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Cribbage Partner is a complete and realistic simulation of the game of Cribbage. In all cases except the demonstration, the player opposes the computer. Shuffling, dealing and bookkeeping are done automatically so the player can concentrate on the strategy and scoring aspects of the game. A wide selection of options is provided so that players can gear the level and pace of play to their experience. Full documention and rules of cribbage are included. Unique features of CRIBBAGE PARTNER: ~ Cards, pegs, and Cribbage board are clearly represented ~ Prompts and status messages explain the game situation and scoring ~ Player can do scoring or have scoring done automatically ~ Call for computer help on any play ~ Any hand can be replayed ~ "Muggins" option is available ~ Full demonstration mode is included ~ Function keys toggle among options during play ~ Full color and monochrome options are included ~ Will run on IBM PCjr.
CRIBBAGE PARTNER Cribbage Partner is a realistic representation of the popular and entertaining game of cribbage. The program requires only 128 K and runs on the IBM PC/ PCjr/ XT/ AT and compatibles. Color and monochrome options are provided. No color/graphics adapter is needed, and BASIC is not required. Following is an explanation of the features and playing options of Cribbage Partner plus a summary of the Rules of Cribbage. "CRIBBAGE PARTNER" FEATURES AND PLAYING OPTIONS Cribbage Partner substitutes computer simulation for the cards, pegs, and board of an actual cribbage game. Shuffling, dealing, and bookkeeping are done automatically, so you can concentrate on the strategy and (if you like) the scoring aspects of the game. A number of features are explained below which can make the game more enjoyable and easier to follow if understood. The number of options might seem a little overwhelming at first, but don't worry - Cribbage Partner will select default options for anything you don't want to bother with, and you can always change options during the game. Nevertheless, you might want to print out this file to have for reference the first few times you play. Starting the Simulation: Type "CP" at the DOS prompt. Scoring Messages: Whenever points are scored by either player, a short message is shown which explains the scoring. There is never any doubt about where the points come from on any play. Color Codes: If you have a color system, messages and data which pertain to your plays are shown in light green; messages which pertain to the computer's plays are shown in light blue. Your track on the cribbage board has light green holes while the computer's track has light blue holes. Your pegs are black and the computer's are red. In a monochrome system, reverse video is used to show the holes that have pegs in them. Replaying a hand: When each hand is finished, you have the chance to replay the same hand again and try out different playing strategies. When you replay a hand, all points and pegs are reset to their places at the beginning of the hand, and the same cards are re-dealt to both hands. Recommendation: Whenever Cribbage Partner asks you to select a card to play (including discards to the crib), you may ask for a recommendation by typing "R". Cribbage Partner will indicate the card which it recommends by an arrow on the screen. You are then free to consider Cribbage Partner's recommendation and play that card or play any other card as you desire. Playing Options: Several options are available. In all cases except the Demonstration, you play against the computer. When the simulation begins, Cribbage Partner will ask you to pick one of the options outlined below. However, you are free to change back and forth between options as desired during play by pressing one of the Function Key "toggle switches". Options currently in effect are always shown on the screen. At the start of each new game and at the end of each hand, Function Keys which can be used to toggle alternate options are displayed along with a message informing you that changes can be entered. Demonstration: Under this option, the computer plays both hands and does all the scoring, with no input from you during the game. All cards are shown face up so you can follow the playing strategy. If you are new to cribbage, or have been away for a while - or just to see how Cribbage Partner works - you may want to run the Demonstration a few times. (No two runs are quite the same.) The only options which you can choose during the Demonstration are the "Prompt/Pause" option and the "Game" option, which are explained below. Automatic Scoring: In this option, you decide which cards to play during the game. However, the computer takes care of all the scoring (as in the Demonstration) so you can concentrate on making the plays. Manual Scoring: You do all of your own playing and scoring. Each time you play a card, Cribbage Partner will ask you for the number of points you scored on that play. Simply type the appropriate number and hit "Enter", or just hit "Enter" if no points were scored. If you make a scoring mistake, you will see a message with the correct figures. If you don't claim all the points you earned, you won't get credit for them. Also, you won't get credit for more points than you earn, regardless of what you claim. Muggins: Everything works the same as in the Manual Scoring option except the computer will add to its total any points you scored but failed to claim. Most experienced players use Muggins all the time - it's a good way to "keep on your toes". Prompt/Pause: In the "Prompt" mode, Cribbage Partner will prompt you to press a key before continuing play after each score. This way, you will be sure not to miss any scoring explanations. Another mode is available which precludes the need for you to press a key after each score. In the "Pause" mode, Cribbage Partner will pause one second after each pegging score and two seconds after scoring each hand, then will automatically continue on its own. (You can "freeze" the action for as long as you like at any time by using your computer's "pause" button, e.g., the Ctrl-NumLock combination.) At the end of each hand, Cribbage Partner will always ask you if you want to replay the hand or continue play normally. Game: At your choice, the total number of points required to win a game can be changed between 121 (traditional) and 61 (short game). Quit: To quit a game altogether, press the F6 key. You will be returned to the DOS prompt. To begin a new game, type "CP". Finally, you should know that Cribbage Partner "peeks" at your hand only to insure that no improper plays are made during the game. Rest assured that the computer doesn't "remember" what cards you hold when making its plays. Enjoy the game! SUMMARY OF FUNCTION KEY TOGGLES F1: Demonstration or Regular Play F2: Automatic Scoring or Manual Scoring F3: "Muggins" or No "Muggins" F4: Program will Prompt for a response from you after each score or will Pause for 1 - 2 seconds before continuing play automatically F5: Game is set at 121 points or 61 points F6: Quit game and return to DOS RULES OF CRIBBAGE Cards: In cribbage, a standard pack of 52 cards is used. The King is the highest and Ace is the lowest ranking card of each suit. For scoring purposes, all face cards count as 10 points, Ace counts as 1 point, and all other cards count as their numerical value. There is no rank distinction among the 4 suits. Cribbage Board: The cribbage board is a unique feature of the game and is the means of keeping score as play progresses. The board used in Cribbage Partner consists of a track of 120 holes for each player. The computer's track is the "outside" track and yours is the "inside" track. (Both are labelled on the screen.) Pegs are used to show each player's score throughout the game. Pegging: At the beginning of a game, each player has two pegs located in the "starter holes" next to his track on the board. As points are scored during the first hand, they are "pegged" with one peg in each player's track. (Each player's other peg stays in the starter hole.) After all scoring for the first hand is finished, the first peg for each player then stays in place, and the second peg is used to show points scored during the second hand. Then the peg used during the first hand is used again during the third, and so forth alternately throughout the game. Note that at any time during play, each player's front peg will show his total score, and his rear peg will show his score at the end of the previous hand. The difference between the front and rear pegs shows the number of points scored during the hand in progress. Deal: The first game is started by each player drawing a card from the deck. The player who draws the lower-ranking card is the first dealer. After each hand is played, the deal alternates back and forth between players regardless of who won the previous hand. The game continues until one player scores "Game" (a total of 61 or 121 points). The first deal of a new game goes to the loser of the preceding game. Play: The dealer deals 6 cards to each player. Each player must discard 2 of his 6 cards into the "crib". The crib belongs to the dealer of that hand and adds to his score as will be explained later. Consequently, the dealer tries to discard helpful cards to the crib while the non-dealer tries to discard worthless cards. (The crib remains face-down until all other cards have been played and scored for the hand.) Next, the dealer turns up the "Starter" card from the deck. If this card is a Jack, the dealer scores 2 points for "His Heels". The Starter is not used during play, but will be used for scoring by both players at the end of the hand. The non-dealer leads each hand by playing a card. Players alternate playing cards, trying to score points as will be described later. The running total of cards played for each round (counting 10 for face cards, 1 for Ace, and the numerical value for all others) is important to know and is always displayed at the bottom of the screen in Cribbage Partner. "Go": The first round continues until neither player can play another card without exceeding a running total of 31. The first player who can't play without exceeding 31 enters "GO" instead of playing another card. His opponent then tries to continue play by himself, pegging any further points that he scores, until he can no longer play without exceeding 31. At that time, he pegs 1 point for "GO". If the final running total for the round was exactly 31, the player of the final card pegs 2 points instead. The running total is then reset to zero and a new round is started. The player who entered "GO" during the first round starts the new round by playing a card from those still in his hand. The cards played during the first round are disregarded during further play (Cribbage Partner erases them from the screen to avoid any distraction). Again, play alternates back and forth until another "GO" is reached or until all cards in both hands are played. Note that the player of the final card of the hand always scores a "GO". Scoring During Play: As mentioned above, players score 1 point for a "GO" or 2 points for reaching a running total of 31. Other ways of scoring points during play include the following: Fifteen: Playing a card which makes a running total of 15 scores 2 points. Pair: Playing the second consecutive card of the same rank scores 2 points. Triple (3 pairs): Playing the third consecutive card of the same rank scores 6 points. Double Pair: Playing the fourth consecutive card of the same rank scores 12 points. Run: Playing the third or higher consecutive card of a sequence scores 1 point for each card in the sequence, regardless of the order in which the sequence was played, and regardless of the suits of the cards played. For example, a sequence of Q-10-J-K scores 4 points. However, the series 2-3-3-4 is not a run at all and scores nothing. Note that in making pairs, runs, and fifteens during play as just described, both players' cards are counted and not just each player's own cards. "Muggins": Players may choose to play "Muggins" during the game. When Muggins is in effect, either player adds to his total any points which the other earned but failed to claim. Order of Scoring: After all cards of a hand are played, the 4 cards in each hand and the 4 cards in the crib are scored as described below. The non-dealer scores first, using the 4 cards from his hand plus the "Starter". Then the dealer scores his 4 cards plus the Starter. Finally, the dealer scores the crib, again adding the Starter to those 4 cards. The above order of scoring is important, as it can affect the winner of a game; Cribbage Partner will always insure the correct order of scoring is followed. Scoring Hands: Points are scored for each hand as follows: His Nobs: The Jack of the same suit as the Starter counts 1 point. Fifteen: Every combination of cards with a total value of 15 scores 2 points. Pair, triple, and double pair: Every combination of two cards of the same rank scores 2 points. Run: Three or more consecutive cards in a sequence scores 1 point for each card in the run. Suits are immaterial. Flush: Four cards of the same suit in the dealer's hand or non-dealer's hand, not counting the Starter, score 4 points. If the 4 cards in the dealer's hand, non-dealer's hand, or the crib are the same suit as the Starter, then 5 points are scored. (Four cards of the same suit in the crib which are not the same suit as the Starter score no points at all.) Note that the same card(s) may be used as part of several scoring combinations in the same hand. For example, a Jack may be "His Nobs", one of a pair, one of a run, and one of a combination totalling 15 all in the same hand. All valid scoring combinations are counted. (Muggins applies when scoring hands too.) End of Game: After all scoring is finished, the cards are collected and another hand is dealt by the new dealer. Play continues until "Game" is reached. If "Game" is 121 points and the loser scored less than 91 points, the winner is credited with 2 games. If the loser scored less than 61 points, the winner scores 4 games.
Disk No: 1819 Disk Title: Cribbage Partner PC-SIG Version: S1.2 Program Title: CRIBBAGE PARTNER Author Version: 2.0 Author Registration: $10.00 Special Requirements: None. Cribbage Partner is a complete and realistic simulation of the game of Cribbage. In all cases except the demonstration, the player opposes the computer. Shuffling, dealing and bookkeeping are done automatically so the player can concentrate on the strategy and scoring aspects of the game. A wide selection of options is provided so that players can gear the level and pace of play to their experience. Full documention and rules of Cribbage are included. Unique features of CRIBBAGE PARTNER: ~ Cards, pegs, and Cribbage board are clearly represented ~ Prompts and status messages explain the game situation and scoring ~ Player can do scoring or have scoring done automatically ~ Call for computer help on any play ~ Any hand can be replayed ~ "Muggins" option is available ~ Full demonstration mode is included ~ Function keys toggle among options during play ~ Full color and monochrome options are included ~ Will run on IBM PCjr. PC-SIG 1030D East Duane Avenue Sunnyvale Ca. 94086 (408) 730-9291 (c) Copyright 1989 PC-SIG, Inc.
╔═════════════════════════════════════════════════════════════════════════╗ ║ <<<< Disk #1819 CRIBBAGE PARTNER >>>> ║ ╠═════════════════════════════════════════════════════════════════════════╣ ║ To start program, type: CP (press enter) ║ ║ ║ ║ To print documentation, type: COPY CP.DOC PRN (press enter) ║ ╚═════════════════════════════════════════════════════════════════════════╝ (c) Copyright 1990, PC-SIG Inc.
Volume in drive A has no label Directory of A:\ CP EXE 68224 1-01-80 12:33a CP DOC 16044 4-28-89 10:59a GO BAT 38 1-01-80 1:37a GO TXT 574 1-01-80 12:03a FILE1819 TXT 3257 7-12-90 3:47p 5 file(s) 88137 bytes 70144 bytes free