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╔═════════════════════════════════════════════════════════════════════════╗ ║ <<<< PC-SIG Disk #3175 MINDCUBE >>>> ║ ╠═════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ To print the documentation, type: COPY MINDCUBE.DOC PRN (Enter) ║ ║ ║ ║ To start the game, type: MINDCUBE (Enter) ║ ║ ║ ║ To read the author's catalog, type: TYPE READ.ME (Enter) ║ ║ ║ ║ ║ ║ (c) Copyright 1992, PC-SIG Inc. ║ ╚═════════════════════════════════════════════════════════════════════════╝
MINDCUBE GAME EGA Maze Block Game ------------- By William Soleau Version 1.0 December 1990 Welcome to Mindcube.... Requires: EGA (not MCGA) Adapter 3 Files Mindcube.exe Mindcube.ovl Mindcube.dat Mindcube.doc (optional) Objective: The object of the game is to complete all 7 screen levels before you lose your 3 men. Each level consists of a maze of blocks. Within each level there are 10 special green ($) blocks, which you must pick up (all 10) before you can go on to the next stage. Your man is used to push the other blocks around so that you can reach the 10 special blocks. You must avoid the spy cameras and time limits and delay traps etc... they make it pretty hard to reach the highest level! Directions: When you first begin the game, you will see the first level game board appear. Once all the pieces have been placed, a flashing Red and White block will appear. (on level 1 it's at the right end of the grid) This block is your man which you move around with the arrow keys. At the top of the screen you will see a time clock. Each level has a 3:00 minute time limit. If time runs out, (even if you have extra men) the game is over. On the far left side of the screen, you see the Key definitions and your present inventory. At the beginning of the game you don't have any. At the bottom of the screen you will see your score. Next to the score, is a value score for each special green $ block at that time. As time runs out this value decreases, so you want to pick them up as soon as possible to get maximum points. On the far right side of the screen, you will see two television monitors. These are for the roving cameras (yellow) on the top and bottom of the grid. Now that all this has totally confused you, lets get to the details of each for each feature. Cameras: The two cameras (yellow) at the top of the game grid and at the bottom, are constantly on the lookout for any intruder (That's You!). If you pass by directly under the camera (from top cam) or directly over camera (from bottom cam), then you will be detected. The monitors will show your presence and you will lose a man. If you are down to your last one, then the game will be over. To avoid the cameras, you can hide under the light blue blocks or the special green $ blocks. All other types of blocks will not hide you from the these monitors. Sometimes you will have to push blocks in the way of long passageways in order to go about your business of collecting the 10 green $ blocks without interruption. The other way to get around these cameras is to jam them. This you do by purchasing jammers (4500 points) from the inventory store. Inventory Store: At the end of each level, you have the opportunity to purchase items which will help you to complete each level. You can also access the store at any time during the game by pressing <B>uy. The play will be paused while you complete your shopping. You must have at least 2000 points before the store will let you in. There are no soft drinks available... The items are as follows: 1 Block Remover: Price 2000 points These items allow you to eliminate 8 blocks on the grid. However, it randomly selects them so you can only hope it creates the passageway you need if you're blocked. If you have purchased one, you can use it at anytime during the game by pressing <R>. 1 Camera Jammer: Price 4500 points This allows you to have 10 seconds of Jam time. When it is activated you can pass in front of them without detection. There are some levels where this is a must!. If you have one, you can use it at anytime by pressing <J>. 1 Teleport : Price 5000 points This allows you to zap to another place within the grid. You'll need this if you get trapped or you have to get to the other side very quickly because of the time limit. It's expensive, but it might be exactly what you need in a fix. If you have one you can use it at anytime by pressing <T>. Your Present inventory is shown at all times on the far upper left side of the screen. Blocks: There are several different types of blocks you'll encounter on each level. They are as follows: Red and White : Your Man Brown with Dots: This will eliminate 20 blocks from the grid. Very valuable! Light Blue : These are the main blocks which you can push around the screen. Pink: Scull : If you hit this, you have a 10 second time delay. Yellow Diamond : 1000 Bonus Points are awarded Green ($) : These 10 blocks are what you need to get points and to go to the next level. You cannot go on until all 10 of these blocks are taken. White Door : This appears when you have all 10 green $ blocks. You must reach this door to get to the next level. PUSHING BLOCKS: You will have to push the blocks around in order to reach the green $ ones. You can push a block as long as it is being pushed into an empty space. Be very careful as you try to reach the green ones, because one false push could prohibit you from reaching it. Then you'll have to rely on a Block Remover or the Brown Block and hope it creates another entry. Remember!... If you can't get all 10 green $ blocks, the game will be over after 3:00 minutes, so plan ahead and push wisely. You can push a blue block into any other type of block except another Blue block or the Green block. If you do this to the other blocks, they will disappear. You can use this technique to get rid of the (Pink) Scull Time Delay blocks. However you must be careful because you can also make the Diamond Bonus Blocks and the Special Brown Block disappear also. Keys: Arrow Keys : To move your Man <S>ound : Toggles Sound (on/off) sa<V>e Game : Saves game at this level. Use it at the start of the level if you want to continue on later if you don't make it.... (Scores will be recorded) <L>oad Game : Loads a previously saved game. <B>uy : Takes you to the inventory store to buy the items you need. <P>ause : Pauses play Toggle stuc<K> : This is used when you are trapped or want to get to another part of the board. You will lose one man every time you this is enabled. If you find that you cannot get all the green blocks and you don't have enough points to purchase removers, then this is your last hope. It also will quicken the end of the game if it's a lost cause. <Q>uit Game : To quit game, or begin a New Game. If you are in a lost position, with no chance of reaching the next level, then press <Q>. It will ask you if you want to play again. If your score is in the top 10, it WILL be recorded... s<C>ores : To view previous top 10 scores. If you have inventory: <R>emover : to remove 8 blocks <J>ammer : to jam cameras for 10 sec. <T>eleport: to teleport your man * * * * * * * There are no better ways to tell you how to play this game until you've tried it out and discovered the strategies for yourself. I hope you enjoy the game... My address and registration form are accessed at the final screen within the program itself. Enjoy....... William Soleau 163 Amsterdam Ave Suite 213 NYC, NY. 10023
Volume in drive A has no label Directory of A:\ MINDCUBE DAT 20855 12-20-90 10:53p MINDCUBE DOC 9636 12-22-90 2:44p MINDCUBE EXE 123686 12-22-90 2:28p MINDCUBE OVL 39696 12-17-90 7:07p READ ME 8802 5-15-91 9:25a GO BAT 31 6-04-92 2:25a GO TXT 1001 10-27-92 2:07p 7 file(s) 203707 bytes 115712 bytes free