETED, ALL TICKETS ABOVE THE SELECTED TICKET ARE DROPED ONE POSITION IN THE LIST AND THE SIZE OF THE TICKET SET IS REDUCED BY ONE. THE ROUTINE THEN RETURNS YOU TO THE MAIN MENU. (SEE PRINT TICKETS AND DISPLAY TICKETS) OPTION 3. REPLACE A TICKET IN THE SET. THIS OPTION ALLOWS THE USER TO REPLACE AN INCORRECT TICKET IN THE SET WITH A CORRECT ENTRY. IT IS FUNCTIONALLY EQUIVALENT TO USING OPTIONS 1 & 2 SEQUENTIALLY FOR THE SAME SET POSITION. ---------- CHOICE 6. STORE TICKET SET TO DISK. THIS CHOICE ALLOWS YOU TO STORE THE CURRENT TICKET SET TO DISK. YOU WILL BE PROMPTED FOR A FILE NAME AS USED IN CHOICE 1. WARNINGS ARE ISSUED PRIOR TO OVERWRITING AN EXISTING FILE. ---------- CHOICE 7. ENTER WINNING TICKET DRAWN. THIS CHOICE ALLOWS YOU TO ENTER A WINNING NUMBER FOR TICKETS IN THE SET TO BE COMPARED AGAINST. IT MAY EITHER BE ENTERED BY THE KEYBOARD, OR A RANDOM DRAW CAN BE REQUESTED. THIS CHOICE ALSO PROVIDES A WAY TO WIPE (ERASE) THE CURRENT WINNING TICKET DRAW. ---------- CHOICE 8. SCAN TICKET SET FOR WINNERS. THIS CHOICE CAUSES THE PROGRAM TO COMPARE THE WINNING TICKET (CHOICE 7) WITH THE TICKETS IN THE SET (CHOICE 3,4,5) AND FIND ANY WINNERS WITH 4, 5, OR 6 NUMBERS MATCHING. DEPENDING ON THE OPTIONS IN FORCE THE WINNING COMBINATIONS WILL BE DISPLAYED AND OR PRINTED. A SUMMARY OF THE NUMBER OF TICKETS SCANNED AND NUMBER OF WINNERS FOUND IS GIVEN ON THE SCREEN. SOUND EFFECTS ARE INCLUDED. 7 ---------- CHOICE 9. PRINT TICKET SET. THIS CHOICE CAUSES THE TICKET SET TO BE PRINTED ON YOUR PRINTER. ****** WARNING DO NOT USE THIS UNLESS YOU HAVE A PRINTER ****** ---------- CHOICE 10. DISPLAY TICKET SET. THIS CHOICE CAUSES THE TICKET SET AND WINNING TICKET DRAWN TO BE DISPLAYED ON THE MONITOR 20 TICKETS AT A TIME. ---------- CHOICE 11. RUN SIMULATION. THIS CHOICE CAUSES A 200 RANDOM TICKET SET TO BE GENERATED ALONG WITH A RANDOM DRAW. THE SET IS THEN CHECKED FOR WINNERS. IT IS THE EQUIVALENT OF THE FOLLOWING. A. CHOICE 2, START NEW TICKET SET B. CHOICE 4, ENTER 200 RANDOM TICKETS C. CHOICE 7, PICK A RANDOM WINNER D. CHOICE 8, CHECK FOR WINNING TICKETS ---------- CHOICE 12. OPTIONS MENU. THIS CHOICE ALLOWS THE USER TO CHANGE THE AUTOMATIC OPTIONS IN THE PROGRAM. AN OPTIONS MENU WILL BE DISPLAYED. ENTERING THE NUMBER OF AN OPTION WILL TOGGLE IT BETWEEN YES AND NO. ENTERING A 0 WILL EXIT THE OPTIONS MENU. THE EFFECTS OF THE OPTIONS ARE: 1. PRINT WINNERS WHEN FOUND; WILL CAUSE ANY WINNING TICKETS TO BE PRINTED WHEN USING CHOICES 8 OR 11. 2. DISPLAY WINNERS WHEN FOUND; WILL CAUSE ANY WINNING TICKETS TO BE DISPLAYED WHEN USING CHOICES 8 OR 11. 3. AUTOPRINT TICKETS; WILL CAUSE TICKET SETS GENERATED USING CHOICE 11 OR READ IN USING CHOICE 1 TO BE PRINTED. 4. AUTODISPLAY TICKETS; WILL CAUSE TICKET SETS RESULTING FROM CHOICES 1, 4, 5, & 11 TO BE DISPLAYED. DEFAULT SETUP IS OPTION 2 YES, ALL OTHERS NO. I RECOMMEND 8 IT UNLESS YOU LIKE A LOT OF DISPLAY OR PRINTOUT. CHOOSE FOR YOURSELF. *** WARNING *** DO NOT TURN PRINTER OPTIONS ON UNLESS YOU HAVE A PRINTER ---------- CHOICES 13,14,15. THESE CHOICES LET YOU GET A LIST OF DATA FILES, DELETE DATA FILES, AND RENAME DATA FILES. THEY ARE REASONABLY SELF DIRECTED. TRY THEM WHEN NEEDED. REMEMBER DO NOT USE THE .LFD SUFFIX (OR ANY OTHER SUFFIX) WHEN GIVING THE PROGRAM A FILE NAME. ** SOME COMMENTS ON ODDS OF WINNING IN A PICK 6/40 LOTTERY ** THE ODDS OF WINNING IN A PICK 6 OUT OF 40 NUMBERS TYPE LOTTERY ARE ABOUT 1 IN 3.8 MILLION AGAINST YOU. THE ODDS OF MATCHING 5 OF THE 6 NUMBERS ARE ABOUT 1 IN 18,820. EVEN THE ODDS OF MATCHING 4 OF THE 6 NUMBERS ARE ABOUT 1 IN 456 AGAINST YOU. MOST LOTTERIES USUALLY HAVE PAYOFFS THAT ARE MUCH LESS THAN THE ODDS WOULD ALLOW. TYPICALLY 50% OR LESS. IF YOU BET ON THEM REMEMBER THAT FACT. HOWEVER, LOTTERIES ARE FUN IF BET ON IN MODERATION, AND MOST PEOPLE WOULDN'T BUY THIS PROGRAM IF IT WEREN'T TRUE. *** ABOUT THE RANDOM NUMBER GENERATOR *** THE RANDOM NUMBER GENERATOR IN THIS PROGRAM HAS BEEN TESTED BY SELECTING SETS OF 32000 TICKETS AND RUNNING A FREQUENCY DISTRIBUTION CHECK. THE DISTRIBUTION HAS PROVEN FLAT WITH A STANDARD DEVIATION OF 1.5 PERCENT OR LESS AFTER 100 TRIALS. THIS IS GOOD ENOUGH FOR JUST ABOUT ANY PURPOSE. 9 CONTRIBUTION & STR FORM SEND TO: KARL W. EHRLICH P. O. BOX 722 DAHLGREN, VIRGINIA 22448 CONTRIBUTION ENCLOSED?__________ $__________. SOFTWARE PROBLEM? _______________, COMMENTS? ______________. IF YOU HAVE A PROBLEM OR COMMENT ON THE OPERABILITY OF THE PROGRAM PLEASE INCLUDE THE FOLLOWING. 1. DESCRIPTION OF THE COMPUTER BEING USED, TYPE, GRAPHICS CARD, PRINTER, MONITOR ETC. INCLUDE MANUFACTURER AND MODEL NUMBERS IF KNOWN. 2. NAME OF DOS (EG. MS-DOS 2.0, PC-DOS 3.11, ETC.). 3. A LISTING AND EXPLANATION OF YOUR COMMAND.SYS AND AUTOEXEC.BAT FILES. 4. PRINTOUTS OF THE OFFENDING SCREEN, IF AVAILABLE. 5. A DETAILED DESCRIPTION OF WHAT WENT WRONG. REMEMBER, I WASN'T THERE WHEN IT HAPPENED TO YOU. I WILL ENDEAVOR TO READ ANY TROUBLE REPORTS AND COMMENTS I RECEIVE, AND WILL ANSWER THEM ON A TIME AVAILABLE BASIS. (I WORK AT A REGULAR JOB AND DO THIS STUFF IN MY SPARE TIME). I THEREFORE CANNOT PROMISE A SWIFT OR SURE ANSWER. PEOPLE WHO HAVE MADE A CONTRIBUTION TO MY EFFORTS WILL OF COURSE GET TOP PRIORITY. 10
Program name: Quantoids of Nebulous IV Author name: Kludgeware Address: 3145 Beary Blvd. Suite 610 San Francisco, Ca., 94118 Telephone Number: None given. Suggested Donation: $25, includes customized program version. Program Description: You are commander Kludge, on a spaceship in hot pursuit of the Quantoids. The object of the game is to destroy enemy Quantoid ships before they infect the universe with their unimaginative MBA quantitative methods. Enemy Quantoid ships are filled with graduates of notorious business schools, and you get points for destroying each ship. San Jose State is worth 200 points while U.C. Berkeley is the highest, worth 50,000 points. Each successive ship that is destroyed is worth more points. If you disagree with the point system you can get a customized version of the program by sending in the donation. The screen shows you looking out from the cockpit of your spaceship, and you have various controls to maneuver, change the ship's speed, and fire at enemy ships. There is an automatic enemy detection mode which allows you to find enemy ships quickly and attack them. When attacking enemy Quantoid ships, you must be careful for they will approach your ship and return fire. You have a shield which can take a certain amount of hits, after which one direct hit will destroy your ship. This program requires a color graphics monitor, but it has been tested on an EGA monitor and works just as well. *************************************************************************** Program name: Space Rescue (v1) Author name: Monte Giles Address: NW 440 Elk Ridge Hamilton, MT 59840 Telephone Number: (406) 363-1089 Suggested Donation: $12 Program Description: Space Rescue is a variation on the "Lunar Lander" theme. You must launch from earth, maneuver your ship to dock with a space station, transfer the space station crew, and return and make a safe landing on earth. When you dock with the space station or return to earth you must approach at a reasonable angle or you will crash (there are a number of different messages for both failures and successes). Your score (if you survive) depends on how well you conserve time and fuel. It has very few commands to learn (Launch, Rotate, Fire engine, draw shape of Orbit, and change parameter Display). This makes Space Rescue very easy to learn, but not necessarily easy to master. You can not simply tell your ship to "Go that way" and expect it to comply. You must alternate firing your engines while facing both forward and backwards in order to successfully dock with the space station or to land. The author provides a few useful hints, but leaves a lot for the user to find out himself. Space Rescue has both an easy and a hard level, but I couldn't tell the difference between the two (I actually had more success with the "hard" level). Space Rescue is designed for use on an IBM PC or compatible operating at 4.77 MHz. The pace of the game will speed up if computers with faster clocks are used, and it is suggested that such computers be run at 4.77 MHz if this option is available. Space Rescue also requires an IBM Color Graphics Adapter and a color or monochrome monitor (it will run with a monochrome monitor, but much of the information on the game screen will be difficult to interpret). *************************************************************************** Program name: LOTTERY FUN v1.003 Author name: Karl W. Ehrlich Address: P.O. Box 722 Dahlgren, VA 22448 Telephone: none Suggested donation: $5 - $10 Program description: 'Lottery Fun' is a program for maintaining a list (or multiple lists) of 'LOTTO 6/40' tickets. Tickets can be entered manually or the program will generate them for you. You can run a simulation of 200 randomly drawn tickets against a random 'Winning' ticket to get the idea of how the odds work. The documentation contained on the disk gives some interesting odds information about 'Lotto' type games. Lottery Fun runs on any PC or compatible with a CGA (color graphics adapter) card and one disk drive. The program was written in Turbo Pascal and the source code is included for those who like to tinker.
Volume in drive A has no label Directory of A:\ QUANTOID EXE 99546 3-31-87 6:35a ORDER EXE 36682 3-31-87 6:32a ------- --- 4 4-04-87 11:50a LOTTERY PAS 52099 11-08-86 5:02p LOTTERY DOC 21675 11-08-86 7:26p LOTTERY COM 30393 11-08-86 5:08p DATA1 LFD 36 8-17-86 12:16p DATA2 LFD 1206 8-28-86 8:16p ------ --- 4 4-04-87 11:53a RESCUE COM 44596 10-31-86 7:50a README RES 792 10-30-86 10:19p GO BAT 424 4-04-87 1:48p NOTES749 TXT 4401 4-04-87 12:07p FILES749 TXT 2448 4-04-87 1:41p 14 file(s) 294306 bytes 19456 bytes free