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T h e P C - S I G L i b r a r y o n C D - R O M ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This may well be the greatest collection of software ever compiled. The PC-SIG Library on CD-ROM is our premier collection of the entire PC-SIG library. Every shareware program we have is on one disc; over 900 megabytes of software you can have immediate access to. Easy to use, all you have to do is insert the disc and type 'INSTALL' at the DOS prompt. We've included all the tools you need for fast easy access to the programs and their descriptions. The WordCruncher text retrieval software allows you to quickly access the description for any program you want. All the programs are indexed by title, filename, PC-SIG disk number, and every word within the program description. There couldn't be an easier way to find just the right program. All the programs are logically divided into thirteen major categories with subcategories, making it easier to find just the right software. All of the programs have been scanned for viruses. There are also three online virus utilities that can be run from the CD-ROM which will scan, screen and clean viruses. Not only does this save hard disk space, but also gives every user added security from viruses. Whether you're interested in Accounting or Windows, there's a shareware program for you on the PC-SIG Library on CD-ROM. Winner of the Optical Publishing Assn's Best Consumer Product Award. Shareware for every imaginable need: Accounting Chemistry Educational Engineering Games Hypertext Networks Programming Spreadsheets Utilities Word Processing Additional BBS file descriptions are available from PC-SIG so that the CD-ROM can be set up quickly on a bulletin board. System Requirements: IBM PC/XT/AT PS/2 or compatible with 530K memory DOS 3.1 or higher and a graphics monitor (Hercules/EGA/VGA/SVGA). A mouse is optional. T h e E s s e n t i a l H o m e & B u s i n e s s C o l l e c t i o n ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Never before has such a valuable collection of popular shareware been compiled on one CD-ROM that everyone can afford." Dr. File Finder a.k.a. Michael Callahan Finally, 368 of the most useful, popular, important shareware programs have been put together on one CD. No matter what your need, it's on The Essential Home & Business Collection. Everything from Administration to Windows software is here. The Essential CD incorporates the WordCruncher text retrieval system. Every program on the disc is indexed by title, filename, PC-SIG disk number, and every word in the program description. A new utility, Narc, is implemented so you can look at the program files and the author's on-line documentation without having to first copy the program to your hard disk. By using WordCruncher and Narc, you can quickly find the program you want and review it to be sure, without ever having to run it from your hard disk. If you've got a CD-ROM player at home and want to get more use of it and your computer, or if you're trying to avoid purchasing another Nintendo cartridge, or if you just enjoy looking at new software, you need The Essential Home & Business Collection. System Requirements: IBM PC/XT/AT PS/2 or compatible with 384K memory DOS 3.1 or higher and Microsoft MS-DOS CD ROM extensions. The PC-SIG Games CD-ROM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now you can play a game a day fo over a year. This CD-ROM is jammed with over 380 shareware games of all types, designed to appeal to the new generation of CD-ROM users out for fun. The CD incorporates a hypermedia interface and allows 250 of the games to be played directly from the CD-ROM. The hottest games in shareware are on this disk, including the action/arcade games "Jill of the Jungle" and "Wolfenstein 3D," which rival or surpass commercial PC and Nintendo for use of animation, SoundBlaster audio, and VGA graphics. There are also games designed to teach children mathematics, spelling and even ecology. All these games for less than a dime each! Over 250 of the games can be played directly from the CD without copying them to a floppy or a hard drive. Being able to run from the CD means that users can explore games without using up valuable hard disk space or spending time downloading and deleting files. The hypermedia interface makes it easy to browse the titles, read a one line description or full review, and copy or start a game by clicking the mouse or using the keyboard. To Order in the U.S.A.: Call 800-245-6717 and ask for Customer Service. Outside the U.S.A. call (408) 730-9291 for the name of the dealer in your country.
CardShark-Hearts(tm) Version 3.9 Copyright 1992 Nelson Ford, PsL New with version 3: Selectable playing styles for your opponents. (See 6d.) Sounds! (See 7f.) Deduct-Shoot option. (See 7e.) New with version 2.0: "Duplicate" play and scoring. (See 7d.) Contents: 1. Copyright, Trademark, Use & Distribution License 2. Installation 3. Overview of the Game 4. Mechanics of Play 5. Rules of Play 5a. Passing 5b. Playing - automatic "cash-in" 6. Strategy 6a. Ganging Up on the Low Hand 6b. Stopping the Shoot 6c. The Worst Way to Stop a Shoot 6d. The Computer Hands 6e. "Panic" Mode 7. Options 7a. AutoPlay 7b. Deal # Prompt 7c. Pause 7d. Duplicate Play 7e. Deduct Shoot 7f. Sounds 7g. Card Backs 7h. Game Goal 7i. Hide Scores 7j. Change Scores 7k. Zero Game Score 8. View 8a. Documentation 8a. All Hands 8b. Game Record 8c. Last Game 8d. Edit INI File 9. Quit 9a. Deal 9b. Game 10. Zip 11. Hint 12. Pass <Direction> 13. How The Computer Plays - No Cheating 14. Reporting Problems 15. Association of Shareware Professionals 16. Benefits of Registering 17. Order Form 1. Copyright Use & Distribution License: You should have received this program free from a friend or BBS or for a low fee through a shareware disk vendor for evaluation purposes only. You may use the program for a reasonable evaluation period. Payment to the author of the program is required for use beyond simple evaluation. See the order form at the end of this file. This program may be copied for others to try, so long as no changes are made to the program nor any of the accompanying files, including this one, and ONLY if you write to the author for permission. Vendors who are current members in good standing of the Association of Shareware Professionals must still notify the author that you are distributing the program, but you do not have to wait for permission to begin distribution. VENDORS and BBS's must agree to stop distributing this program when requested or automatically if your membership in A.S.P. is dropped for any reason. CS-Hearts is written in Visual Basic. The Visual Basic runtime module, VBRUN100.DLL, is Copyright by Microsoft Corp. VBCARDS.DLL, which contains the card faces and backs, was written by Richard R. Sands and is public domain. Programmers wanting to use this DLL in their own card games may contact Sands on CompuServe: 70274,103. CARDSHARK HEARTS and the CARDSHARK card game name prefix are trademarks of Nelson Ford, PsL. 2. Installation CS-Hearts requires Windows (3.1 for sounds) and is written for VGA color, although it may be possible to use it on EGA. (If you still have EGA, you may want to consider getting a SuperVGA card, which is less than $100.) You can put the CS-Hearts files in any directory; HOWEVER, the VBCARDS.DLL and CTLHWND.DLL files should be copied to some directory in your PATH, such as your Windows directory. If you already have a VBCARDS.DLL in your Windows directory, compare the size, date and time of that file to the one in this package. If they do not match, you may have to remove or temporarily rename the other file to use this one. You might try running CS-Hearts before doing so to see if it works with the files already in place. CS-Hearts also requires VBRUN100.DLL. VBRUN is used by dozens (maybe hundreds) of pd/shareware programs and is widely available. If you already have VBRUN, you do not have to do anything else. If you do not have it, you can get it from the address at the end of this file by sending $4 to cover shipping and handling to the address on the order form at the end of this file. You can also download it from CompuServe. GO MSBASIC, enter DL-5 at the Forum prompt, and BRO VBRUN*.* to find it. VBRUN100.DLL must also be in your Window's directory or other directory in your PATH. After copying the CS-Hearts files to the directory of your choice, use Program Manager File-New menu options to add CS-Hearts' EXE file to one of your Program Groups, if you wish to have it readily available. Otherwise, you can run it with the File-Run option of Program Manager. Sounds: The Sounds will play through your PC's speaker if you have the Windows 3.1 sound driver installed. The quality will vary from poor to zilch. To enjoy the sounds, you really need a sound card with DAC support. These cards range from Thunderboard for Windows (about $110) to Media Vision's Pro-16 (about $229). Colors: If you have selected one of the alternative system color setups from the Windows Control Panel, CardShark Hearts may not display properly. There is nothing I can do about this. Try changing the colors back to "Windows Default". 3. Overview Hearts is an addictive and interesting four-handed game (no partners). You play one hand and the computer plays the other three hands individually. "Individually" means that the computer does not "cheat" -- it does not look into other hands or play any differently against the human opponent than it does against the other computer hands. While there are MANY variations of the game of Hearts, the variation and rules used in this program are the most popular ones. The goal in Hearts is to have the low score. You get one point for each Heart that you take and 13 points for the Queen of Spades ("QS"). Since you want to have the low score, the goal is to avoid taking Hearts and, at almost all costs, avoid taking the QS. One exception is that if you take the QS and all 13 of the Hearts, each of your opponents gets 26 points. This is called Shoot the Moon ("Shoot"), but it is difficult to do if playing good opponents. (It is very easy to end up with 25 points against you rather than giving everyone else 26 points, and a 51 point swing is difficult to overcome in a game to 100.) Alternatively, if you Shoot, you can elect to have 26 points deducted from your score rather than added to everyone else's. Be sure to select this option from the "Options" menu before the final trick of your Shoot. If another player's score is more than 26 points below yours, the program will automatically deduct the 26 points from your score whether you have selected that option or not. This reduces the chance that someone else will go over 100 while another opponent is still below your score. Unlike Bridge, Spades, and other games, there is no "trump" in Hearts. The high card played in the suit led always takes the trick. You can elect to play to any number of points, but the default is 100. When one player goes over 100, the person with the lowest number of points at that time is the winner. I wrote CardShark Hearts out of frustration with the weak play of existing Hearts games. In writing it, I gained a deeper respect for the problems faced by the authors of the other games. Although tests have shown that CardShark Hearts can beat the other games, it is a long, long way from the sophistication that I had hoped to attain when I started this program. On the other hand, does anyone really want a game they can't possibly beat? Well, as improvements to the program are made, the Shark gets stronger, so I have added some other players whose style and abilities differ from the CardShark's. You can read about them under "6d. The Computer Hands." 4. Mechanics of Play: A mouse is required to play CS-Hearts. In normal play mode (ie: not AutoPlay), cards are selected to pass or play by clicking on the card, then clicking the Ok button. At the end of each trick, also click the Ok button when prompted. When you click on the card, it will rise up above the rest. If you change your mind before clicking on Ok, simply click on the card again to lower it. While it is a very minor (in my opinion) nuisance to have to click on the Ok button in addition to clicking on the card, I think it is worthwhile, based on my experience with other card games that give you no way of correcting an accidental selection or that make the confirming action so easy that you automatically blow by it. I have several times been in the middle of a good game in other Hearts games and ruined it by accidentally clicking on the the wrong card. To make it easier to click the Ok button, the program will move the mouse cursor to the button each time you are supposed to click it. The cursor will return to the cards after clicking Ok. 5. Rules of Play: There are two parts to the game of Hearts: Passing and Playing. 5a. Passing After each of the four hands is dealt 13 cards, you must select three cards to pass to an opponent. The passing direction rotates on each deal: to the right, across, left, and no-pass ("hold"). Some people play other passing patterns, but this is the most widely used one. Cards are passed face-down, so the other players do not see what you are passing. Selecting the three cards to pass is at least as important as the actual play of the hand, if not more so. For example, if you are dealt the lone Queen of Spades ("QS") and do not pass it, then the first time spades are led (and the other players WILL attack spades right away), you will be forced to play it. The other players will play low (if they can) and force you to win the trick, thus taking 13 points. Novices are often afraid to ever hold onto the QS, but you normally will want to hold it when you can adequately protect from having it led out of you. Holding the QS gives you two advantages: nobody can drop it on you, and you can choose whom to drop it on -- normally the person with the lowest score. How many spades is considered "adequate protection"? You will find that out through experience. (I don't want to spoil all your fun!) Other considerations include passing low cards so that you can Shoot, passing low Hearts to keep other players from Shooting, and so on. Again, experience is the best teacher, but when you register CS-Hearts, the manual you get has a section that tells you how to get the most out of your passing game. In addition, you can use the Hint and Duplicate Play options to see how the computer would pass and play the cards you are dealt. This is also a good way to learn. 5b. Playing The person with the Two of Clubs starts play by leading it. Play goes clockwise and each player must follow suit, if possible. You can play the QS or a Heart at any time that you cannot follow suit, except that you cannot LEAD a Heart until they have been "broken". Hearts are broken when someone discards a Heart or the QS. Other than that, you can lead any suit. You CAN lead the QS before Hearts are broken, if you want to. Some people play that if you only have Hearts and the QS left, you must lead the QS. In this game, you can lead a Heart if you wish. Also, some people play that you cannot play the QS on the first trick; in this game, you can. There are numerous other variations on the rules of the game, but the rules followed in CS-Hearts are the ones normally used. My inclination is not to muck up the game with such variations, especially since it is so difficult to perfect the play of the computer with standard rules. Automatic Cash-In: At the end of each Trick, the program checks to see if all the points have been played or if the person with the lead has all winning cards left. If either of these is true, the program stops play, displays the remaining cards, and in the latter case, gives the remaining points to the person with the lead. After all, if all the points are in, there is no reason to continue play. And if the person with the lead doesn't have a card left that is lower than those held by the other hands, there is likewise no point in playing it out. (Yet CS-Hearts is presently the only Hearts game that offers this feature.) One exception is that if only one trick is left, the program will not cash in, since it is usually faster just to play the last trick. 6. Strategy The manual you get when you register contains many tips on playing. You do NOT need these tips to play and enjoy the game, but they can help you win more, both against the computer and against human opponents. Here are a few of the more important ones: 6a. Ganging Up on the Low Hand: One basic strategy is that if you are holding the QS with sufficient protection for it, then you should not just throw it at the first opportunity. Instead, try to give it to the low hand (assuming one player's score is at least 13 points lower than the others). If you are low scorer, then - If someone else is within 13 points or so of your score, try to give QS to them. If more than one player is within 13 points of your score, give it to the first one of the two hands that you can. - If you can give the QS to a hand that will then go over the Goal, do it. (Remember to do this only if YOU have the low score, obviously.) - If everyone's score is well above yours, dump the QS on the first person you can. There is no point in taking risks in that situation. Even if you do not hold the QS, you may be able to control who gets it. If you are leading Spades, for example, and have enough Spades to force the QS out of the hand holding it, but that hand is not the one you want to get the points, then try leading a suit in which you have a lot of cards with good low ones to give the other player a chance to dump the QS on someone else. You may not want to risk this unless you have a very safe hand (ie: low cards in every suit). 6b. Stopping the Shoot: Although taking the QS is costly, it is TWICE as costly to let someone shoot, so stopping the shoot is an important part of your strategy. One way is to try to discard Hearts when you cannot follow the suit that has been led, trying to give a Heart to two different players ("splitting" Hearts). Until Hearts have been split, you should not discard your highest Heart, since you may need it to stop a Shoot. Once Hearts are split, discard your highest Hearts. Another way is to try to take a trick that someone has discarded a Heart on, if Hearts haven't already been split. Novices are often afraid to take even a single point, but taking one point is a cheap way to insure that nobody else can Shoot and give you 26 points. Once someone takes the QS, you should not rest easy until someone else has taken a Heart; otherwise, there is a risk that the person could Shoot. Because the penalty for allowing someone to shoot is so large, it is worth taking a few Hearts to prevent it, if necessary. If the computer detects that you are always playing low on Hearts when you could play high and stop a Shoot, then the next time, it may play low too, and the other hand could get away with Shooting and you will lose, so don't just rely on the computer hands to stop other computer hands from Shooting. However, if the hand on your right leads, say, the Four of Hearts and you have the Two and the Three in addition to some higher ones, it is usually all right to play low, since there is a strong probability that one of the other hands will be forced to win the trick. If the hand on the right leads, say, a Ten of Hearts and you have a higher one and don't play it and the other hands cannot beat it, that may have been the leader's only losing Heart and he may Shoot. As you can see, stopping the Shoot is a major part of the game. Change in Strategy: CS-Hearts was originally written to ALWAYS take the first Heart led when the hand leading the Heart is the only one with points so far. This gave maximum protection against a Shoot and at worst, cost only 4 points. However, many people have suggested that this makes it too easy for someone who has taken a point to get rid of a high Heart by leading it and, in fact, the computer hands use this strategy to get rid of high Hearts. So by popular demand, the computer hands will duck a Heart lead a certain percentage of the time. However, there are many times when taking the Heart is good strategy apart from stopping the Shoot. So don't count on the computer hands ducking! 6c. The Worst Way to Stop the Shoot: ...is to take the QS. Say that someone has taken all the hearts and the only points left are the 13 assigned to the QS. Whether or not you should take 13 yourself to avoid having to take 26 (along with everyone else) has to be decided by the score situation. 6d. The Computer Hands: Poorly written Hearts games are frustrating, because one computer hand may make bad plays that let another computer hand win. It doesn't matter how good a player you are if the program is so poorly written that one computer hand gives the game away to one of the other computer hands. A common flaw is for one hand to Shoot when Shooting lets another hand win the game. PsL Hearts' computer hands are designed not to try to Shoot if doing so will let another computer hand win. For example, say the scores for the hands are: #1 - 80 (you) #2 - 90 #3 - 50 #4 - 70 Some computer Hearts games would let player #2 Shoot the Moon. This would cause you to lose, but player #3 would be the winner since adding 26 to his 50 points would still leave him low hand. So in this case, player #2 would not try to Shoot in "real life", since the object is to be the low scorer when someone else goes over 100. However, if player #4 Shoots, he would win the game, since his 70 points would be low after adding 26 to everyone else's score. And of course, player #3 would be happy to Shoot. In fact, player #3 would make no attempt to stop players #1 and #2 from Shooting, since he wins if they Shoot! [Note: Now that Deduct Shoot is available, the computer WILL try to Shoot in the above situation, since the Shooter can deduct the points.] For Variety: There may be times when you would like a little variety or just don't want to play the strongest possible play of the computer. For example, a beginner or a child may get discouraged at losing to the computer all the time and would prefer someone of their own skill level. Or you may just want to see how well other playing strategies work. Using the drop-down list boxes, you can select a different playing style for each hand or the same style for each hand. (Try playing against three Vicious Vickys and see how you make out.) You *can* change the playing style at any time during play, but the effects may be bizarre. I recommend NOT changing during play. In the Duplicate or Auto-Play modes, you can even choose a different style for Hand #1. The playing styles at the start of the game are recorded in the Game Record as are any changes to the playing styles during the game. If you really like surprises, let the computer pick opponents for you by selecting "Mystery Guest" from the list. Just like in real life, it will be up to you to figure out each opponent's style and adjust your play accordingly. Here are the available players (sorry for the goofy names): Novice Nellie - she has trouble keeping track of the cards that have been played. She sometimes passes low Spades. She should be pretty easy to beat, but sometimes it doesn't work out that way. Try playing a few games against three Novice Nellie's. Fraidy Frank - is afraid of holding high Spades or Hearts and afraid to take a trick if it can be avoided, even if it looks like someone is Shooting, and he's afraid to try to Shoot, himself. Fraidy Frank *is* easy to beat. Cautious Cal - like everyone except Novice Nellie, Cal remembers everything that's been played. He won't try to Shoot if it looks at all risky, and he will always take a trick (even the QS) to stop a possible Shoot. The CardShark - The Shark and Cal are about equal, but The Shark is more willing to take reasonable chances when he thinks they're called for. Crazy Charlie - tries to Shoot whenever he can. He won't try if he is holding a lot of low Hearts, of course. (He's crazy, not stupid!) Vicious Vicky - is out to get YOU! She'll try to stick you with the Queen and Hearts every time, even if it lets someone else win. She just wants to see lose! She won't stop anyone else from Shooting, but you. (Now what could you have done to make her so mad at you?) Cheatin' Chuck - peeks at everyone's cards! He can't always remember who had what, but he usually knows who has the Queen of Spades. If you are so good that no computerized card game can give you a challenge, invite Chucky to play. 6e. "Panic" Mode: The computer players are designed with a Panic Mode. Given the scores shown above, if faced with either having to take the QS or having to let player #2 take it, player #4 would take it. Otherwise, #2 will "go out" (get over 100 points) and player #3 would win with the low score. If #3's score were only a few points below #4's, and there are plenty of Hearts left, #4 may let #2 take the QS in the above situation, hoping to stick #4 with enough Hearts to make up the difference. 7. Options: 7a. AutoPlay: The Computer plays your hand too. This is a good way to study the strategy. AutoPlay should be selected at the start of the deal. It may not always work otherwise. When Duplicate Play is chosen (see below), AutoPlay is automatically toggled on for the computer's turn. 7b. Deal # Prompt: If you select this option, you will be prompted before each deal for a deal number. This allows you to replay a particular deal, but please keep in mind that to get the computer to play the same way again, both the passing direction and the starting game scores must be the same as in the original deal. To set the scores back, select Change Game Scores. Whether you select this option or not, the deal number is at the start of the game record, which you can view at any time. (See section 9.) It is also displayed at the right of the menu bar. Note that if you replay a deal, the score will still be added to the totals. (The exception is if you replay the last deal, totals don't change.) If you want the scores restored, look at the game record to see what the scores should be, then use the Change Scores option, below. 7c. Pause: Causes you to have to click the Ok button after each hand has played before the computer goes on to the next hand. This is mainly of use when "View All Hands" is on and you want to study the hands to see if you can figure out which card the computer will play before it plays it. It is interesting to turn on AutoPlay, Show All Hands, and Pause and see how the computer plays each hand. (See Duplicate Play, below.) 7d. Duplicate Play: Duplicate Play lets you compare your score to the score the computer gets when it plays the same cards. When you select Duplicate Play, after you play each hand, the hand will be dealt again, all hands will be displayed, AutoPlay will be turned on, and the computer will play all positions. After the computer is through playing the same hand you just played, your "Dup Game" score will be increased or decreased by the difference in your score and the computer's score on the same hand. If either you or the Shark Shoots the Moon during their turn and the other of you doesn't, the one who made it gets a 26-point bonus. At the end of the regular game, the "Dup Total" score is increased by one if you have outscored the computer in duplicate play (ie: "you done good") or decreased by one if the computer outscored you for the game. Note: I recommend using The CardShark as your opponent for each player in the Duplicate mode. Some of the other playing styles have more randomness built into their play and may not play the same against both you and the Shark. Background: In card games, luck can greatly influence the outcome of the game, particularly when the skill of the players is very close. Bridge players have gotten around this problem by devising a method of playing called "Duplicate". In Duplicate Bridge, every pair of players plays the same cards that every other pair does (basically). Your score for the tournament is not the sum of the scores you get against the opponents at your table; instead, your score is based on how the score you got against your opponents compares to the scores that every other pair got when they played the same cards. In Hearts, you may lose or win games because of bad luck in the lay of the cards. By playing in the Duplicate mode, even if you get bad cards, you can still have fun by seeing how your score compares to the computer's when it has to play the same bad cards. 7e. Deduct Shoot If you Shoot the Moon, you can elect to have the 26 points deducted from your score instead of added to everyone else's. You must select this option before the last trick is taken to be able to use it on the current deal. If another player's score is more than 26 points lower than yours, this option will automatically be selected. 7f. Sounds If you have Sounds checked, you'll get various comments and sound effects during the game. (Windows 3.1 required.) Due to space limitations, we have only been able to add one sound file for each sound category. Unfortunately, this gets old quickly and doesn't give you a true feeling for the fun that a large variety of sound files can add. If you register, you can get dozens (over 1.5 megabytes) of additional sound files as part of the registration package. (These WAV files can also be used as Windows 3.1 system sound files.) If you are not ready to register but would like the complete set of sound files to try, you you can get this multi-disk set of WAV files with the order form at the end of this file. You can also add wave files of your own. Many BBS's and shareware vendors have WAV files for Windows 3.1. You can add them to your CS-Hearts directory with the appropriate name and sequence number. The category names are self-descriptive: CardUp, Hello, Hrt2Me, Hrt2U, IWon, UWon, OK (response to menu selections), QS2Me, QS2U, QSPlayd and Quit. Do a directory listing of the *.WAV files in your CS-Hearts directory and you will see each of the names above with an ascending number at the end of the file names for each groups, such as Quit1.Wav through Quit9.Wav. To add another "Quit" sound, rename you WAV file to "Quit10.Wav". This is an example. Do not rename a file to Quit10.Wav unless that is the next number in sequence in your CS-Hearts directory. Another example: If Ok1.Wav and Ok2.Wav are in the CS-Hearts directory, and you want to add another "Ok" response, you would rename your WAV file to "Ok3.Wav". Preferred Sounds? If there are some sounds you prefer to hear less often than others, you can make more copies of the preferred sounds. For example, if you have sound files Hrt2Me1.Wav through Hrt2Me6.Wav and you get tired of hearing Hrt2Me3.Wav, make extra copies of some or all of the other files. Eg: COPY HRT2ME1.WAV HRT2ME7.WAV, being sure to keep the ending filename numbers in sequence. If you want to delete Hrt2Me3.Wav completely, you can do so, but remember to rename the LAST file in the series (Hrt2Me6.Wav, in this example) to the missing number. Eg: REN HRT2ME6.WAV HRT2ME3.WAV. If there is a gap in the numbering sequence, the program will not see the files past the gap. If for any reason you want to remove one category of sound entirely, such as the CardUp sounds, just delete the category's WAV files: DEL CARDUP*.WAV or you could rename them if you just want to quiet them temporarily: REN CARDUP*.WAV CARDUP*.TMP and rename them back if you change your mind. Some other sound files you may have received include: CLOSE (when a card is deselected and lowered), NO-GOOD (when you don't follow suit), JAWS (the intro music), LOG1 & LOG2 (when you open the game records), and TIED1 (when you and the Shark tie in Duplicate mode). 7g. Card Backs: Lets you toggle through the available decorative card backs. 7h. Game Goal: Lets you change the score to which the game is played. Default is 100. 7i. Hide Scores Some people prefer to play by rules that do not allow you to see the scores (mainly who has already taken Hearts) during play. This menu item will toggle the score display off and on. Scores will be displayed at the end of each hand, even if the score box is toggled off during play. 7j. Change Scores: Lets you change all the scores. When replaying a deal, to get the computer to play the same, the scores must be changed to be the same, as well as setting the passing direction to be the same. 7k. Zero Out Scores: This will zero out the current game scores, allowing you to start a new game. 8. View: 8a. All Hands: This is a good way to learn the game or to study the computer's strategy. Like the other options, it can be toggled on or off at any time, so you could turn it on if you feel a need to see the other hands for some reason, then turn it back off. 8b. Documentation: Notepad is brought up to display the documentation file. If you do not have Windows Notepad in your Windows directory, this option will not work. You can use any word processor to view these files. 8c. Game Record: At any time during the game, you can use this menu option to view a record of the current game. (The Window's NOTEPAD.EXE program is required, or a substitute editor of the same name.) The current game record, is stored in CSHEARTS.TMP and the prior game is in CSHEARTS.BAK. In the Duplicate Play mode (see 7e, above), the Computer's deal record is appended to the end of yours. You can use Notepad to view, add comments to, and print the game. You can also save it permanently by using the File-Save As menu in Notepad. You can view a game record with "View - Game Record" up until the passing has been done for the next game. Then it is copied into CSHEARTS.BAK (which you can view with the "View - Last Game" option) and the new game is written to CSHEARTS.TMP. 8d. View the Last Game: Lets you view the prior game's record. See comments above. 8e. Edit the INI File: Program parameters are stored in the file CSHEARTS.INI, which should be in your Windows subdirectory. By selecting this option, the INI file will be brought up in Notepad so that you can change any parameters you wish. You should rarely need to do this, but the option is there. 9. Quit: 9a. Quit Deal: This allows you to abort play and get a new deal. If you have the Deal # Prompt turned on, you could enter the same deal number again to start the same deal over. If you replay the last deal, the resulting score is not added to the game score. If you replay some other deal, the score WILL be added to the game score. If you do not want it added, you will have to use the Change Scores option to change it back. If you are trying to replay another hand, keep in mind that the scores and passing direction influence the play of the computer, so you should use Change Scores to set the scores to their starting values of the hand to be replayed before beginning play. 9b. Quit Game: This quits the game of Hearts completely. The game-record files remain on your disk in the files CSHEARTS.TMP and .BAK and you can view those with Notepad. 10. Zip This option will cause the program to zip straight through a deal without any pauses until the end. It plays all four hands. This can be used to generate a game record for a particular deal number. Zip can also be used during the Computer's turn at Duplicate Play if you are not interested in studying the play of the computer and just want to generate its scores. This option is turned off at the end of each deal to prevent unintentional playing into the next deal. If you turn on Zip during Duplicate mode, it will cut off at the end of the computer's turn and turn itself back on for the computer's next turn. When on, "Zip" appear as "ZIP" on the menu bar. Click again to turn Zip off. 11. Hint If you would just like to see what the computer would play or pass in a particular situation, click on Hint on the menu bar. The card that the computer selects will pop up. You can put it back in your hand by clicking on the card, then click on the card you want. To accept the computer's suggestion, click the Ok button. You cannot ask for a hint if you have already clicked on a card to raise it up. 12. Pass [direction] This menu option indicates the direction of passing for the current deal, and clicking on it cycles through the passing directions. If you are playing over a particular deal number, you may need to use this option to set the passing to the proper direction. In particular, if you replay a deal that you just finished (say, to see how the computer does in comparison to how you did), you must make sure that the direction of passing is the same. 13. How The Computer Plays While chess games on the computer have attained Master strength, card games such as Bridge and Hearts have remained relatively weak. CS-Hearts is stronger than other shareware Hearts games, but it still has a lot of room for improvement in playing strategy. CS-Hearts' main strength is that it never forgets what has been played. It usually knows (statistically) the best time to play a high card or a low card. However, what makes card games both interesting and difficult to program is that what's statistically correct can backfire at times, which can make the game look really stupid, when it really has chosen the correct line of play. The game's main weaknesses are that it is not programmed for every possible situation that can arise, nor does it attempt to make inferences about card holdings based on how other hands play. For example, with scores about even, if a hand doesn't follow suit on the first trick, nor does it play the QS, it is probably safe to assume that the hand does not have the QS, but the program does not try to make such assumptions. (As a matter of fact, other shareware card games, against which CD Hearts was tested, seem to withhold playing the QS at times for no apparent reason, so the assumption would be wrong in that case.) This means that a human player with a good understanding of strategy and an excellent memory for what has been played should be able to beat the game, since you are better able to adapt to different situations as they arise. It also means that like a human player, the computer may make a blunder some times (not very often, hopefully). If you would like to help with the improvement of this game, you can report blunders to me at the address on the order form or via CompuServe. To report gross playing errors, load the file CSHEARTS.TMP into NOTEPAD and print it out, or send a copy of it to me on disk, or email it to me on CompuServe. (See: "Getting a Record of a Hand.") If you cannot do that, make a note of the Deal Number, the Passing Direction, and the Starting Scores, as well as the version of the program you have. If you are a registered user with the current version and report a gross blunder or program error, you will be sent a corrected version for free. No Cheating: The computer plays each hand individually (except for Cheatin Chuck, obviously). For each hand, a list is kept of the cards every other hand may have and the play of each hand is based on its own list. Since each hand removes the cards in its own hand from the list of cards that other hands may have, and since it knows what cards it passed to some other hand, each hand's lists of what the other hands may hold are different from every other hand's lists. When deciding what to pass or play for one hand, the computer never "peeks" into the other hands. In fact, when you register CS-Hearts, you will get as a bonus a special one-hand version of the game that plays only one hand. You tell it what cards have been dealt to it and what cards the other hands have played by clicking on lists of cards. I have used this special version of the game to test CS-Hearts against other Hearts computer games. (Naturally, CS-Hearts beats them all!!) When you register, you will also get a shareware disk with at least two other (DOS-based) Hearts games and one other Hearts game for Windows by other shareware authors. Under Windows, you can load another game and the one-handed game at the same time and let the two games play. You can also use the one-hand version of CS-Hearts to play against human opponents. 14. Reporting Problems CardShark Hearts is a very complex program that must allow for even the most unlikely distribution of cards and plays. All known bugs have been fixed and traps have been put in to try to capture and fix unknown bugs on the fly. However, if you do run into a problem of any kind, the most important thing to do is View the Game Record as soon as possible. You can print the record and mail it to me or email the file to me on CompuServe. This will allow me to reproduce and fix the problem. 15. ASSOCIATION OF SHAREWARE PROFESSIONALS The Association of Shareware Professionals (ASP) is an organization of software authors committed to developing shareware as an acceptable alternative way of marketing software. The author, Nelson Ford, is a member (and one of the founders) of the ASP. ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442 or send a CompuServe message via CompuServe Mail to ASP Ombudsman 70007,3536. 15. Benefits of Registering As with all shareware, if you use this program beyond a reasonable evaluation period, you must pay for it by registering with the author to be legally licensed to use it. In addition, registration brings with it other benefits: - the latest version - printed manual with passing and playing tips - bonus disk with more Hearts games & One-Handed Hearts - option to get sounds disks at reduced rate - discounts on other materials I play this game almost every day. If I find a weakness during play, I correct it. So the game is constantly being improved. Except for major bug fixes, I will release new versions only on a quarterly basis, since any more often than that tends to cause problems for most shareware vendors and BBS's. But when you register, you will, of course, be sent the latest version. If you would like a shareware copy of the latest version, you can get it by using the order form at the end of this file. When you register, you will also receive a printed manual with a section on how to win at Hearts. There is a lot of strategy involved in passing and playing Hearts, and this booklet explains it in a clear and concise way. Bonus Disk: In addition, registration gets you One-Handed Hearts, designed for playing one hand against unknown opponents. Sometimes if the cards aren't going your way, you may start thinking that the program is "cheating". Since you only tell One-Handed Hearts (which uses the same algorithms as CardShark Hearts) which cards it has been dealt and which have been played by other hands, there is no way for it to cheat. We use this one-handed game to test the passing and playing algorithms against other card games. We will also give you a shareware disk with other Hearts games on it that you can play it against. (These other shareware games should be registered with their authors if you use them beyond evaluation.) Also on the Bonus Disk is a utility for changing Wallpaper in Windows 3.1. In addition to being easier to use than the Control Panel, it lets you set a timer for automatic changing of Wallpaper to add variety to your desktop! Sounds Discounts: If you do not have a large variety of WAV files, the sounds can get old quickly. But if you DO have a lot of different sounds, they add a lot of enjoyment to the game. As explained in the documentation, you can easily add your own WAV files to CardShark Hearts. However, for just $.50 a disk (when you register), you can get disks full of WAV files especially selected for use with CardShark Hearts. Of course, you can also use these sounds in Windows or anywhere else you would use WAV files. They make great system response sounds. There are two four-disk sets available. For just $2 per set when you register, you don't want to pass these up. Other Discounted Offers: When you register, we will also send you a free sample copy of the monthly shareware magazine, PsL News. (Or you can call or write for a free copy without registering.) If you register, you can subscribe to PsL News for just $12 for a year; that's one-third off the regular subscription price. John Dvorak said in PC Magazine: "PsL News pays for itself in software discoveries...". Registered users can also get one-third off the price of the PsL Source Book and Reviews Disks. This 960-page book contains write-ups of over 7000 public domain and shareware files. PC Magazine called it "by far the most thorough and reliable guide to shareware and freeware anywhere." The five-disk Reviews Disk set contains the same write-ups, but our masters are updated monthly. (Free updates are available.) The price for the book and 5 disks is normally a bargain at just $19.95, but registered CardShark users can get the set for just $13.40 plus $4 shipping. 16. Order Form: CardShark Hearts(tm) Order Form ================================ Date: ____/____/____ Version 3.9 (PLEASE PRINT:) Name: _______________________________________________________ Address: ____________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ To Register: =========== License Fee for 1 copy of CS-Hearts @ $25.00 ...... ______ (Includes manual, latest CS-Hearts, Bonus Disk) Special Discount Offers For Registering Users Only: Sounds Set #1 (four 360k disks or a 1.44MB) @ $2. ______ Sounds Set #2 (four 360k disks or a 1.44MB) @ $2. ______ 1 year subscription to the monthly PsL News $12. ______ Source Book and Reviews Disks $13.40 ............ ______ To Get Shareware Disks Only: =========================== Shareware copy of latest CS-Hearts @ $5.00 ........ ______ Sounds Set #1 (four 360k disks or a 1.44MB) @ $6.99 ______ Sounds Set #2 (four 360k disks or a 1.44MB) @ $6.99 ______ Shipping & Handling on all orders.................... 4.00 Sales tax @ 8.25%, if shipped in Texas .............. ______ Total ....................................... ______ Disk size preferred: __ 5.25" __ 3.5" (1.44MB) Method of Payment: __Check/M.O. __Amex __MC __Visa __Discover Credit Card Information: (PLEASE PRINT) Expir.: ____/____ Name on Card: __________________________ #: ________________ Cardholder's Signature: _____________________________________ Where did you get CS-Hearts? ________________________________ Mail To: Or Call: Nelson Ford Orders: 800-2424-PsL PsL FAX Orders: 713-524-6398 P.O.Box 35705 Tech Support: 713-524-6394 Houston, TX 77235-5705 CompuServe Orders: 71355,470
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Volume in drive A has no label Directory of A:\ CS-HRT39 ZIP 255275 3-19-93 11:00a SIGORDER TXT 3090 3-10-93 3:22p GO-FORM DAT 3090 3-10-93 3:22p GO EXE 26022 1-10-92 12:14p PKUNZIP EXE 29378 2-01-93 2:04a PCSIG TXT 2335 2-10-93 8:50a SHAREMAG TXT 1837 1-21-92 6:11a CDROM TXT 4874 3-18-93 1:28p GO-STRT DAT 551 3-31-93 11:09a 9 file(s) 326452 bytes 30720 bytes free