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* SOLEAU SOFTWARE PRESENTS * BLIND WARS GAME (1.0) ___________________ Programed by William Soleau (c) 1992 Requirements: 100% IBM EGA GRAPHICS & MOUSE Hard Disk Strongly Recommended Files Needed Blindwar.ov0 Blindwar.ov1 Blindwar.ov2 Blindwar.ov3 Blindwar.ov4 Blindwar.ov5 Blindwar.exe * Objective * The object of Blind Wars is to conquer all 77 cities on the game board with your armies. In this version you will always be playing the Blue army and the computer plays the other three adversaries, the Green, Red and Yellow. Blind Wars has taken my previous game Isle Wars and added many new features. The most obvious one is that you cannot see the number of armies the computer has, only yours are visible. It cannot see yours either, thus I called the game Blind Wars. Blind Wars is totally Mouse controlled, so you will never need to touch the keyboard. Blind Wars is quite simple to learn and offers different levels of play. The game rules are very similar to the classic game of 'Risk', however, there are many other elements that you will have to contend with in order to be victorious. * To Play / Setting Levels * At the opening screen, the game will ask you to set up levels of play. This setting will now become the default for future games. The difficulty level is determined by how many starting cities you occupy at the start of the game. The difficulty levels are: 1 = Easy to 4 = Hardest. You then set the number of armies that are possible in each city at the start of the game. The choices are: 1 / 3 / 5 / 10 If you want to continue a game previously saved, here is where you have the opportunity to reload it, and resume play. * Getting Armies * The game randomly decides who will take the first turn. At the beginning of each turn, you are given armies for the number of cities you occupy. That number is divided by 4 and gives you that number of armies to place onto the board. There are also 10 countries which are made of 5 or more cities. If you totally occupy all the cities in that country you will be given bonus armies. The country bonus values are shown below. 4 4 4 7 8 6 3 3 4 5 * Placing Armies * You will be shown the number of armies you have received for that turn (minimum is 3). The computer will ask you to select the destination city. This is the number in the black box located in each city state. Click the mouse button on your city number where you want to place your armies. You will see the city number displayed on the bottom right of the screen. A special input box will appear with [+] and [-] buttons. Click the [+] button to add or the [-] to subtract, until you get the proper number you would like to place in that city. When done click the [Done] button. The number below the City number is the number of troops you have presently in that grid. If you want to place all your troops in the city selected, click on [ALL] button. This continues until all the armies you have been given for that turn are placed onto the board. The game will prompt you with all the instructions, so don't worry. It's quite easy once you get the hang of it. * Control Panel * Once you have placed all your armies, new buttons will be displayed at the bottom. This control panel will only appear at the start of your turn. Once you have started attacking etc..it will not return until it's you turn to play again. [Scores] [Sound] [Speed] [Save] [Quit] Scores: Shows Blind War scoreboard Sound : Toggles Sound On/Off Speed : Controls Speed of play Save : Saves Game to be loaded at a later time. You must however save the game BEFORE you place your armies for that turn. Quit : Asks you if you want a New Game or Quit the program. * Attacking * The computer will ask you to select your city that you want to attack from. Click the mouse button on your city. The computer will then ask you to select the city you want to attack. This city must be adjacent to the grid you're attacking from. You can attack only if you have at least 2 armies in that city. Once the attacking city and defending city has bee selected, a special Attack panel will appear. [ATTACK] [MOVE] [PASS] [STOP ATTACK] To attack click on the Attack icon. The computer then rolls dice (not shown and I promise it does NOT cheat) to decide the outcome. If the attacking army has a higher number then the defending army, then one army will be subtracted from the defending city; the opposite is true if the attacking army loses. A tie will count as a loss for the attacking army because the defending city carries the advantage. At higher levels of army concentrations like 50 against 30, the computer will speed up play by rolling about 10 times before asking you whether you want to attack again. Keep clicking on [ATTACK] if you want to continue attacking. If you want to call off the attack, click the [STOP ATTACK] button. If your attacking army ever gets down to 1, then you will forfeit not only the turn, but also the city to the defending army. That means if you have 2 troops left and are attacking an opposing grid and lose, it now becomes occupied by your enemy. Play then will pass to the computer. If you can deplete the enemy to 0 armies, the computer will ask you how many troops you want to move into the conquered city. Select the number as you do when you deploy your troops. The only stipulation is that you have to move at least one army into the conquered grid. You can then continue to attack, etc... until you decide to finish your turn by pressing, either the [MOVE] button or the [PASS] button. * Move Armies * At the end of each turn, you are allowed to move troops between two adjacent cities (Blue). Click on the [MOVE] button and select the two cities. Then the computer will ask you to select the number of troops to move. Use the select number panel as you would when placing armies. After your move is complete, play will then pass to the computer. * Pass * If you do not want to move armies, simply click the [PASS] button to indicate your turn is over. * Cancel / Right Button * Click the Right Button of your mouse if you change your mind on an attack, move, etc... or selected the wrong option. * Situations / Disasters / Production Centers * At various times during the game, certain events will occur. These will have a dramatic impact on the game play. These events are random and you cannot predict them. They are as follows: 1 = Flooding will deplete some armies in 3 cities. 2 = A Rebellion has occurred in one of the cities, it lowers army count in a selected city. 3 = Rebels have taken control from an opposing army. The city changes hands. 4 = Production Center increase. All armies located on the Production Centers indicated by a (factory) next to the City number will be doubled! 5 = Food Production increase will add armies to all the cities in one of the ten countries selected. 6 = A Shifting of armies in one country will randomly shift the colors of the cities that are located in that country. Therefore if you have one blue city, you'll still only have one blue city after the shift, yet your army total will now be what the other color had in that location before the shift. 7 = Massive Defections plague one army. This will change five cities to opponents colors and add a few armies to each also. This can occur only if one army controls at least half the cities on the game board. This is where you can get back into the game even though you may have been knocked out earlier. 8 = A Water Shortage will lower army values of cities boarding one of the 6 lakes on the board. 9 = Volcanos appear on several cities and will remain there for a random number of turns. You will not be able to take attack or move etc... on those cities affected. It also means that when they are located in a country that you totally control, you won't get the bonus armies for that country until they disappear. When they are removed from the screen, the color of that city will remain the same except the army number will now be 1. * End Of Game * If you are eliminated from the game board by the computer's other armies, you will be shown a special menu that will allow you to let the computer continue play or allow you to start a new game. * Remember any number of disasters to the other opponents can put you back into the game, so it is to your advantage to let the computer play the game out. It will do so at a very FAST! pace so you won't have to wait so long to see if you can appear back on the game board. I've won many games this way! * Every 30 seconds or so if you still have not gotten back into the game it will ask you again whether you want it to continue play or to begin a new game. * You Win * If you are the victor, the game will end and your score of Won and Lost games and percentage for each level of difficulty will be shown. * Conclusion * The best way to learn is to just begin to play. It takes only a few minutes to master the commands but it will take hours to learn the best strategies to defeat your opponents. Games average from 10 minutes up to several hours depending on the speed of play selected. * SOLEAU SOFTWARE / REGISTRATION * Registered Version!!! Blind Wars is distributed as Shareware. A registration fee of $12.00 is requested if you find this game is a worthy addition to your game collection. The registration will greatly speed up the loading and exiting of the game and you will instantly become a Soleau Software Member. The registered version allows up to four human players. It also allows you to see all the army values in all the countries at all times! (Of course this defeats the purpose of Blind Wars, yet it is a way to hone your strategy skills) All Soleau Software Members receive information and discounts on our other Shareware Games, plus Special Bonus Package Offers. Please take the time to read the BLND_REG.DOC file which describes how you can get information on our many other games and how to become a Soleau Software Member. We at Soleau Software thank you for your support and hope you will continue to enjoy this as well as our many other Shareware products. Sincerely, William Soleau President Soleau Software 163 Amsterdam Ave Suite 213 New York, NY 10023
FN:C2 BLIND WARS 1.0 : REGISTRATION FORM ________________________________________ I WANT TO BECOME A SOLEAU SOFTWARE MEMBER TODAY! Please find enclosed the $12.00 registration fee for this Blind Wars Game. This registered version will speed up the loading and exiting of the game, plus allow up to four human players and give an option to show all armies at all times! As a new member I want to receive information on your other Shareware Games, discounts on other Soleau Software and to be eligible for Special Bonus Packages. * * * * * GAME PACK OFFER for New Soleau Software Members As a New Soleau Software Member I have the option of enclosing an additional $6.00 for your Game Pack Offer of eight unregistered versions of your most popular Soleau Software Games on a 5 1/4" HD disk. I can receive this bonus offer by checking the appropriate line below. * * * * * PLEASE FIND ENCLOSED: (Check One) ____ $12.00 for the Registered version of Blind Wars. ____ $18.00 for the Registered version of Blind Wars, plus the Soleau Software Game Pack Offer. * Canadian/Foreign Users add $2.00 for postage. Checks drawn on U.S. or Canadian bank or P.O. Money orders. MY NAME AND ADDRESS IS: __________________________________ __________________________________ __________________________________ I GOT THIS PROGRAM FROM: __________________________________ MAKE CHECKS PAYABLE TO: Soleau Software 163 Amsterdam Ave Suite 213 New York, NY. 10023
* S O L E A U S O F T W A R E * Vendor.doc & Sysop.doc This disk contains the two newest releases from Soleau Software. Full descriptions are below this list. Each game is in a separate directory and with a File_id.diz included. Game Version Type Requires ----------------------------------------------------------------------- Blind Wars v1.0 : Simulation War Game EGA/VGA & MOUSE Robix v1.0 : Logic Puzzle Strategy Game EGA/VGA BLIND WARS v1.0 Requires EGA/VGA & Mouse ZipName: Blindwar.zip Blind Wars is a strategy war game where the object is to conquer all the cities on the game board. In this sequel to Soleau Software's Isle Wars, the task becomes quite challenging because you cannot see the strength of the opposing armies. It plays like 'Risk' yet adds elements such as production centers, volcanic eruptions, floods, and much more! Options include, sound toggle, save game, speed play and levels of difficulty. ROBIX v1.0 Requires EGA/VGA Zip Name: Robix.zip Robix is another logic puzzle game from Soleau Software. The objective of this pure strategy game is to get your colored blocks to the bottom of the game board by pushing entire rows either left or right. You can play Robix against the computer or a friend. Written in beautiful EGA/VGA graphics, it is both addictive and challenging for all ages!
Volume in drive A has no label Directory of A:\ BLINDWAR DOC 12876 11-15-92 4:30p BLINDWAR EXE 164524 11-18-92 9:35p BLINDWAR OV0 14069 11-12-92 9:43a BLINDWAR OV1 30134 11-12-92 9:58a BLINDWAR OV2 95059 11-11-92 4:44p BLINDWAR OV3 209 11-15-92 2:44p BLINDWAR OV4 27654 11-15-92 10:54p BLINDWAR OV5 2208 11-19-92 5:58p BLND_REG DOC 2221 11-19-92 5:58p FILE_ID DIZ 487 11-15-92 3:28p BLINDWAR SCR 20 2-11-93 4:15p BLINDWAR DFT 66 2-11-93 4:17p VENDORS DOC 1519 11-19-92 5:52p GO BAT 38 2-16-93 2:39p SHOW EXE 2040 9-12-88 10:48a 15 file(s) 353124 bytes 0 bytes free