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Want to create your own text adventure games? Now, with the ADVENTURE GAME TOOLKIT (AGT) you can, and you don't need to know programming! In text adventures, players assume the roles of characters in a story which they read. But unlike a book story, the reader is able to interact with the plot, go different directions, ask questions and do things which may lead them to treasure or doom. Using AGT, game enthusiasts can now transform their wildest fantasies into high-quality adventure games -- and teachers and parents, with a little imagination, now have a wonderful tool for making riveting games that can teach basic subjects, such as history, math, foreign langauges, vocabulary development, etc., in a fun and impactful way. AGT can create complex worlds with up to 200 locations, 100 inanimate objects (swords, trees, cars, lasers, etc) and 100 animate objects (hobbits, orcs, famous persons, etc.). An AGT game can understand a 400-word vocabulary that can include complex (multiple actions) and function key macros for common commands for a polished result that conforms to the Infocom standard in adventure games so anyone can learn to play quickly. AGT comes with complete instructions (100 page on-disk manual) and a sample mini-game that is walked through showing what can be created using AGT without requiring the game designer to have programming knowledge or experience. It also contains the source code files for the Colossal Cave adventure. This is an AGT version of the original game that was written by Crowther and Woods that was the first adventure game ever written. It is a classic! The AGT files for this game can be played and enjoyed simply as great entertainment or as a platform to build upon and/or learn from for the AGT game designer.
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