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[PCjs Machine "ibm5170"]
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INVOICE Remit to: From: MOTES EDUCATIONAL SOFTWARE ______________________________ 1632 Brooks St. Fayetteville, Arkansas 72701 ______________________________ ______________________________ ______________________________ Contact individual: ______________________________ Price Individual registration. $29.00 _______ Site license to use SCHOOL-MOM software $50.00 _______ on up to 10 computers. Site license to use SCHOOL-MOM software $100.00 _______ on unlimited number of computers. Most recent update. $5.00 _______ My current version is 3.57. Total _______ I use 5 1/4" ____ 3 1/2" ____ disks. SCHOOL-MOM computer software has been delivered and accepted by the customer. Upon reciept of this paid invoice a printed manual and the customer registration number will be sent.
SCHOOL-MOM Ver. 3.57 The Manual 1. INTRODUCTION SCHOOL-MOM is an educational tool for children ages 4 to 16. Its main options are Music, Art, English, Spelling, Math, Exams, Time and Registration. The Registration option can be used to print a registration letter or to enter your name and registration number in the register.dat file after you have registered. This program uses a back-to-basics approach to teaching. I think you will enjoy it. There is also a separate file change program for parents or teachers that allows you to edit or add to the School-Mom data files. Before you can use this file change program you must be a registered owner. The minimum hardware requirements for running School-Mom are 256K RAM and color graphics adapter (CGA). A mouse is optional but if used it should be a Microsoft (tm) compatible, serial one. The minimum software requirement is DOS version 2.0 or higher. 2. MAIN MENU WINDOW This window lists all the main options that you may choose from such as Music, Art, Spelling, English, Math, Registration, Exams and Time. There are several ways to select an option from Main Menu. You may use the up or down arrow keys to highlight the desired option then press the ENTER key to accept the option. You may also press the key corresponding to the first letter of the desired option until the option is highlighted then press the ENTER key. Accept END or press the ESC key to stop the program. If you want to use a mouse to select options from the menus you must first tell School-Mom that you will be using a mouse. You can do this from Main Menu by simultaneously pressing the Alt key and the m key. School-Mom will ask if you will be using a Microsoft (tm) compatible, serial mouse. If yes then press the y key. You can now use the mouse to highlight the desired option then press the left button to select. You may also use the right mouse button in place of the ESC key. Use the right and left arrow keys, or the mouse to select whether or not you want sound. All options produce sound to indicate a wrong answer (beep) or a correct answer (tune). The sound option must be on if you want to use the Music Composition option. 3. SUBMENUS OR LEVEL WINDOWS All options except Registration have submenu windows. These windows are used to select learning levels or to choose a particular suboption. Choose from this menu using the same techniques as in Main Menu. In particular, use the mouse, arrow keys, or the key corresponding to the first letter of the suboption to highlight the desired suboption then press the ENTER key or the left mouse button to accept. Accept END, or press the ESC key, or press the right mouse button to return to Main Menu. 4. MUSIC COMPOSITION This option has three suboptions. You can use these suboptions to compose and play tunes. Note that in all three Music suboptions, only the treble staff is shown; therefore, only octave 3 notes and a few of octave 4 notes will appear on the screen. A. LEVEL 1 In Level 1 you are shown a musical scale and asked to enter notes by pressing a, b, c, d, e, f, or g. As you press a key, the corresponding note is played and displayed on the scale. If you make a mistake you can delete the previous notes by pressing the BACK-SPACE key. When you are done just press ENTER to play the entire tune or press n to start a new tune. You may also press the SPACE BAR to skip a note or equivalent, pause for one beat. Also, press the up arrow key to go to the next higher octave or the down arrow key to go to the next lower octave. When you first start a tune, octave 3 is the default. The notes of some octaves will not be displayed on the scale but will still play. As always, press ESC to exit the option and return to Main Menu. B. LEVEL 2 Level 2 is similar to Level 1 except longer tunes can be composed and the note duration can be changed. Either 1/2, 1/4, 1/8, or 1/16 notes can be played. Change the duration by using the left or right arrow key. This change will remain in effect until you change the duration again. C. LEVEL 3 Level 3 is similar to Level 2 except that sharp and flat notes can also be played. To choose a sharp note press the +/= key first then the note key. To choose a flat note press the _/- key first. The change stays in effect only until the note is played then it reverts back to a simple note. To remove a sharp before the note is played, press the _/- key. To remove a flat before the note is played, press the +/= key. When in Level 2 and Level 3 you may store your tunes to a file and retrieve them later. To store a tune press the ALT key then press the s key before releasing the ALT key. Now type the name of the file where you wish the tune stored and press ENTER. Do not use an extension. For example, use a word like "tune" but do not use "tune.dat". To get a tune that you've stored earlier, press the ALT key then press the g key before releasing the ALT key. Now, type the name of the tune file without an extension then press ENTER. Your old tune will be played and displayed ready for editing. 5. ART Art has five suboptions. These are Draw, Spider Webs, Space Tunnels, Space Worms, and Space Ribbons. The following paragraphs describe each of these. A. DRAW This suboption allows you to draw freehand with a mouse or joystick in four colors. After selecting the Draw suboption you will be asked if you will be using a Microsoft (tm) mouse or joystick. Select the proper one by pressing m or j on the keyboard. If you will be using the mouse, be sure to load the mouse driver before you start. The color can be changed to magenta, white, cyan, or background. If you are using a mouse, change the color by pressing the left button and escape by pressing the right button. If you're using a joystick, change the color by pressing c on the keyboard and escape by pressing ESC on the keyboard. In either case press e on the keyboard to erase and start a new drawing. If you want to selectively erase only part of your drawing, change the color to background and then move the cursor over the area to be erased. Changing the color to background is also useful for moving to new locations without leaving a trail. This is equivalent to lifting your pen. B. SPIDER WEBS Here you can use the joystick or the arrow keys to control the actions of a spider while he leaves a web behind him. When the arrow keys are used, the joystick is disabled for the duration of the drawing. You may change back to the joystick by erasing the drawing. Press c to change the color of the web, press the < and > keys to change the rate or speed of movement, press e to erase the web and start again, or press ESC to return to Art Menu. The possible colors are magenta, white, cyan, or invisible. Choose the invisible web when you want to move the spider to a new location without leaving a web behind him. C. SPACE TUNNELS In this Art suboption you can use a joystick or the arrow keys to control the growth and/or elongation of a tunnel through deep space. The rules for using the joystick or keys are the same as those just described in the Spider Webs description. Press ESC to quit, e to erase and start again, c to change the color of the tunnel, g to make the tunnel grow larger, r to make the tunnel reduce in size, the > key to increase the growth rate, or the < key to reduce the growth rate. With this option you can produce beautiful screen art that appears to have 3-dimensional qualities. It is very relaxing. Try it! D. SPACE WORMS This Art suboption is similar to Space Tunnels but it produces an elongating worm with alternating colors. You have no control over color. See the previous section for details. E. SPACE RIBBONS This suboption is exactly like Space Worms except the worm is flattened. This produces even better 3-dimensional effects. These Art suboptions were designed especially for relaxation and enjoyment. However, they can be used to stimulate creativity. 6. SPELLING This option has five suboptions -- Alphabet, Random Words, New Spelling Homework, Last Spelling Homework, and Old Spelling Homework. The following paragraphs describe these five. A. ALPHABET The purpose of this suboption is to teach preschoolers the alphabet, both upper case and lower case. You are shown an uppercase letter then three choices for its lower case equivalent. To choose the correct lower case letter use the right or left arrow key to move the pointing arrow to the correct choice then press ENTER. Points will be added for correct answers and a tune will be played if the sound is on. You may press ESC to stop, otherwise the entire alphabet will be shown. Also, you may press c to change the foreground color for the letters. The following four suboptions will test your ability to spell words. The Random Words suboption uses existing libraries of words while the New Spelling Homework suboption requires you to input your own words. After being drilled on these words you have the option of storing them for later use with the last two options, Last and Old Spelling Homework. B. RANDOM WORDS The Random Words suboption has four levels of difficulty. The first level contains words that are three characters long, the second level contains words that are four characters long, the third level contains words that are five characters long, and the fourth level contains words that are six characters long. Each level is identical except for the length of the words. Large word libraries are included on the disk and words are chosen at random from the libraries. C. NEW SPELLING HOMEWORK In this suboption you are allowed to enter up to 30 words of variable length. The only limitation on length is that they must be shorter than 17 characters. When you choose this suboption you are only quizzed on those words you have entered. I developed this option to allow you to enter your daily spelling homework. When you choose the New Spelling HW suboption you are first asked how many words you would like to enter. Just type the number and then press ENTER. If you choose to enter 10 words or less you may enter all 10 of the words on the same screen. Type each word then press ENTER. All editing functions such as delete, back-space, insert, and arrow key movements are allowed while you type the words. You may also use the up and down arrow keys to move from one word field to another. Press the F1 function key when you think you have them all spelled correctly. You will then be quizzed on the words you entered. If you choose to enter more than 10 words you may only enter one word at a time. Again, all editing functions such as delete, back-space, insert, and arrow key movements are allowed. Press ENTER when you have the word spelled correctly then type the next word. If you decide not to enter as many words as you originally planned just press the F1 key. If you change your mind and want to quit just press ESC. When you are done with this suboption you will be asked if you want to store the words you just entered for later use. If you choose yes, the words will be stored in the "Last Spelling Homework" file and added to the end of the "Old Spelling Homework" data file. These words can be recalled later when using the last two suboptions. D. LAST SPELLING HOMEWORK This suboption can be used to recall the last previously stored spelling homework exercises. This can save you the time of retyping the words. Note that only the last set of spelling words can be recalled using this suboption. E. OLD SPELLING HOMEWORK In this suboption you are quizzed on all the words that you previously stored in the "Old Spelling Homework" data file. When you store words in this file they are added to the end of the file. The file gets bigger each time you store more words. Use this option to review all your old spelling homework. If at the end of the school year you want to start a new file of old spelling homework you can use DOS commands to copy the old file to a new name and delete the old one. For example type RENAME HW-WORDS.DAT HW-WORDS.BAK then press enter. Then type DEL HW-WORDS.DAT then press ENTER. The next time you store words a new file called HW-WORDS.DAT will be created. In all the spelling suboptions a word is shown for 4 seconds then it disappears and you are asked to spell it. You cannot begin to spell the word until the word disappears but you can make it disappear faster by pressing ENTER. If you need to see it again, just press the down arrow key. If you make a mistake entering the word, use the backspace key to delete the previous letters or use the arrow keys to move to the wrong letters then press the delete key to delete the letters. Press ENTER when you think you have spelled the word correctly. If you enter the wrong spelling you will be asked to try again. You get 10 points for each correct answer. If sound is on you also get a randomly chosen tune for each correct answer and a beep for each wrong answer. When you're done, press ESC to return to Level Menu if you are in the Random Words suboption or to return to Spell Menu if you are in the other suboptions. However, no key entry will be recognized if it occurs during the 4 second display of the word. So, remember to wait until the word disappears to press ESC. After you escape from a spelling suboption your misspelled words will be shown. 7. ENGLISH This option currently has four levels. In the first level you are taught about nouns, verbs, adjectives, and adverbs. The second level develops skill in forming sentences by asking you to unscramble sentences. The third level teaches you about the 5 basic sentence patterns and the fourth level teaches subject-verb agreement. A. LEVEL 1 In Level 1 you are first given the definition of a noun and a list of nouns to choose from. To choose a noun use the arrow keys to highlight your selection and then press the ENTER key. Next, the definition of an adjective is given and a list of seven adjectives is shown to choose from. Then the definitions of verbs and adverbs are given and lists of each are shown for you to choose from. When the last word has been chosen, two or three sentences will be displayed that use the words you chose. Although the sentences will be grammatically correct, they will not always make sense. When this happens, they are usually very amusing. To repeat the process with new words, press the SPACE BAR. To quit and return to Level Menu, press the ESC key. B. LEVEL 2 Here you are given several words that can be used to make a correct sentence. One of the words will be highlighted. You must move (using the arrow keys) this highlighted word up to the top of the screen and place it in the correct sentence order. When you have placed that word in the correct spot the second word will be highlighted. While you are moving the word to its correct location a timer will be running. If you correctly place the word before the timer runs down, you will be given extra points. When the entire sentence is correct you will receive 10 points. While you are placing the words you will notice that a small arrow will be moving from the right of the screen to the left. If your word gets hit by this arrow it will be knocked back down to the bottom and you'll have to start it again. So watch it! C. LEVEL 3 In Level 3 you are first shown that sentences have two basic parts -- the subject and the predicate. Definitions are also given. After pressing the space bar you are shown how the predicate can be separated into its parts and as a result, that sentences have 5 basic patterns. Shorthand names of each are given. After pressing the space bar again, definitions of each part are given. Finally, you will be given examples of each of the 5 sentence patterns. Press the space bar once more and you'll be given a randomly chosen sentence from the sentence file and asked to identify its sentence pattern. Select the pattern by using the arrow keys to highlight the correct pattern then press the ENTER key. Each correct answer is rewarded by the addition of 10 points to your score and the playing of a randomly chosen tune if sound is on. Press ESC to quit or simply select END from the list of patterns. Press the space bar to see another randomly chosen sentence. D. LEVEL 4 Level 4 first gives some necessary instruction on how to insure that the verb agrees with the subject. It then presents a sentence with a missing word (usually a missing verb). You are then required to select the correct missing word from a list of two choices. Choose the word by highlighting it with the up or down arrow key then press ENTER. Each correct answer is rewarded by the addition of 10 points to your score and the playing of a randomly chosen tune if sound is on. Press ESC to quit or simply select END from the list of words. Press the space bar to see another randomly chosen sentence. When you escape from any of the English suboptions you will be placed back into English Level Menu. Choose a new level or escape again to return to Main Menu. 8. MATH This option is divided into 6 suboptions. These are Laser Blast, Bug Numbers, Applespider, Addition and Subtraction, Multiplication and Division, and Prealgebra Math. They are described in the following paragraphs. A. LASER BLAST This is an exciting game that entertains and teaches quantity. First, a number of blocks are shown. Then, colored numbers begin to float across the screen. The object of the game is to shoot the correct number with the laser. The correct number is the one that equals the number of blocks. To shoot, simply push the SPACE BAR. To return to Main Menu press ESC. Points are given for each hit. The faster you play, the larger the number of points given. The speed can be increased by using the > key and decreased using the < key. If you want to change the background color just press c. Be careful not to choose a background color that matches the color of one of the floating numbers. If this happens you will not be able to see that particular number. B. BUG NUMBERS This math suboption teaches the concept of multidigit numbers. You are shown three large boxes. The box on the right will have 0 to 9 large individual bugs. The center box will have smaller bugs grouped in clusters of 10 each. The box on the left will have very small bugs in groups of 100 bugs each. Your job is to find how many bugs are shown on the screen. You must first count the number of large bugs in the far right box. Type this number and press ENTER. This gives you the least significant digit. Next, count the number of groups that contain 10 bugs and enter this number. This gives you the next most significant digit. Finally, count the number of groups that contain 100 bugs and enter this number. This gives you the most significant digit and you're done. Ten points are given for completion. As always, if the sound is on, School-Mom will also play you a tune. C. APPLESPIDER This is a very exciting and intense game that drills you in basic addition, subtraction, multiplication, and division. The applespider wants to eat your apple. You must prevent this by using the arrow keys to move the apple out of the spider's way. At the beginning you are given 10 free moves. To get more moves you must solve the equation at the bottom of the screen. For every correct answer you get five more moves and one point added to your score. As your score increases, the spider gets faster. As always, press ESC to stop. D. ADDITION AND SUBTRACTION This option has four levels of difficulty. In each level the numbers are chosen at random. In Level 1, beside each number, stars are shown whose sum equals the number. For example, suppose you are asked to add the numbers 2 and 3. Beside 2 there will be two stars and beside 3 there will be three stars. To find the answer just count the number of stars, type the answer and press the ENTER key. If you are asked to, for example, subtract 2 from 4 there will be two stars beside the number 2 and four stars beside the number 4. However, two of the four stars beside the number four will be blinking to indicate the two that will be taken away. Also, the two stars beside the number 2 will be blinking. To find the answer just count the number of stars that are not blinking. Level 2 is exactly like Level 1 except that the numbers are larger and the stars are not shown. Level 3 illustrates how to add and subtract multiple digit numbers by stepping you through the process. Again, all numbers are chosen at random. Active elements of the problem are highlighted by flashing the digits. Individual questions in the form of simple equations are shown at the bottom of the interactive window. A flashing cursor at the end of this equation indicates that an input is expected. If you enter the correct value it will be placed in its proper spot. The computer will beep if the answer is incorrect. Level 4 is exactly like Level 3 except numbers with decimals are used. In each of these levels a complete correct answer is rewarded by the addition of 10 points to your score and the playing of a tune if sound is on. You can press ESC to quit and return to Level Menu when you're done. D. MULTIPLICATION AND DIVISION This option also has four levels of difficulty. Level 1 is similar to Level 1 of the Addition and Subtraction option because you must count stars that do not blink to find the correct answer. The difference is that the stars are grouped differently and there is only one line with stars. For example, suppose you are asked to find the product of 4 and 2. At the bottom, where the answer belongs, you will find two groups with four stars each. In other words, the computer has taken the four stars and placed them in the answer line twice. There is a total of 8 stars and they have been placed on the line where the number 8 belongs. If you are asked to, for example, divide 12 by 3 then beside the 12 will be placed three groups of stars with 4 stars in each group. Only one group will not be blinking. So, if you count the stars that do not blink, you'll find the correct answer to be 4. Level 2 is like Level 1 but larger numbers are used and no stars are displayed. Level 3 leads you through long division and/or multiplication with multiple digit numbers. As in Level 3 & 4 of the Addition and Subtraction option, active elements of the problem are highlighted by flashing the numbers. The instructions and questions to be answered are displayed at the bottom of the interactive window. The flashing cursor at the end of this question or equation is an indication that the computer is waiting for an input. Level 4 is identical to Level 3 except that decimals are used. In each of these levels a complete correct answer is rewarded by the addition of 10 points to your score and the playing of a tune if sound is on. You can press ESC to quit and return to Level Menu when you're done. E. PREALGEBRA MATH This option also has four levels of difficulty. All four levels are basic introductory algebra but the difficulty level does increase slightly with each level chosen. In each level you are asked to solve for the unknown value of Y. Just follow the instructions and answer the questions, and the computer will lead you through the solution. When you see the cursor flashing, the computer is waiting for an input. In all the Math options, the active parts of the equation are highlighted by flashing the numbers. Also, the final correct answer is rewarded by the addition of 10 points to your score and the playing of a randomly chosen tune if the sound is on. Press ESC to quit and return to Level Menu when you're done. 9. REGISTRATION If you are not a registered owner of SCHOOL-MOM you can use this option to print a registration letter. If you are a registered owner you can use it to store your name and registration number. However, before you can enter your registration number you will need the file change code. I will send you this code after I receive your registration letter. 10. EXAMS This option or module has three suboptions. These are Make Exam, Take Exam, and See Scores. Each of these is explained in the following paragraphs. A. MAKE EXAM In this suboption you are allowed to create a multiple choice examination. The first screen you'll see is an exam setup screen. This screen has three fields, one to enter the number of questions you want to ask, one to enter the title of the exam, and one to enter the filename for the exam. You may move freely from one field to another using the up or down arrow keys. Once you have all the information typed correctly in all the fields press the F1 function key. If you change your mind and decide you don't want to create an exam just press the ESC key to return to Exams Menu. After you press the F1 key from the Exam Setup screen you will see another screen that asks you to type the first question, its five answer choices, and the number of the correct answer. A total of eight fields are shown -- two for entering the question, five for the answers, and one for the number of the correct answer. When you've entered all the questions you'll be returned to Exam Menu. If you decide to stop and not enter as many questions as you originally planned just press the ESC key. The exam will be created but with only as many questions as you entered before pressing ESC. B. TAKE EXAM When you choose this option you'll first be asked to enter your name. This is because your name will be stored later along with your score. After you've done this either press ESC to quit or press ENTER to get a list of all the exam files on your current directory. You may choose a file from the list or you may quit by pressing ESC. Choose an exam file by typing its name without the .exm extension and then pressing ENTER. After you've chosen an exam file you'll see a screen that shows the exam title, the first question to answer, and its five answer choices. There are three way to choose an answer. You may use the up or down arrow keys to highlight the correct answer then press ENTER, or you may press the key corresponding to the first letter of the correct answer until it is highlighted then press ENTER, or you may use a mouse to highlight the correct answer then press the left mouse button to select it. If you want to quit without answering the question just select END from the answer list. Your running score will be shown at the bottom of the screen. After you're done, this score will be added to the end of the score file that corresponds to the exam. The score file will have the same name as the exam file but a different extension. After you've either answered all the questions or quit you'll be shown your final score. You'll then have to press ENTER to continue. C. SEE SCORES When you choose this suboption you'll first be shown a list of the score files to choose from. Type the name of the score file you want then press ENTER. If you change your mind you may quit by pressing ESC. Next, you'll be asked if you want to send the scores to a printer or to the screen. Type p then press ENTER if you want it sent to a printer (don't forget to turn the printer on) or type s then press ENTER if you want it sent to the screen. Before the scores are listed, the exam title and the number of questions in the exam will be shown. If the list is sent to the screen you'll have to press ENTER to return to Exams Menu when the list is complete. Your disk will come with two exams already prepared. One exam is called STATES and will quiz you on the capitals of all 50 states in the U.S. The other is called PRES and contains questions about the Presidents of the United States. Try them out! 11. TIME You can use this option to learn to tell time. It has four learning levels. In each level a clock is shown on the screen and you must choose the correct time from a list of three answers. Choose an answer by using the appropriate arrow key to get the red arrow directly over the correct choice, then press ENTER. When the correct answer is chosen, a tune will be played if sound is on, points will be added to the score, and the digital time will be displayed below the clock. A. LEVEL 1 In this beginner's level the big hand always points to 12. However, the little hand can point to any of the 12 numbers. For correct answers only one point will be added to the score. B. LEVEL 2 In this second level only on-the-hour, quarter, and half hours are used. In other words the big hand can only be on the 12, 3, 6, or 9. Correct answers are rewarded by the addition of 3 points. C. LEVEL 3 In this level the big hand may point to any of the 12 numbers but may not point to any location between the numbers. For example, the clock could show 7:05, 7:10, or 7:15 but it will not show 7:03, 7:07, or 7:18. For correct answers, 5 points will be added to the score. D. LEVEL 4 In this level any time is allowed on the clock. For correct answers, 10 points will be added to the score. Another nice feature of the TIME option is that the clock actually ticks. 12. FILE CHANGE PROGRAM This program was designed for teachers or parents. Its purpose is to allow additions to and editing of the Spelling, English and Exam data files. To run this program from the operating system type CHANGE then press ENTER. Before you will be allowed into the program you must enter the file change code that you get when you register the program. This is the same code you use to enter your name and registration number when in the Registration option. File Change Menu contains 14 options. The first 5 options are for making changes to the spell files which contain words for the Spelling option. Spell_1.dat contains 3 letter words, spell_2.dat contains 4 letter words, spell_3.dat contains 5 letter words, spell_4.dat contains 6 letter words, and the hw-words.dat file contains old spelling homework words that you've entered. The next 8 options are used to add to or edit the English option files. These files are the noun1.dat, adject1.dat, verb1.dat, verb2.dat, adverb1.dat, sentence.dat, sub_verb.dat, and sc-words.dat files. The last option allows you to make changes to the Exam files. As always there is a final option to END. A. SPELL FILES Use these options to change any one of the five spelling word files. These files include the four files for Level 1 through Level 4 of the Random Words option and the old homework word file for the Old Spelling Homework option. When you select a spell file from Main Menu you'll be asked to choose whether you want to add words or edit them. If you select the Add Words suboption, the computer will quickly run through all the words in that particular file and stop after the last one. You may then enter a new word or press ESC to stop. When you enter a word, unless the word already exists, it will be stored at the end of the file. The new word will be displayed along with its number and you'll be asked to enter another word or press ESC to stop. If you select the Edit suboption the first word in the file will be displayed. Then you will be asked to press the F1 function key to go on to the next word, press ESC to stop, or make changes to the word then press ENTER. Keep pressing F1 until you see the word you want changed. When you're done just press ESC. B. ENGLISH WORD FILES If you choose one of the English word file options (Noun, Adjective, Verb1, Verb2, or Adverb file) from File Change Menu you will again be asked whether you want to add or edit. The Add suboption works exactly like the Add suboption of the Spell Files option. The computer will quickly run through all the words in that particular file and stop after the last one. You may then enter a new word or press ESC to stop. When you enter a word it will be stored at the end of the file. The new word will be displayed along with its number and you'll be asked to enter another word or press ESC to stop. If you select the Edit suboption the first word in the file will be displayed. Then you will be asked to press the F1 function key to go on to the next word, press ESC to stop, or make changes to the word then press ENTER. Keep pressing F1 until you see the word you want changed. When you're done just press ESC. There is a slight difference between the verb1 and verb2 data files. The verb1 file contains past-tense and present-tense verbs that agree with singular subjects. The verb2 file contains only past-tense verbs. If you get these mixed up, the English Level 1 suboption will not produce correct sentences. C. SENTENCE PTRN FILES This option allows you to change the sentence pattern files. If you choose to add sentences, the last sentence in the file will be shown along with its pattern. You will then be asked to enter new sentence information or press ESC to stop. When you have typed the sentence and its pattern correctly press the F1 key to store the information and get ready for the next sentence. When you are done press ESC to stop. If you choose to edit a sentence, the first sentence and its pattern will be displayed. You may press ESC to stop, F1 to see the next sentence, or you may make corrections to the sentence and its pattern then press F1 to store the changes and see the next sentence. D. SUB-VERB AGREE FILES This option allows you to change the subject-verb agreement files. If you choose to add sentences, the last sentence in the file will be shown. You will then be asked to enter new sentence information or press ESC to stop. When you have typed the sentence and all its associated information correctly press the F1 key to store it and get ready for the next sentence. When you are done press ESC to stop. As an example, suppose your sentence is "They ____ late." Your two word choices will be "was" and "were". Since the second one is correct you will enter the number 2 in the last field. Once you have entered all four pieces of information and pressed F1, the sentence will be displayed at the top and you will be asked to enter another sentence. When you are done press ESC to stop. If you choose to edit a sentence, the first sentence and its word choices will be displayed. You may press ESC to stop, F1 to see the next sentence, or you may make corrections then press F1 to store the changes and see the next sentence. E. SCRAMBLED WORDS FILES Use this option to make changes to the sc-words.dat file which is used in Level 2 of the English option. This file contains the scrambled words that you must unscramble to make correct sentences. As always you will be asked if you want to edit or add to this file. After choosing to add you must first enter the number of words you want to have in the sentence. Then, you can type the words for the sentence. You must type the words in correct order. The software will scramble them before they are stored. Don't forget to capitalize the first word and place a period after the last word. If you choose to edit, all the information will be shown on the screen. You can then move around and make changes. The only thing you can't change is the number of words in the sentence. F. EXAM FILES Use this option to edit the exam files. You will first be given a list of the exam files by file name. To select one of these files for editing you must type its name then press ENTER. However, do not type the exm extension. For example, type PRES not PRES.EXM if you want to edit the presidents exam file. After you press ENTER, the exam name will be listed and you will be asked to make corrections. When you are done just press ENTER. If it is already correct you do not have to retype it. Next, the first question will be printed along with all 5 of its possible answers and the number of its correct answer. You can move the cursor around on the screen using the arrow keys. You do not need to retype everything. Just move to the error, make the correction and then move to the next error. When you've made all the corrections press the F1 key. The second question will be displayed next along with its possible answers. Make the changes and press F1 again. If no changes are required just press F1 and the next question and answers set will be displayed. If you finish editing before you get to the last set just press the ESC key. Remember to keep knowledge of the file change code from your children. Always keep a backup of the software so that if the data files get corrupted, you can replace them. If you make changes to the data files, please don't pass your changes on to other people. Save the original backup copy for sharing with others. 13. SOME FINAL NOTES I hope you enjoy this software and your children learn much from it. I will continue making additions, improvements, and corrections. I believe it already is the most comprehensive educational software available. I HAVE WORKED VERY HARD TO GET ALL THE BUGS OUT OF THIS PROGRAM. HOWEVER, I CAN NOT GUARANTEE THAT NONE EXISTS. WHEN YOU USE THIS SOFTWARE YOU MUST DO IT AT YOUR OWN RISK. I ACCEPT NO RESPONSIBILITY FOR DAMAGE THAT MAY OCCUR AS A RESULT OF ITS USE. If you have questions or comments you may write to me at my permanent address: Dr. Andy Motes 1632 Brooks St. Fayetteville, AR 72701 I will always write back. _______ ____|__ | (tm) --| | |------------------- | ____|__ | Association of | | |_| Shareware |__| o | Professionals -----| | |--------------------- |___|___| MEMBER School-Mom is produced by a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 or send a Compuserve message via easyplex to ASP Ombudsman 70007,3536.
TO: Dr. Andrew Motes Motes Educational Software 1632 Brooks St. Fayetteville, AR 72701 FROM: (Name)__________________________________________________________ (Address)_______________________________________________________ (City)__________________________ (State)________(Zip)___________ Choose registration option A for $29.00 or B for $19.00. A. Please register my copy of SCHOOL-MOM version 3.57. Send me a hardcopy manual and keep me informed of future updates. Also, send me a copy of your new children's graphics program. I understand that registration for this program is included in the $29.00 I'm sending. (or) B. Please register my copy of SCHOOL-MOM. I do not need a manual or update notices. I'm sending $19.00. ($29.00 or $19.00) $______ If you have uploaded SCHOOL-MOM to at least one BBS you may deduct $5.00 from the registration fee that you send. -$5.00 Your total registration fee is: = $______ Arkansas residents please add 4.25% tax. + (Total reg. fee) x 0.0425 Total enclosed = $______ I use 360KB 5.25 inch _____ / 720KB 3.5 inch _____ diskettes.
This is SCHOOL-MOM version 3.57. The author, Dr. Andrew Motes, is a member of the Association of Shareware Professionals. Shareware vendors have permission to distribute diskettes with this software copied onto them. However, vendors must tell their customers that they are purchasing the disk and not the software. This software can only be purchased directly from the author or from an authorized dealer. The following is a short description of this version: SCHOOL-MOM version 3.57 is a complete educational tool for children ages 4 to 14. It contains multi-level modules for Math, Music, English, Spelling, Art, and Time. It also contains an exam generator. Correct answers are rewarded by a tune if sound is turned on. For the long description of this version, add the following: The Math module contains four levels of addition and subtraction, four levels of multiplication and division, four levels of prealgebra math, and a suboption called Bugnumbers that teaches the concept of multidigit numbers. It also contains two arcade math games. The first, Laser Blast, is a counting game that teaches quantity. The second, Applespider, is an exciting game that drills the student in basic addition, subtraction, multiplication, and division. The music module has three levels of difficulty. Each level allows you to use the keyboard to write tunes as you watch the notes appear on the screen. As the learning level increases, the capability increases. The first level allows eight notes to be played in seven octaves. The second level allows the note duration to also be changed. The third level also allows sharp and flat notes. Tunes can be edited, played back and stored. The English module contains four learning levels. The first level allows the student to choose from lists of nouns, verbs, adjectives, and adverbs. The computer then makes sentences from the chosen words. This teaches children how nouns, verbs, adjectives, and adverbs are used in sentences. The second level shows a line of scrambled words. The student is asked to use the arrow keys to unscramble the words and make a sentence. The third level teaches sentence structure by showing a random sentence from the data files and asking the student to choose the proper structure. The third level teaches subject-verb agreement by displaying a random sentence from the data files and asking the student to choose the proper verb for the sentence. The Spelling module contains five sub-options. These are Alphabet, Random Words, New Spelling Homework, Last Spelling Homework, and Old Spelling Homework. The Alphabet option is used to teach upper and lower case alphabet. The upper case letter is shown and the student is asked to choose the lower case. The Random Words option has four learning levels. In the first level a three letter word is shown for three seconds then the student is asked to spell the word. As the learning level goes up the words get longer. The New Spelling Homework option can be used to enter the daily spelling homework so the computer can drill the student on the words. When the student is done he/she has the option of storing the words for later use. The fourth option, Last Spelling Homework, allows you to recall the last set of spelling homework words. The fifth option, Old Spelling Homework, calls up all the old spelling homework words and drills the student on these. The Art module allows the student to show creativity. He can choose from one of 5 sub-options. These are Draw, Spider Webs, Space Tunnels, Space Worms, and Space Ribbons. The Draw option allows the student to draw freehand with either the joystick or the mouse. The Spider Webs options allows the child to control the actions of a spider who leaves a web behind him. The last three sub-options allow the student to create beautiful screen art with three-dimensional qualities using either a joystick or the keyboard. The Time module has four learning levels that teach children to tell time. A ticking clock is shown on the screen and the student must choose the correct time from a list of three answers. The difficulty increases with the learning level chosen. The Exam module allows the teacher or parent to create multiple choice examinations for the children. The exams are graded with the scores placed in a score file. Some exams are already provided on the disk. The hardware requirements are: 256K RAM and CGA or better. A mouse is optional but must be a Microsoft(tm) compatible, serial one if used. Software requirements are: DOS version 2.0 or better. List of Files on Disk: go.bat - Batch file for starting SCHOOL-MOM. sm.exe - SCHOOL-MOM executable program. readme.doc - Description of SCHOOL-MOM and brief instructions. manual.doc - Complete manual for SCHOOL-MOM in ASCII format invoice.doc - One page invoice for organizations that require it. reg-cust.doc - A registration letter that can be printed then filled out. spell_1.dat - Contains 3 letter words for Spell option. spell_2.dat - Contains 4 letter words for Spell option. spell_3.dat - Contains 5 letter words for Spell option. spell_4.dat - Contains 6 letter words for Spell option. Noun1.dat - Contains nouns for the English option. Register.dat - Contains the name and registration # of the registered owner. Tune1.dat - Contains a tune that will be played when level 3 is chosen from the Music option. Sub_verb.dat - Contains sentences and missing word choices for level 3 of the English option. Numbers.dat - Contains graphics information used to draw large numbers in the Laser Blast option. Adverb1.dat - Contains adverbs for use in level 1 of the English option. Adject1.dat - Contains adjectives for use in level 1 of the English option. Sentence.dat - Contains sentences and sentence structure choices to be used in level 2 of the English option. Verb1.dat - Contains verbs that are used in level 1 of the English option. Verb2.dat - Contains different verbs that are used in level 1 of the English option. States.exm - Exam file for multiple choice exam on capitals of all 50 states in the U.S. States.scr - Score file that shows names of students that take the States exam and their scores. Pres.exm - Exam file for multiple choice exam on the Presidents of the U.S. Pres.scr - Score file that shows names of students that take the Presidents exam and their scores. Vendor.doc - The file you're reading now.
Volume in drive A has no label Directory of A:\ GO BAT 664 5-13-91 2:24p SM EXE 177245 4-03-91 9:32p CHANGE EXE 65175 1-04-91 4:47a README DOC 10413 3-15-91 5:18p MANUAL DOC 42125 3-15-91 5:20p INVOICE DOC 1232 2-16-91 7:02p REG-LTR DOC 1418 3-07-91 8:47p SC-WORDS DAT 1175 11-24-90 1:28p SPELL_1 DAT 915 12-19-90 7:22p SPELL_2 DAT 2420 12-19-90 7:22p SPELL_3 DAT 3505 12-19-90 7:22p SPELL_4 DAT 4680 12-19-90 7:22p NOUN1 DAT 501 11-23-90 5:59p TUNE1 DAT 465 1-05-90 2:48p SUB_VERB DAT 2287 12-08-90 6:01a ADVERB1 DAT 219 12-21-89 9:22p ADJECT1 DAT 334 11-17-90 8:40p SENTENCE DAT 2068 11-23-90 6:00p VERB1 DAT 324 12-26-89 11:44a VERB2 DAT 306 12-08-90 6:02a REGISTER DAT 20 3-06-91 10:02p NUMBERS1 DAT 3686 1-21-91 3:14p NUMBERS2 DAT 3844 1-21-91 3:28p STATES EXM 9129 12-04-90 8:36p STATES SCR 31 3-17-90 8:55p PRES EXM 1969 12-04-90 8:30p PRES SCR 41 7-15-90 10:10a VENDOR DOC 7268 3-15-91 5:35p 28 file(s) 343459 bytes 1024 bytes free