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Disk No: 2725 Disk Title: Robomaze II PC-SIG Version: S1 Program Title: Robomaze II Author Version: 1.10 Author Registration: $15.00/$30.00 Special Requirements: Graphics card. Joystick compatible. ROBOMAZE II - THE LOBBY is the first in a series of three unique action arcade games, each one building on the other. You are a Freedom Fighter who must regain control of the Tower and the Dome to free your country from an oppressive dictator. To accomplish this, you will be commanding the prototype Stalker robot. The Stalker is capable of moving left and right, as well as jumping. At the beginning of the game, you have only the limited firepower of a gun. As you acquire money and explore more levels, more powerful weapons become available. ROBOMAZE II - THE LOBBY has 40 levels filled with 15 different types of robots whose job it is to protect the Tower. During your assault, you will encounter keys that open doors and chests, land mines and spikes that will hamper your progress, and moving platforms that can squash the stalker like an empty can. Along the way, you will find hearts that give you health, ammunition for your weapons, and even special attacks that do anything from making the enemy robots shoot each other to making you invisible for a short time. ROBOMAZE II accepts keyboard and joystick input. However, some commands must be entered from the keyboard, while others can be executed using a joystick. The game can be played on a CGA system but the 640X200 16 color-resolution graphics really shine on EGA or VGA monitors. PC-SIG 1030D East Duane Avenue Sunnyvale Ca. 94086 (408) 730-9291 (c) Copyright 1989 PC-SIG, Inc.
MVP Software presents Robomaze II volume 1 -- The Lobby Copyright 1991 MVP Software This program is distributed under the "shareware" concept, in which you can try this software before you buy it. If you like the game, please register it by sending $15 to the address below. If after an evaluation period you choose not to register, please give this software to a friend who might enjoy it. The Robomaze II trilogy consists of three unique volumes, each one building on the other. The Lobby is the first in the series. The Tower is volume 2, and The Penthouse is volume 3. You may register The Lobby (the first volume) only for $15, or for $30 order all three. If you order all three games, you will receive all of the following: * The latest version of The Lobby, without the shareware notices. * A printed program manual. * Secret game-winning hints and tricks from the Mad Scientist that allow you to get past those difficult rooms. * A secret password that activates a "power" mode. This gives you double the firepower, more money, and more hearts. * Volumes two and three of Robomaze II. In these new games you complete your conquest of the Tower. You encounter new robots, face new challenges, and see new graphics. With over 60 new graphics screens, volumes two and three will delight and amaze you! These games are available only to registered users. * A free bonus game disk containing five classic video games. Neither MVP Software nor the author of Robomaze II receives any compensation from the purchase of the original diskette. There is over two years of work in these programs. Please support our efforts to bring quality entertainment to users at reasonable prices by registering your copy today. Use the order form in this documentation manual. Please copy and distribute the shareware version of volume 1 (The Lobby) of Robomaze II only. Neither of volumes 2 or 3 may be copied, given away or sold by anyone other than MVP Software or an authorized reseller. Contest Announcement MVP Software is pleased to announce this special contest in conjunction with the release of Robomaze II. Everyone wins in this contest! The prize levels are as follows: The contest winner will receive a (1) Grand Prize of $100, (2) a free registered copy of Robomaze III: The Final Journey when it is released by the company, (3) coupons that can be redeemed for 10 free disks of shareware from Public Brand Software, a leading shareware distributor, and (4) if he/she is a programmer, a free professional evaluation of your program(s). If the program is accepted, a publication contract will be offered with the company. Fifty first place prizes of (1) a free copy of Robomaze III: The Dome, and (2) five coupons redeemable for shareware disks from Public Brand will also be awarded. All second prize winners will receive a free copy of Robomaze III: The Dome from MVP Software once the company releases the game and a coupon redeemable for one free disk of shareware from Public Brand. In addition, the shareware distributor from whom the Grand Prize winner originally purchased the disk will receive $50. Contest Rules ------------- 1. The contest is open to anyone living in the Unites States who is 21 years of age or over. 2. The winner will be the first person who completes all 100 levels of Robomaze II (all three volumes), and from whom MVP Software receives proper verification. The company will not be responsible for lost or delayed mail or for disks damaged in the mail. Purchase of the commercial version of Robomaze II ($30) is required to complete the contest. 3. In case of ties, the $100 and free shareware disks will be divided among the winners. Each winner, however, will receive the free software and program evaluation. 4. First place winners will be the next fifty persons from whom the company receives proper verification. In case of ties, the winners will be selected by random drawing from those tied for the prize. 5. Second place winners will be everyone who does not win either the grand pize or a first prize, and who completes the contest requirements. 6. The distributor prize will be awarded to the shareware distributor from whom the winner purchased his/her original diskette. Computer Bulletin Board systems operators, computer clubs, and members of distributors' immediate families are ineligible. In addition, shareware distributors and members of their immediate families are not eligible to receive either the Grand Prize or a First Prize. If the Grand Prize winner did not purchase his/her original disk from a distributor, but received it in any other way, no distributor prize will be awarded. 7. This contest is void where prohibited by law. Taxes on prizes are the sole responsibility of the winner. Order Form YES! I can't wait to continue the adventure! Here is my order for Robomaze II. I understand that I will receive all three Robomaze II games, complete printed documentation, hints and tips on how to win the game, a secret password enabling me to activate the "power" mode, and a free bonus game disk containing five classic video games. I am enclosing a $30 check, money order or credit card information (Michigan residents add $1.20 sales tax). Please send my order immediately. (Canadian orders please add $1.00 shipping. Other foreign countries add $3.00 shipping. Please remit in US funds.) Name ________________________________________ Address _____________________________________ City ______________________________ State _______ Zip __________ Computer make and model __________________________________________ disk size (circle one) 5-1/4" 3-1/2" Master Card/Visa information (for credit card orders only) Card number _______________________________________________ Expiration Date ___________________________________________ Send order to: MVP Software 1035 Dallas SE Grand Rapids, MI 49507 or call: (616) 245-8376 24 hour order line. Getting Started --------------- Robomaze II accepts keyboard and joystick input. However, some commands must be entered from the keyboard, while others can be executed using a joystick. To accomplish your objective in the game you will be commanding the prototype Stalker robot. The Stalker is capable of moving left and right, as well as jumping. The gun that he carries can be fired at enemy robots. These are the keyboard commands that control the Stalker's movements and other actions, and the commands that call other game functions. left arrow Move left 1 Shield ($250) right arrow Move right 2 Super Jump ($350) down arrow Stop moving 3 Down Attack ($750) up arrow Jump 4 Freeze ($2,000) space bar Fire weapon 5 Mayhem ($1,500) J Joystick control 6 Power Up ($500) K Keyboard control 7 Phase ($3,000) Q End game 8 Repel ($4,000) S (Y/N) sound on/off 9 Defoliant ($5,000) ESC Terminate program 0 Zap ($10,000) F1 Help (quick ref.) F2 Display game status F3 Load a saved game - Slow down game F4 Save game + Speed up game You can change the speed of the game at any time. When you do, an S followed by a number will appear for an instant at the bottom right of the screen. This tells you what speed you just selected. There are nine speed settings, 1 being the fastest and 9 the slowest. Choosing the Save game option allows you to continue the game at another time. However, you will not necessarily continue from the room that the Stalker cur- rently occupies, but from the last continue point. Continue points begin with room 5, then room 11, and from that point are spaced five rooms apart. The Stalker will have only five hearts when the game resumes, no matter how many he had when you saved the game. One saved game may be stored at a time. Saving a new one will overwrite the old file. Joystick Control ---------------- Robomaze II accepts input from the keyboard and joystick. The Stalker robot can be moved by moving the joystick in the corresponding direction. For joystick use, press the first button to make the Stalker jump. Press the second button to fire. All other commands must be entered from the keyboard. 4 Conflict Background ------------------- You are a freedom fighter -- a member of the Resistance -- fighting against your country's tyrannical dictator. Your tiny country is dominated by two massive structures, the Tower and the Dome. Although the dictator's robots control both structures, the Resistance is now poised to begin its assault and free your country from its evil ruler and his henchman the Mad Scientist. For months the Resistance has been tunneling from its secret headquarters towards the Tower. The tunnel is now complete, and you have been chosen to liberate the Tower. In Robomaze, your first adventure, you fought through the Maze of Death in the basement of the Tower using the Mk. 39 Fighter robot. Once on the first floor of the Tower, you have acquired the Stalker robot to continue your mission. The Stalker has many capabilities, about which you will learn below. Many enemy robots will attempt to prevent you from taking the Tower, which is divided into five levels of 20 rooms each. A unique "Boss" robot occupies the last room in each level. These special robots are especially difficult to defeat. The Mad Scientist also has other nasty surprises in store for you, but the Resistance is counting on your success. It is rumored that the Mad Scientist himself occupies the last of the 100 rooms in the Tower. In volume 1 (The Lobby) you attempt to take the first 40 rooms of the Tower. To complete your mission you must register to receive volumes 2 and 3. In these new games you will encounter new fearsome robots, and in volume 3, the Mad Scientist himself. No member of the Resistance has ever seen the Mad Scientist. We hope you will be the first. Tower Terrain ------------- The Tower has been designed as a defensive stronghold, with many pitfalls and traps for enemies of the evil dictator. The intelligence arm of the Resis- tance has learned that some of its rooms contain false walls or floors, so that if you fall or push through these, you will plunge to your death on the sidewalk below. In some rooms you will find invisible keys and land mines. Other special features are as follows. * Doors and Chests. Your success will require you to acquire keys to open doors and chests that you discover along the way. Both white and red doors will disappear before you if you are carrying the proper key. Chests disappear upon being unlocked as well, but they leave behind a valuable treasure. Once a key opens a door or a chest, however, it disappears. * Land Mines and Spikes. These are dangerous objects and must be avoided. Land mines come in various colors and may be hidden on objects of the same color. They can be deactivated either by shooting them or by using a Repel attack. Falling on a spike is always fatal unless you are using a Repel attack. * Plants and Water Coolers. These objects are normally for decorative purposes only and are not dangerous. However, sometimes they can be used to your advantage. When anyone runs into them, they disintegrate. 5 * Moving Platforms. Platforms are a critical means of transportation in the Tower. But be careful when you are around them, because if you aren't using a Phase attack the platforms are capable of grinding you into dust. * Teleporters. Another means of transportation, these paired devices instantly deliver you to the other teleporter in the room. * Enemy Teleporters. These devices are used by the Mad Scientist to drop his reserve robots into the room you occupy. Special Attacks --------------- Resistance intelligence gathering has discovered that the Mad Scientist has placed magic powers called Special Attacks in the Tower. Originally designed for forces loyal to the evil dictator, these attacks can be purchased if you have enough money. While you may not purchase more than one attack at a time, they will help you overcome obstacles and defeat enemy robots. Once pur- chased, however, they last for only a short time. To purchase an attack press the number associated with it. 1 Shield ($250) Repels half of enemy damage directed towards you so that your life force is diminished more slowly. 2 Super Jump ($350) Allows you to jump 50% higher than usual. 3 Down Attack ($750) Causes heavy damage to any robot that you jump on. 4 Freeze ($2,000) Causes all robots and enemy shots to freeze in place, as well as enemy teleporters temporarily to shut down. But even when frozen enemy robots and shots can still cause damage. 5 Mayhem ($1,500) Causes all shots fired to be yours. This means that you cannot be shot and enemy robots will shoot each other. 6 Power Up ($500) Makes your shots twice as powerful as normal. 7 Phase ($3,000) Allows you to move through robots and shots without being hit. 8 Repel ($4,000) Causes enemy shots to bounce off you and become your shots. It also allows you to walk on land mines without tripping them and cross over spikes without being impaled. 9 Defoliant ($5,000) This unique attack causes all plants destroyed while the attack is operating to turn into hearts and all water coolers destroyed to turn into dollar signs. 0 Zap ($10,000) Causes horrendous damage to all robots on the screen and disables enemy teleporters for a protracted amount of time. 6 Treasures --------- Before the Mad Scientist replaced the Tower's human employees with robots, these employees had stored treasures in the building. Gathering these treasures will help you succeed in your mission. Treasures include (1) money bags and dollar signs, which give you money needed to buy special attacks. (2) Hearts, to increase your health reading on the left bar readout on the bottom of the screen, or to give you $1,000 if you are already at full health. (3) Health vials, to bring you to full health, or give you $10,000 if you are already at full health. (4) Keys, for unlocking doors and treasure chests. (5) Ammo boxes, for filling your ammo, or turning your semi-automatic rifle into a machine gun. (6) Shotgun, Rocket, and Laser, for giving you different types of firepower. Weapons ------- The Stalker is capable of firing several different types of weapons. These include a semi-automatic rifle, machine gun, shotgun, rocket launcher, and laser blaster. These weapons have varying degrees of firepower and range. All but the semi-automatic rifle have limited ammo. Enemy Robots ------------ Although Resistance intelligence is sketchy here, we do know that fifteen dif- ferent enemy robots control the rooms of the Tower. Some of these are poorly armed with only a knife, while others are armed with weapons that exceed even the Stalker's in firepower. Some enemies are poorly armored, while others are heavily armored. We have determined that in the last room in each level there is a particularly fearsome enemy robot. These are in addition to the other robots you will en- counter. We believe the Mad Scientist himself occupies the final room of volume 3 of Robomaze II. No doubt he will be especially difficult to defeat. MVP Software is a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442- 9427 or send a Compuserve message via CompuServe Mail to ASP Ombudsman 70007,3536" 7
Volume in drive A has no label Directory of A:\ TOWER1 EXE 24012 6-12-91 2:49a RM2 COM 22331 6-18-91 6:49a TWRCOVER BIN 16399 4-18-91 9:11p TOWER BIN 16399 4-28-91 8:56a WAITSCR_ BIN 1698 4-28-91 9:12a CTOWERA_ BIN 8376 6-02-91 8:52p CTOWERB_ BIN 7917 4-26-91 12:09p CTOWERC_ BIN 9155 4-26-91 12:10p CTOWERD_ BIN 8675 4-26-91 12:12p TCOVERA_ BIN 4823 4-28-91 11:32p TCOVERB_ BIN 4848 4-28-91 11:22p TCOVERC_ BIN 3837 4-26-91 12:15p TCOVERD_ BIN 4066 4-26-91 12:16p WETWARE BIN 16399 5-17-91 4:55a WETWARE_ BIN 7626 5-20-91 9:07a LEVEL1 DAT 10401 5-20-91 8:44a LEVEL2 DAT 10401 3-06-89 12:46p TEMPER DAT 1561 4-20-91 8:52a THAW DAT 26 4-01-91 11:28a FREEZER DAT 24 5-20-91 9:23a CONRULES DAT 1402 5-23-91 2:39a ROBSTORY DAT 2080 5-23-91 2:25a MOVEFISH DAT 334 5-16-91 10:58p ROBINSTR DAT 10239 4-30-91 10:09a ROBORDER DAT 839 4-20-91 8:25a HISCORES DAT 256 6-10-91 12:36a RB2 SCR 3712 5-02-91 1:05a RB2END SCR 3712 3-12-91 1:32a ORDER FOR 1974 5-31-91 2:58a SNDBYTES SND 8512 4-29-91 9:37a MANUAL DOC 17479 5-23-91 12:03a README 209 7-21-91 8:30p GO BAT 41 7-03-91 8:42a FILE2725 TXT 2887 7-23-91 12:15p 34 file(s) 232650 bytes 70656 bytes free