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Anyone who believes no lottery system is truly random will find a friend in SUPER LOTTO-MASTER. Not a random-number generator, but rather a historically weighted system, this program lets you enter past winning numbers for whatever lottery you are tracking. It then computes the odds of the numbers being picked again. SUPER LOTTO handles three, four, five, six and seven-number games and prints its choices in a list that ranks best to worst. You can also add in your own lucky number with the computer's -- to hedge your bet. The program is menu-driven and requires no mathematical or computer skills to operate. As soon as you've entered at least 10 numbers, the program is ready to make predictions for you.
Disk No: 1407 Program Name: SUPER LOTTO-MASTER version 1.1 PC-SIG version: 1 Those who believe that no lottery system is truly random will find a friend in SUPER LOTTO-MASTER. Not a random-number generator but rather a historically weighted system, this program allows you to enter past winning numbers for whatever lottery you are tracking. It then computes the odds of the numbers being picked again. SUPER LOTTO handles three, four, five, six and seven number games and prints its choices in a list that ranks best to worst. You can also add in your own lucky number with the computer's---to hedge your bet. The program is menu-driven and requires no mathematical or computer skills to operate. As soon as you've entered at least ten numbers, the program is ready to make predictions for you. Synopsis: Based on past winning numbers, generates best lottery number picks. Usage: Lottery/Data Base. Special Requirements: None. How to Start: Type GO (press enter). Suggested Registration: $15.00 File Descriptions: GO BAT Starts program. LOGO Graphics. COLOR PRO Color program. MENU PRO Menu program. SHAREWAR PRO Shareware module in program. PROGBOOT EXE Main program. LOTTO34 PRO LOTTO 34 routine. LOTTOFIV DAT Data file. LOTTOFOU DAT Data file. LOTTOSEV DAT Data file. LOTTOSIX DAT Data file. LOTTOTHR DAT Data file. NUMBESIX DAT Data file. NUMBFIVE DAT Data file. NUMBFOUR DAT Data file. NUMSEVEN DAT Data file. NUMTHREE DAT Data file. LOTTO34 PRO Routines for 5 and 6 and number picks. LOTTO5 PRO Routines for 5 and 6 and number picks. LOTTO6 PRO Routines for 5 and 6 and number picks. LOTTO7 PRO Routines for 5 and 6 and number picks. SLMASTER DOC Program documentation. PC-SIG 1030D E Duane Avenue Sunnyvale CA 94086 (408) 730-9291 (c) Copyright 1989 PC-SIG, Inc.
SUPER LOTTO-MASTER Version 1.1 A Lottery Number Database and Analytical Program from Morris L. Bower P. O. Box 715 Parkersburg, WV 26102-0715 Copyright (C) 1988 Morris L. Bower (All Rights Reserved) WHAT IS SUPER LOTTO-MASTER? --------------------------- Super Lotto-Master is a user-friendly database that is designed to read and analyze combinations of numbers input by the user. The program is com- pletely menu-driven so that no special computing skills are necessary to use the program. WHAT DOES IT DO? ---------------- The program starts with blank data information. The user inputs past winning lottery numbers drawn from their state and/or multi-state lotteries. After ten entries are installed, the program is ready to go to work. At the press of a button the program will read and analyze the entries and print out one combination (two combinations in the case of three and four numbers) of the numbers "most likely" to be drawn again. By the way, this pro- gram is not generating numbers "at random". If you run the "automatic calculation" more than once, you will see that exactly the same numbers come up until you make additional entries. People who "wheel" numbers may combine part of the computer pick with their own favorite numbers. Our pick is most important from left to right, that is, if the computer printed 01 09 15 26 31 37, then 01 would be the most important, 09 next, etc. REGISTERING SUPER LOTTO-MASTER! ------------------------------- Super Lotto-Master is a Shareware product. It is not public domain software. We have offered this program to you on a trial basis either free from a friend, or for a nominal copying charge from one of our authorized dealers. The program has taken many hours of work and re- search, so naturally we expect anyone using or planning to use this software on a regular basis to register with the copyright owner. This may be done by sending a check or money order in an amount you feel the program is worth to you, but in any case do not send more than $15.00 to: Morris L. Bower P. O. Box 715 Parkersburg, WV 26102-0715 Registered users will be put on our mailing list for information on updates and improvements to this -2- program, plus will be offered special discounts for software we develop in the future. PRODUCT SUPPORT --------------- Registered users may send unlimited questions regarding our programs to the P. O. Box address above. Please be sure to include a stamped, self- addressed envelope with each inquiry. WARRANTY -------- Super Lotto-Master is provided AS IS without any warrany, either expressed or implied, including but not limited to fitness for a particular purpose. LICENSE TERMS ------------- Super Lotto-Master is licensed specifically for evaluation use by all IBM PC/XT/AT and compatible owners and operators. This program may be freely copied by individuals, groups, clubs, businesses, computer disk vendors and similar distributors, and BBS operators for transmission to others for evaluation. No charge may be made for this pro- gram except a nominal copying, postage and/or handling fee. CREDITS ------- Special thanks to my good friends Bob Kuhl and Chris Ranalla who offered encouragement and helped field test the program, and to Gary Boetticher who helped me work out some next-to-impossible formulas. DISTRIBUTION FILES ------------------ The following files are included in the Shareware distribution package: LOTTO34.PRO LOTTO5.PRO LOTTO6.PRO LOTTO7.PRO MENU.PRO SHAREWAR.PRO NUMTHREE.DAT LOTTOTHR.DAT -3- NUMBFOUR.DAT LOTTOFOU.DAT NUMBFIVE.DAT LOTTOFIV.DAT NUMBESIX.DAT LOTTOSIX.DAT NUMSEVEN.DAT LOTTOSEV.DAT PROGBOOT.EXE COLOR.PRO SLMASTER.DOC GO.(BAT).EXE USING THE PROGRAM ----------------- The very first thing you want to do is make a back- up copy of this disk and put the original away. Use the copy as your work disk. (See your DOS manual if you need help making a copy of this disk). Boot up your computer and place the program disk in the A drive. At the A> type: GO If you are using a color computer answer (y)es to the question then please carefully read the next two screens. Answer (y)es to the second screen. MAIN MENU --------- The main menu allows you to select the program you wish to work with, 3, 4, 5, 6 or 7 digit numbers. 3-DIGIT AND 4-DIGIT NUMBERS --------------------------- The three and four digit numbers are grouped into the same program, so you will work from a sub-menu when you enter this database. The numbers entered into this program should be entered in the EXACT ORDER as they were drawn in the lottery, that is, if the 3-digit number drawn was 9-3-6, enter it as is. DO NOT ENTER it numerically as 3-6-9. The reason for this is that the program analyzes each digit as a separate number from 0 to 9 because each digit is drawn from a separate group of numbers. There must be a minimum ten entries before the program will do "automatic calculation". The program will print out two sets of numbers. -4- The first set are the numbers that have hit the greatest number of times, the second set the least number of times. If you compare our numbers to future winning numbers, you can decide which set may be more important and the way you wish to use the information. Since the 3 and 4-digit numbers are drawn from separate groups of ten, it is possible that duplicate numbers may appear at times. Also, after there are many numbers in a database, it is possible that on a DAY-TO-DAY basis, the numbers may not vary much or sometimes even change at all. It is for this reason that we suggest you limit the amount of entries in any given database. We might suggest fifty or even less. For instance, when you are ready to make the 51st entry you might call up entry #1 and select "Change Entry". The next day you would call up #2, etc. Don't be afraid to experiment. If you mess a program to where it is irrepairable, just make another copy of the original disk which you have safely stored away. If you wish to delete a complete database, exit to DOS and delete the two .DAT files with the written number. For instance, to delete the 3-digit number database you would delete the NUMTHREE.DAT file and the LOTTOTHR.DAT file. The program will automati- cally create new files. DO NOT UNDER ANY CIRCUMSTANCES delete files ending in .PRO as these are (PRO)gram files and have to be present for the program to operate. If you accidently enter "Add an entry" but are instead trying to exit the screen, simply enter the number of the last entry (shown at top of screen) then answer (n)o to "do you want to change this number?". If you accidently enter the wrong numbers, simply continue that entry, answer (y)es to "do you have more entries?", then re-enter the last entry number (shown at top of screen). Answer (y) to "do you want to change this number?" and enter the correct numbers. Once you have entered just a few numbers you will see how really simple the program is to operate. 5-DIGIT, 6-DIGIT AND 7-DIGIT NUMBERS ------------------------------------ Generally, all the rules above apply also to the -5- five, six and seven digit numbers except for the following: Entries do not have to be entered in the same order in which they were drawn in the lottery. For in- stance, the 6-digit number 34-17-05-02-28-08 does not have to be entered as it appears. It could for example be entered 2-8-28-17-34-5. In these programs the numbers are analyzed as a group and not individually. However, when the program prints out what it considers the best number, the number to the far left is most important, then the next number to the right, etc. When entering single digit numbers there is no need to put a zero in front of the digit (see example entered above) unless you are just use to entering numbers like that and wish to do so. The computer will ignore a zero in front of a number. WHEN YOU WIN ------------ We would like to hear from you when you win, no matter how large or small. Basically we would like to know which lottery, how many numbers you had entered in the database, type of win (straight, box, etc.), amount of win, and how many times you had used this program before hitting. We would like to use the information to improve our program for future updates and pass the information along to our registered users. Anyone sending a signed story, witnessed by at least two people, with all details of the win will receive a free copy of the latest version of Super Lotto-Master. WHERE TO WRITE -------------- Send all inquiries to: MORRIS L. BOWER PO BOX 715 PARKERSBURG, WV 26102-0715 All inquiries including a stamped, self-addressed envelope will be answered. When writing be sure to tell us which version you are using. -=* PLEASE REGISTER YOUR PROGRAM *=- -6-
Volume in drive A has no label Directory of A:\ COLOR PRO 485 9-18-88 10:12p FILE1407 TXT 1906 5-31-89 3:13p GO BAT 46 9-18-88 10:08p LOGO 1405 9-17-88 9:57a LOTTO34 PRO 22514 9-24-88 10:20p LOTTO5 PRO 35217 9-18-88 10:23p LOTTO6 PRO 41764 9-18-88 10:25p LOTTO7 PRO 36721 9-18-88 10:27p LOTTOFIV DAT 2 9-18-88 10:24p LOTTOFOU DAT 2 9-18-88 10:21p LOTTOSEV DAT 2 9-18-88 10:28p LOTTOSIX DAT 2 9-18-88 10:26p LOTTOTHR DAT 2 9-18-88 10:16p MENU PRO 3675 9-18-88 10:13p NUMBESIX DAT 2 9-18-88 10:26p NUMBFIVE DAT 2 9-18-88 10:24p NUMBFOUR DAT 2 9-18-88 10:22p NUMSEVEN DAT 2 9-18-88 10:28p NUMTHREE DAT 2 9-18-88 10:17p PROGBOOT EXE 69840 6-27-85 1:00p SHAREWAR PRO 4321 9-18-88 10:14p SLMASTER DOC 13348 9-18-88 9:44p 22 file(s) 231262 bytes 74752 bytes free