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PC-SIG Diskette Library (Disk #916)

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Information about “PLAY ‘N’ LEARN”

PLAY 'N' LEARN is a delightful collection of six simple educational
games for young children, ages 1-1/2 to 4. They help children acquire
skills in letter recognition, simple counting, and computer usage.

AMANDA'S LETTER LOTTO teaches both upper- and lower-case alphabets;
ZACK-A-DOODLE is a paint/draw game; COLOR SCREEN and COLOR MATCH help
children to recognize colors; WORD WHIRL and NEXT NUMBER are perfect
for learning words and simple counting from 1 to 9. PLAY 'N' LEARN
also includes a game that helps a child learn shapes.


Disk No:  916                                                           
Disk Title: Play 'n' Learn                                              
PC-SIG Version: S2.32                                                   
Program Title: Play 'n' Learn                                           
Author Version: 2.12                                                    
Author Registration: $10.00                                             
Special Requirements: None.                                             
PLAY 'N' LEARN is a delightful collection of six simple educational     
games for young children, ages 1-1/2 to 4. They help children acquire   
skills in letter recognition, simple counting and computer usage.       
Amanda's Letter Lotto teaches both upper- and lower-case alphabets;     
Zack-a-Doodle is a paint/draw game; Color Screen and Color Match        
help children recognize colors; Word Whirl and Next Number are perfect  
for learning words and simple counting from 1 to 9.  PLAY 'N' LEARN also
includes a game that helps a child learn shapes.                        
1030D East Duane Avenue                                                 
Sunnyvale  Ca. 94086                                                    
(408) 730-9291                                                          
(c) Copyright 1989 PC-SIG, Inc.                                         


║                <<<<  Disk #916  Play `N' Learn  >>>>                    ║
║ To view author's introductory remarks, type:  TYPE READ.ME (press Enter)║
║                                          and  TYPE INTRO.DOC (Enter)    ║
║                                                                         ║
║ To print the documentation and instructions for this disk, type:        ║
║                         PRINT (press Enter)                             ║
║                                                                         ║
║ To print the list of software offered by the author, type:              ║
║                   COPY OTHER.DOC PRN (press Enter)                      ║
(c) Copyright 1990, PC-SIG Inc.


		       P L A Y	 'N   L E A R N
			      VERSION  2.12

	  This disk contains version 2.12 of Play 'n Learn
    dated 06-10-90.  This disk contains the following files:

	AUTOEXEC.BAT - Batch file to start Play 'n Learn
	   PRINT.BAT - Batch file to print the documentation.
	 LETTERS.DAT - Data file for Amanda's Letter Lotto

	    PLAY.EXE - Play 'n Learn Copyright Screen
	    READ.ME  - Last minute information (if required)
	 PLAYPGM.EXE - Main program

	Play 'n Learn is a simple game for children 18 months
    and older.	It helps to teach children about the alphebet and allows
    them to learn about computers.

    SYSTEM REQUIREMENTS: IBM PC, XT, AT or compatible with 128K,
    one disk drive, and DOS 2.0 or later.




    This disclaimer shall be governed by the laws of 
    the State of Oregon and shall inure to the benefit of Steven 
    C. Hudgik, his successors, administrators, heirs and assigns.

    Steve Hudgik
    HomeCraft Computer Products
    P.O. Box 974
    Tualatin,  OR  97062 

If you are using Play 'n' Learn, PLEASE register as a user.

We are not a big company - it's just me and my computer trying to
 earn a living.

There really is a lot of effort that went into Play 'n' Learn.	If you
 knew how to program, and were to write this program for yourself, it
 would be the equivalent of paying yourself 10 cents per hour.	(It
 will take a minimum of 100 hours, including debugging, and you'll
 save the $10 registration fee).

So please send in your registration and help keep a good thing going!

If you would like to find out about other software products from
 HomeCraft (that's me), then take a look at the OTHER.DOC file.

 would like to find out about other software products from
 HomeCraft (that's me), then take a look at the OTHER.DOC fi





All of the software in the collector's series has been specifically
designed for a certain type of collection.  Each allows you to catalog
your collection using 21 different characteristics and you can perform
searches based on any combination of the information you've entered.

This series is unique in that each of the programs has three levels
of operation providing screens for beginning collectors through professionals.
Thus you only need to catalog the information that is important to you.

The following software is a part of the collectors series:

	FOR RECORD COLLECTORS (LPs, 45s, CDs, cassettes, etc.)
	BOOK MINDER (Books and magazine articles)
	PROFESSIONAL BOOK MINDER (larger fields for title, authors,
	   keywords and subject).
	FOR PHOTOGRAPHERS (Slides, negatives and prints)
	THE FILM & VIDEO TAPES (movies, TV shows & home videos)
	FOR SPORTS CARDS (baseball cards, football, etc.)
	THE INFORMATION INDEX (Misc. information such as
	  recipes, dieting instructions, jokes, trivia,
	  exercise instructions, etc.).
	FOR STAR PERFORMERS (memorabilia - Elvis, sports, etc.)
	FOR GUN COLLECTORS (available 1/30/90)

Plus there's more collector's software on the way!


To add more flexibility to the software in our collector's series we have
developed the Super Utilities for collectors.  These add-on utilities
provide the following functions:

   <> User defined report formats.  You can set up your reports to
      look like you want them.	Supports wide carriage printers.

   <> Any/all lines can be indexed and alphabetized.

   <> Multiple level sorts can be done.  Thus, for example, in Book
      Minder you can get a listing of books in alphabetical order by
      author with each author's books listed in alphabetical order by

   <> The ability to create "child" databases using the results of a search/
      sort to create the new database.



Home Loan (The Financial Calculator) - Home Loan not only calculates the
$35.00			monthly payment for nearly any type loan, it
			provides tables showing the effects of various loan
			options at a glance.  Calculation of amortization
			tables, the value of an annuity, present value, and
			future value are also provided.  In addition, Home
			Loan has special sections to help plan for your
			retirement, calculate the value of your IRA, plan
			for your children's college expenses and to do
			equity calculations for your home.

Home Insurance (Home Inventory and Insurance Planning) - provides a way for
$59.95			you to keep track of what you own, where it is
			located, what it cost, and any identifying marks.
			Home Insurance uses the same user interface as the
			collectors series and thus each item in your
			inventory can be cataloged using any of 22 
			characteristics (serial #, model #, color, etc.)

			Home Insurance also provides several other features
			to help with your insurance planning.  A life
			insurance estimator will take your current financial
			status and your future plans, and calculate the
			amount of life insurance you need.  An insurance
			records file provides a convient place to store
			vital information about your insurance policies.

Home Money Manager IIa - home budgeting and checkbook software.  Includes
$29.00			 check printing, tracking of tax deductible
			 transactions, unlimited split transactions, over
			 800 expense catagories, credit card tracking, and
			 many more advanced features.



Play 'n' Learn - combines 6 education games (plus an additional 12 variations)
$10.00		 for very young children - ages 18 months to 4 years.  These
		 games include:

		 Amanda's Letter Lotto > learn the alphabet
		 Zach-A-Doodle > Etch-A-Sketch type game
		 Color Screen > a very simple game that changes screen colors
		 Color Match > learn colors and the alphabet
		 Word Whirl > learn about words and names
		 Next Number > learn numbers 1-9
		 Black Board Shapes > learn to match shapes

		 The Play 'n' Learn games are also designed to help your
		 learn about using computers.  They teach skills ranging
		 from just getting a response from pushing any key, to
		 multiple key combinations and making menu selections.


B O O K S   A N D   A U D I O	T A P E S

Coming soon...	a book, audio cassette, and software combination called
		"Making Money Writing Shareware."  A complete description
		of software basics, plus the details of marketing,
		promotion and software production.  If you'd like more
		information, send us a note with your name and address.

For more information on any of the above write to:

		P.O. Box 974
		Tualatin,  OR  97062

If you missed any of the information, push CTRL NUM LOCK to pause the
screen and any other key to restart it.



   PP	     PP   LL		AA	  AA	YY	YY
   PP	     PP   LL		AA	  AA	 YY    YY
   PP		  LL		AA	  AA	    YY
   PP		  LL		AA	  AA	    YY
		    ''	 nn  nnnn	''
		    ''	 nn nn	nnn	''
		   ''	 nnnn	 nnn   ''
			 nn	  nn
			 nn	  nn
			 nn	  nn
			 nn	  nn

   LL	      EE      E   AA	  AA   RR      RR   NN NN     NN
   LL	      EE	  AA	  AA   RR      RR   NN	NN    NN
   LL	      EEEEEE	  AA	  AA   RR      RR   NN	 NN   NN
   LL	      EE	  AA	  AA   RR    RR     NN	   NN NN
   LL	      EE      E   AA	  AA   RR     RR    NN	    NNNN

	    Copyright 1988, 1989, 1990 - Steven C. hudgik

		      Published by HomeCraft
			   P.O. Box 974
			Tualatin, OR 97062

			   PLAY 'N' LEARN


	Computers came into our life about the same time as our first
    child, Amanda.  Eighteen months later Zakary was born.  As they
    grew they noticed daddy spending nearly every day working with a 
    computer and they wanted to use the computer like daddy did.  So, I
    went through the software stores and saw all kinds of wonderful games
    and educational software - but nothing for very young children.

	What I wanted was something that would let an 18 month old bang 
    on the keyboard and be entertained.  As he grew older, and his 
    coordination improved, the software should teach him about letters, 
    numbers, colors, shapes using the keyboard and multiple key
    combinations.  Since I couldn't find anything I wrote Play 'n Learn.

	Play 'N' Learn provides several different games  and there are
    multiple games that can be played within each main game. For
    example, with Amanda's Letter Lotto young toddlers can push keys that
    change colors and symbols on the screen and get sounds from the
    computer.  As your kids grow older they progress to locating specific 
    keys and learning multiple key combinations.  At the most difficult 
    level of play you need to correctly pick five secret letters to win 
    Letter Lotto.  It works just like a miniature version of the Lotto 
    games run by many states.

	In these instructions we'll describe the different games and how
    they can be used.  You can also invent your own games and we 
    encourge you to play with and guide your kids so you can all have 
    fun together.

	The names of the games included in Play 'n' Learn are:








				- 1 -

    software has a higher chance of becoming damaged.  We've also tried 
    to price our software as reasonably as possible.  In return we ask 
    that you be fair with us.  We can not continue to support or software 
    or develop new software without the income we get from selling our 
    software.  So, if you know someone who likes Amanda's Letter Lotto, 
    then please ask them to contact us to purchase a copy.  Our address 
    and phone number is:

	     HomeCraft Computer Products
	     P.O. Box 974
	     Tualatin,	OR  97062
	     (503) 692-3732

	To make a backup copy load your DOS System disk and type 
    "DISKCOPY A: B:" at the A> prompt.	Put the Amanda's Letter Lotto 
    disk in the "A" drive and a blank disk in the "B" drive.  If you  
    only have one disk drive, you will be prompted to remove the "source" 
    (the original Amanda's Letter Lotto disk) disk and replace it with the
    destination (blank) disk.


	There are several ways that Amanda's Letter Lotto can be booted.

	You can boot your computer with your DOS System disk.  When the 
    A> prompt appears remove your DOS System disk and put the Amanda's 
    Letter Lotto disk into the "A" drive.  Type "LL" (for Letter Lotto) 
    and push ENTER.

	You can also set up a disk so that Amanda's Letter Lotto will 
    self boot.	First format a blank disk and copy the DOS System onto 
    that disk by typing:

	    FORMAT B:/S  <push ENTER>

	The /S indicates that you want the DOS System copied to the 
    newly formatted disk.  Next put the Letter Lotto disk in the "A" 
    drive (the blank formatted disk should still be in the "B" drive).
    Now copy all of the files from the Letter Lotto disk to the disk 
    you just formatted by typing:

	    COPY A:*.*=B:/V  <push ENTER>

	Take the disk out of the "B" drive and put it in the "A" disk 
    drive.  When you push CTRL-ALT-DEL, to reboot your computer, DOS 
    will load and then Amanda's Letter Lotto will load and run.  With 
    the disk set up this way you can also start Amanda's Letter Lotto 
    by putting the disk in the "A" drive, typing "LL" and pushing ENTER.


	Throughout Amanda's Letter Lotto we'll be referring to the user 
    (your child) as her.  We realise that your child could be either a 

				- 2 -

    boy or girl, but saying "him or her" all of the time would be cumbersome.
    Since the game is named after my daughter Amanda, we'll use her.

	When using Amanda's Letter Lotto I encourage you to play with 
    your child and cheer her on.  We'll describe various games that you 
    can play, and although you can leave your child to play by herself 
    (a welcome break for parents), also take some time to help her learn 
    her colors and letters.


	To start playing Amanda's Letter Lotto put the disk in the "A" 
    drive, hold down the CTRL and ALT keys and then push the DEL key.  
    This will reboot your computer and automatically start the game.

	Amanda's Letter Lotto can also be started, with the Letter Lotto 
    disk in the "A" drive, by typing "LL" at the A> prompt and pushing ENTER.

	The copyright notice screen will appear.  To start play just push 
    any key.  The character that you push will be printed on the screen.
    If you do not push a key, the copyright screen will eventually 
    disappear and a prompt that says, "Push any key" will appear.  The 
    amount of time the copyright notice stays on your screen will depend 
    on the speed your computer runs at.

	You are now playing Amanda's Letter Lotto at the simplest level.
    Any key you push will be displayed as a large, bold character on the 
    screen.  You can push either upper or lower case letters, numbers, 
    symbols and pushing the control key and a letter key will put graphics
    characters on the screen.

	Each character is displayed on the screen in the same way your 
    computer produces that character and the quality will vary among the 
    different brands of computers.  On some computers the letters may look 
    somewhat choppy and we can not guarantee the quality of the
    characters displayed.

	There are two key combinations that will not produce a character:

	Holding down the CTRL key and pushing the letter "X" will result in 
    a blinking display.

	Holding down the CTRL key and pushing the letter "E" will result 
    in your exiting the game and going to the Letter Lotto Menu.  This 
    menu allows you to set the screen colors and switch to other, more 
    complex games.

	My kids also find two other CTLR key combinations to be exciting.
    Holding down CTRL and pushing the letter "A" will display a happy face.
    Holding down CTRL and pushing "B" will display a happy face with the 

				- 3 -

    colors reversed.  Amanda really gets excited about making a pink 
    happy face.  Of course her favorite color is pink.


	A color display tends to hold a small child's attention much 
    longer than monochrome, but if you do not have a color monitor 
    there's still a lot you can do with Letter Lotto. Of course, all 
    of these games can also be played in color.
	As you read through this list of games please remember that 
    each requires progressively more skill and coordination.  Don't 
    expect an 18 month old child to identify specific letters or push 
    multiple keys.  However, if your 18 month old can do this, then I'd 
    feel very proud.  All children develop at different rates so keep in 
    mind that today your child may only be interested in pressing random 
    keys and next week you'll be teaching him the alphebet.

	Also, I'd like to offer one hint for playing Amanda's Letter 
    Lotto games.  When your child gets something right make a big deal 
    about it.  Cheer. Clap your hands.	Throw a party!	Make a lot of 
    noise!  Do it up just as you would if you team just scored the winning 
    point in the third overtime of the title game.

	Let's describe a few games that can be played using the settings 
    Amanda's Letters Lotto has when it first boots.

    GAME 1 - Keyboard Kaos

	This game is for kids who have not yet learned the alphebet or 
    what letters look like.  Sit with your child at the computer and let 
    her push whatever keys she wants.  You may need to push a few keys 
    so she can see how to do it and what happens.  Kids like to feel 
    they control something, and pushing a key (or a bunch of keys) and 
    seeing a response on the screen makes them feel in control.

       By the way, I've had quite a few kids banging on my keyboard to 
    test this software and none of them damaged the keyboard or computer.
    If your child wants to, you can let her push random keys and watch 
    the changes on the screen.	Very young kids may get excited and start 
    hitting the keys fairly hard.  Don't try to get them to push individual 
    keys.  Let they play, freely.  If they start to get too violent with the
    keyboard, tell them to take it easy.  Show them that pushing keys gently
    will also get results.  However, don't expect little kids to be instant 
    typists or even be interested in pushing individual keys.  Let then go 
    ahead and push five, ten or all of the keys at one time.

	Amanda's Letter Lotto has been designed to handle a massive 
    overload of keyboard input, so your child should be able to hit as 
    many keys as she wants without upsetting anything.	However, if she 
    should find a key combination that locks up the computer (these vary 

				- 4 -

    with computer brand), just push CTRL-ALT-DEL or turn your computer 
    off, wait a few seconds and turn it back on again.	Amanda's Letter 
    Lotto will reboot and you'll be ready to start again.

	Just allowing your child to push bunches of random keys starts to 
    teach her about the keyboard.  She learns that pushing keys produces 
    a result on the screen.  With your help she'll also learn to push 
    keys softly and one at a time.  Most importantly she learns to think 
    of a computer as a friend and to feel comfortable using a computer.

    GAME 2 - Make A Pointer

	As your child becomes used to the keyboard you can start to teach 
    her to push individual keys.  One way to do this is to first teach 
    her to make a pointer (extending the index finger to point at something).
    This is something you can work on without being in front of your computer.

	Next sit down at the computer, have your child make a pointer and 
    then guide the tip of her finger to a key and say, "Push a key."  
    Depending on how exicitable she is, you may or may not get her to 
    do this right away.  However, with some patience on your part, and 
    as your child grows older, she'll eventually be able to do it.

	Also, when your child first learns to "make a pointer" and you 
    help her push a few keys, she'll probably become impatient and revert 
    to using all fingers to push bunches of keys.  It's to be expected, 
    so let her have some fun for awhile and then come back to making a 
    pointer and pushing individual keys.

    GAME 3 - The Name Game

	Once your child can push an individual key she can then learn 
    to push specific keys.  A good way to start is with the first 
    letter of your childs name.  For example, with Amanda I told her 
    to "find the letter A for Amanda."	Then I'd guide her finger to 
    the letter A.  It took going over it a few times, and some days 
    she seemed to have forgotten everything we did the day before, but 
    shortly she could find the letter A, which she called Amanda.

	Once your child can find the first letter in her name, introduce 
    her to the first letters of the names of other people she knows.  
    You can show her that D is for daddy, M is for mommy, and Z is for 
    her brother Zak.  Little kids associate much better with the people 
    in their lives (family, relatives and friends) than they do with 
    objects.  Amanda was much more interested in learning that A stood 
    for Amanda and B was her friend Brenda than she would be in learning 
    that A is for Apple and B for Barn.

	After your child can identify five or six letters by peoples 
    names, then you can move onto other letters.  Either let your child 
    name some people and you point out the letter that name starts with, 

				- 5 -

    or use the names of objects when you run out of people.

	These types of games teach your child that each letter is an 
    individual symbol.	For example, kids can learn to sing their ABCs, 
    but many times they just know it as the words to a song.  For example,
    most little kids think LMNOP is one letter because they are sung very 
    quickly, all together in the "Now I Known My ABCs" song.  Having then 
    pick out the individual letters on the keyboard teaches than that each
    is a separate, distinct symbol.

    GAME 4 - Robot Invaision

	Now you can move on to teaching your child how top push several 
    keys to make some new things happen on the screen.	Start by having 
    your child hold down the CTRL key with one finger and then push a 
    letter.  This will produce a graphics character.  Amanda called these
    characters robots (although there are two happy faces, CTRL-A and 
    CTRL-B and a few she thought looked like spiders).

    GAME 5 - Flash A Smile

	Another multiple key combination is to hold down the CTRL key and
    push the letter X.	This will cause the screen to display blinking 
    characters.  Pushing CTRL-X again will switch the blinking off.  
    Amanda liked to make blinking happy faces.


	These first five games can also be played in color.  Of course, 
    with color they are many other games you can play.	We'll describe a 
    few of these shortly, but first let's see how to get the color turned on.

	When you first boot up Amanda's Letter Lotto it will be operating 
    in the monochrome mode.  Hold down the CTRL key and push the letter "E."
    This will display the Letter Lotto Menu.

	The first three items on the menu allow you to set Amanda's Letter 
    Lotto for either color or monochrome operation.  Selections can be made
    from this menu by either pushing the function key (F Key) associated 
    with the selection you want or by using the up/down cursor keys to 
    move the scroll bar to the desired selection and then pushing the ENTER

    F1 - Multiple Colors

	The first choice on the Amanda's Letter Lotto Menu is usually the 
    one kids find the most interesting.  Pushing F1 will set Amanda's 
    Letter Lotto to change the background, character and border colors 

				- 6 -

    on a random basis.	While playing the game these colors will change 
    each time a key is pushed.

    F2 - Set Three Colors

	The second selection, F2, switches Amanda's Letter Lotto to the 
    color mode and allows you to select three colors that will be used 
    all of the time.  You can select the color of the character, the 
    background color and the border color around the edge of the screen.
    This color setup is generally used if your child finds the changing 
    colors to be a distraction or if your child is more interested in the 
    changing colors than learning about letters.
	When you push F2 a menu will appear that allows you to select the
    background color.  Push the function key associated with the color you
    want to use.

	Next you can select the color of the characters.  Again push the 
    function key associated with the color you want to use.  If the 
    selected color is not compatible, for example if you select the same 
    color for the character as you selected for they background, they 
    will blend together when displayed.  You'll be returned to the menu 
    to make another selection.

	The final menu is used to select the border color.

	After selecting three colors you'll be returned to the Letter 
    Lotto Menu.  To play the game either push F8 or move the scroll bar to 
    "F8 - Play Game" and push ENTER.


	All of the games described for monochrome use can also be played
    in color.  In addition you can make up new games that use the colors
    displayed.	All of the following games are played with Amanda's 
    Letter Lotto set to change colors randomly, selection F1 on the Letter 
    Lotto Menu.

    GAME 6 - Rainbow

	The first game is basically the same as described for monochrome 
    use.  Just let your child push random keys and watch the colors and 
    characters change.	This game provides you with the opportunity to 
    name the colors as they appear on the screen.  Generally children 
    focus on the color of the character, so as each character appears 
    name its color.  Of course, kids are all diffenent and it's impossible 
    for me to predict what your child will focus on.  It she seems to be 
    noticing the background color first, then name that color for her.

				- 7 -

    GAME 7 - Color Search

	Once your child can identify one specific color by name, then 
    ask them to find that color.  Have them push keys, any keys, until
    that color appears.  When they correctly identify that color cheer
    like your team just won the superbowl.  Don't be afraid to get excited
    and make some noise.

    GAME 8 - My Special Letters

	Another game with colors is to have your child to find a specific
    letter or character that is also a specific color.	Amanda loved to 
    find the letter "A" in her favorite color, pink.

	Let's go back to the Letter Lotto Menu and see what other 
    functions are available.


	If you should forget that CTRL-X is used to turn the blinking
    either on or off, you can go to the Letter Lotto Menu and push F4.


	When you first start teaching your child the names of letters, 
    or when playing some of the Amanda's Letter Lotto games, you may only
    want to have capital letters displayed.  Showing two shapes on the 
    screen, a big A and a little "a" for example, and calling them by 
    the same name, might be confusing for some kids.  However, you may 
    have a kid that likes to push the SHIFT or CAPS LOCK keys.	To avoid 
    problems you can push F5 and Amanda's Letter Lotto will only display 
    upper case letters reguardless of what your child pushes.  Push F5 
    again to switch back to using both upper and lower case letters.  The 
    status of this function will be shown in brackets on the F5 - Capital 
    Letters menu selection line.


	The sixth selection on the Letter Lotto menu allows you to pick 
    up to five award letters.  When your child picks a character you've 
    selected as an award letter, she'll be rewarded with a short computer

	When you first push F6 a vertical line of six dots will appear. 
    A scroll bar will be next to the top dot and the word EXIT will be 
    next to the bottom dot.  The up/down cursor keys move the scroll bar
    up and down.  A character can be entered for each of the upper five 

				- 8 -

    dots.  Just push the character you want and it will appear.  
    Characters can be changed by putting the scroll bar on the character 
    you want to eliminate and entering a new character or pushing the 
    space bar to leave a blank.

	Any character on the keyboard can be entered including both 
    upper and lower case letters, numbers, symbols and the graphics 
    characters made by holding down the CTRL key and pushing a letter.
    However, keep in mind that if you enter a lower case letter as an 
    award letter, your child will need to also push the same lower case
    letter in order to get the song to play.

	When you've entered all of the award letters you want to have
    (you can have fewer than five), move the scroll bar to the word EXIT
    and push ENTER.  The Letter Lotto menu will appear and you can then 
    push F8 to play the game.  Now anytime your child pushes an award 
    letter she'll be rewarded.  However, I still encourage you to cheer
    her on when she gets the right letters.

    GAME 8 - Go Get 'Em 

	Having award letters adds a new dimension to having your child
    push specific letters or combinations of keys.  Pick the letters or
    characters you want your child to learn and set them as the award 
    letters.  She then has to find the award letters.  You can either 
    give her the name of each letter, or let her search for them on her own.

    GAME 9 - Big & Little

	A good game to play with the award letters is Big & Little Letters.
    Set the award letters so they are all either upper case or lower case.
    For discussion purposes we'll assume they are upper case.  Then play 
    the game and have your child push one of the award letters but not 
    the shift key.  Tell him the name of the letter, for example "Capital
     A."  Next hold down the shift key, or have your child hold the shift
    key and push the same letter.  This time the "award song" will play. 
    Tell your child the name of this letter, for example say, "little A."
    Practice this a few times until your child learns that she needs to 
    push the shift key in order to get the capital (big) letter and the

    GAME 10 - Learning To Write

	In spite of the predictions that electronic publishing would
    eliminate paper, a pencil used with a piece of paper remain as
    useful and popular as ever.  Amanada's Letter Lotto can help your
    child learn to use these tools.

	When you start to play any of the games have a pencil and some
    paper next to your computer.  As the letters appear on the screen

				- 9 -

    have your child copy them.	You can also have her look for a
    specific letter.  When that letter appears on the screen have her
    copy it on the paper.

    THE LETTER LOTTO GAME (Games 11 and 12)

	The final selection on the Amanda's Letter Lotto Menu sets up 
    the actual Lotto game.  Push F7 and five letters will be chosen at 
    random.  When you start playing the game you'll then have 26 chances 
    to find all five letters.  Since only upper case letters are selected,
    and there are 26 letters in the alphebet, you should be able to find 
    all five just by pushing all the letters on the keyboard.  However, 
    Amanda's Letter Lotto will compute a score based on the number of 
    keystrokes it takes you to find all five letters.  The fewer key 
    strokes you use, the higher your score will be.  Finding all five 
    letters with five key strokes will result in a score of 100.  If you
    use 26 key strokes to find all five, or you can't find all five, you
    get a score of zero.

	Before you start playing Letter Lotto, you'll be asked whether 
    or not you want your selections displayed.	If you push the letter Y
    (for Yes) at this prompt, your key strokes will be listed across the
    top of the screen as you make them.  If you push the letter N, you 
    will need to remember the keys you've already pushed (making the 
    game a little harder).

	When you begin playing Lotto the number of key strokes left will
    be displayed in the lower right corner of the screen.  Each time you
    select a correct letter the award tones will sound and that letter 
    will be listed in the bottom center of the screen.

	If you should want to stop the game, before you use all of the 
    available key strokes, just push the ESC key.

	That's all there is to playing Letter Lotto.  So, here's your 
    chance to test your ESP before you buy your next Lotto ticket.  Of 
    course, you'll need to get kids away from the computer first.


	When you are done playing Amanda's Letter Lotto you can return
    to the DOS A> prompt by going to the Letter Lotto Menu and pushing


	Now it's time for you and your kids to have some fun.  We've 
    described a few games here.  Of course you can make up other games 
    so feel free to use your imagination.

				- 10 -


    Underground Alphabet is a game in which Mickey Miner (the happy
    face) digs tunnels to get letters out of the ground and put them
    in the bank.  This game is designed for a variety of ages up to
    five years old.

    NOTE: This game requires color graphics.

    Playing The Game

    The first screen that appears has the words, "PUSH ENTER TO
    START..."  When you push a key Mickey Miner appears in the
    middle of the mine and a randomly selected letter will appear
    somewhere underground.  In the lower right hand corner is a timer
    that displays the amount of time available to get letters.	You
    will have 60 seconds to dig tunnels and collect as many letters as
    you can.

    Mickey Miner can be moved in several ways:

    <> Look at the letter that apppears on the screen and push
       that same letter on the keyboard.  Mickey Miner will
       dig a tunnel to the letter using the most direct route.

    <> The cursor keys can be used to move Mickey Minor.  The
       advantage of using the cursor keys is that Mickey can take
       shortcuts.  Mickey can quickly get from the right side of the
       mine to the left by moving all of the way to the right side
       then moving one more space.  The same approach works for getting
       from the top of mine to the bottom, just move Mickey Miner
       all of the way to the top and the next move will bring
       Mickey directly to the bottom.

       A second advantage of using the cursor keys is that they allow
       Mickey to run through tunnels that have already been dug.  If
       you move Mickey into an existing tunnel, he doesn't have to do
       any digging and he can run towards the letter.  Since he
       doesn't have anyone to tell him which direction to go when he's
       running on his own, he doesn't always take the right turn.
       However, when he stops running he will be a lot closer to the
       letter - maybe right next to it.

				- 11 -

    As Mickey collects letters a counter in the lower left corner will
    keep track of how many he has.

    When time runs the letters Mickey Miner dug up will be put in
    the Second National Bank.  Your score will be calculated and
    displayed.	The score is based on the number of letters collected
    and the amount of time available.  If Mickey digs up more letters
    than the bank can hold, the bank will have to build an anex to
    hold the additional letters.


    You can set the amount of time Mickey Miner has to dig out
    letters.  When the "PUSH ENTER TO START..." prompt is on the
    screen enter the number of seconds you want the game to run. 
    You can enter times up to 300 seconds (five minutes).  The default
    setting, if you enter nothing, is 60 seconds.  Once a time has
    been entered it will remain as the game duration until a new time
    is entered.


    If a new high score or a new high number of letters collected has
    been reached you will be prompted to enter your initials.  Under-
    ground Alphabet will maintain a record of the highest score and
    the initials of the person who got it.

    If you would like to start the scoring over again, when the "PUSH
    ENTER TO START..." prompt is on the screen hold down the CTRL key
    and push the letter E.  Then if you want to reset the score push
    the letter Y.  Pushing any other key will return you to the game.

    A score of 25 to 35 is average for most children, however this
    will vary a lot with age.  A score of 75 to 85 are very good. 
    Scores above 100 are almost impossible to get.


    Hint 1: When Mickey is running through the tunnels he will try to
    get closer to the letter by always trying to run up or down first.
    If he can't get any closer by moving up or down he will then try
    to move right or left.

				- 12 -

    Hint 2: If Mickey is running through an existing tunnel, pushing
    the letter he is trying to get will move him toward that letter
    when he stops running.

    Hint 3: If Mickey is in an existing tunnel and he is on the same
    horizontal level as the letter, he will not move up or down.  If
    you want to have him move up or down, get him out of the existing

				- 13 -




    With some computers there are key stroke combinations that will "lock up"

    the operation of your computer.  These vary among different brands.  The

    Tandy 1000 series of computers, in particular, are very likely to have

    this problem when running Amanda's Letter Lotto.  (Tandy computers will

    lock up when running Tandy's own Deskmate Software).  If this should

    happen push the CTRL-ALT-DEL keys to reboot.  If this does not work, turn

    the power off and then on again.

    These problems only occur when random key combinations are pushed.	On

    some computers the problem is less if you are running the BASICA source

    code directly.  We have included the source code (LETTERS.BAS) for your

    use.  To run the source code first load BASICA.  Then, with the Amanda's

    Letter Lotto disk in the "A" drive, type: RUN "LETTERS"

    We encourage you to play Amanda's Letter Lotto with your children.  This

    will help them learn, they'll be gentler with your computer and you'll

    have fun together.

				- 14 -

er and you'll

    have fun together.

				- 14 -

Directory of PC-SIG Library Disk #0916

 Volume in drive A has no label
 Directory of A:\

PLAY     EXE     51432   6-09-90  11:34p
PLAYPGM  EXE    144750   8-10-90   8:26a
LETTERS  DAT        20   9-10-89  10:48p
PLAY     DOC     32000   6-10-90   1:34p
INTRO    DOC      2944   6-10-90   1:17p
OTHER    DOC      6272   6-10-90   1:24p
AUTOEXEC BAT       128   5-29-88   8:14p
PRINT    BAT       640   5-25-88  12:20a
READ     ME        512   6-10-90   1:25p
MENU     OVL       150   7-14-90   5:41p
FILE0916 TXT      1777   9-19-90  12:04p
GO       BAT        38  10-19-87   3:56p
GO       TXT       956   1-01-80   3:31a
       13 file(s)     241619 bytes
                       72704 bytes free