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╔═════════════════════════════════════════════════════════════════════════╗ ║ <<<< PC-SIG Disk #3177 MARBLE MAN >>>> ║ ╠═════════════════════════════════════════════════════════════════════════╣ ║ ║ ║ To print the documentation, type: COPY MARBLE.DOC PRN (Enter) ║ ║ ║ ║ To start the game, type: MARBLE (Enter) ║ ║ ║ ║ To print the registration form, type: COPY MARBLE.REG PRN (Enter) ║ ║ ║ ║ ║ ║ Copyright 1992, PC-SIG, Inc. ║ ╚═════════════════════════════════════════════════════════════════════════╝
MARBLE MAN GAME Version 1.0 June 1991 ------------------------------------------------------ by William Soleau Written using QuickBasic 4.5 Probas 4.0 Gfonts *** Directions *** Welcome to Marble Man...... The object of the game is very simple. There are two players. You are the Blue man and the computer plays the Red man. At the start of each game, there will be Red balls placed on the grid at the top and an equal number of Blue balls matching this pattern on the bottom. The objective is for the players to push their balls to the other side of the grid. The blue player tries to push his balls up, and off the top, while the red player pushes his balls down to the bottom. Each ball contains the a value corresponding to its position on the grid. For the Blue balls, the nearer they are to the top of the screen, the higher the value. The same is true for the Red player, but in reverse. Each player takes a turn by moving his man and pushing one of his balls. He cannot push his opponents balls. Once a ball has been pushed, the other player takes a turn. There are grey tiles in various parts of the grid. These are walls that cannot be moved (or pushed through). If a ball is pushed to the sides of the grid and off, it will disappear and the value of that ball will be subtracted from your score. Therefore you must either push your ball off the other end of the grid board, or keep it on the playing field. When a player cannot make anymore moves, the other player will continue to play until he cannot move either. If you have a move, you must take your turn, you cannot skip your turn, even if it is to your advantage to pass it to the next player. The computer will tell you if one side cannot move, and give the appropriate player another turn until no more moves by either player are possible. The player with the highest point total will win the game. ** Scoring ** Each row towards your opponent end is worth 2 pts. Therefore the Red ball on row 3 is worth 6 pts. 2x3=6 A ball that is pushed to the top or bottom of the grid, depending on the player, is worth 100 points. The score is a combination of all the points made pushing the balls off the top or bottom grid, plus the point value of the balls remaining on the game board. Balls can only be pushed either up, down, left or right. They will be pushed in a direction as long as nothing is in their way, such as another wall or another ball. ** Key Assignments ** All options can be accessed at any time during play by pressing the <F1> key, which brings up the Main Menu. Arrow keys move Blue man Main Menu --------- <T>oggle Sound : Turns sound on/off (default=on) <S>peed : Speeds up play of game 1-3 (default=2) <N>ew Game : Stops the present game and begins a new one <L>evel : Sets level of opponent 1-3 (default=2) (this option can only be set BEFORE you take your first move. Once the game has started, you cannot change the level of the Red Man.) <Q>uit Game : Exit Marble Man ** Conclusion ** As you play the game more, you will develop different strategies which will help you improve your scores. Each game is different and requires total strategy. There is no luck involved. If you find this Shareware game is a worthy addition to your game collection, then a $12.00 registration fee is requested. With this registration, the speed at which you enter and exit the game will be faster. The registration gives you an unlimited number of initial marble setups at the start of each game. As with all my shareware games, any registered user of one of my games, gets any other game of mine (there are over 40) at reduced rates. A list of games and special bonus offers will be sent with each registration. The registration form can be found either at the closing screen or in the file Marble.reg. So go to it and marble away......... William Soleau 163 Amsterdam Ave Suite #213 New York, NY. 10023 * * * * * *
Volume in drive A has no label Directory of A:\ MARBLE DOC 5386 6-29-91 2:45p MARBLE EXE 137424 6-30-91 9:15p MARBLE OV1 29430 6-25-91 9:33p MARBLE OV2 19718 6-27-91 2:29a MARBLE REG 1574 6-30-91 9:42p GO BAT 31 6-04-92 2:25a GO TXT 1001 10-27-92 1:54p 7 file(s) 194564 bytes 123904 bytes free