Home of the original IBM PC emulator for browsers.
[PCjs Machine "ibm5170"]
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T h e P C - S I G L i b r a r y o n C D - R O M, 1 2 t h E d i t i o n ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The PC-SIG Library on CD-ROM, winner of the Optical Publishing Association's Best Consumer Product Award, has added a hypermedia interface that makes it easy to find and download any type of program you could want. The WordCruncher text retrieval program has also been implemented to assist you insearching this vast collection. This CD-ROM contains over 3700 fully functional shareware programs, each with a detailed review. The 12th Edition has added over 300 new programs and over 500 updates since the release of the 11th Edition. The collection is always kept current and now contains over 70 megabytes of Windows 3.0 and 3.1 applications, fonts, icons, games and wallpaper files. The range of software is phenomenal! There are huge assortments of games, everything from adventure games with full SVGA and SoundBlaster support to favorites like Klondike, Chess and Othello. Spreadsheets, databases, wordprocessors and graphics programs are instantly available and there are literally hundreds of unique and specialized programs that will save you time and money. This amazing collection will help you get a handle on all your business and home accounting and also teach your children about zoology. Each of the more than 3700 programs has a one-line description for quick reference, Just pick one of the 13 software categories and a subcategory to begin browsing for a program that interests you. You might choose the Games Category, where you can pick from 12 subcatgories including Adventure, Arcade, Cards and more. A mouse click (or keyboard stroke) on the program title takes you to a detailed description of the program. you can immediately download the software to your hard or floppy drive, and in many cases view a screen shot. You can find any program in the collection quickly and easily by using the search button. When you are in a program category just type in the title of the program and you will be taken to the description of that program. The popular WordCruncher text retrieval program has been added to allow searching every description for any word within that description, not just in the title or keywords chosen by someone who thinks differently than you do. The WordCruncher is ideal for finding programs which perform a specific function, just try searching for "split", "math" or "subtract". Or switch to the Disks section where you will find an alphabetical list of all the programs which can be searched by program title or disk number. Everyone has their favorite programs and we're no exception. Our 44 favorite programs can be run immediately. No downloading is necessary, all you do is click on the word "RUN" in the program description and you'll be working or playing with top notch software right on the CD. The power of hypermedia will allow you to try out more software than you ever thought possible. We are sure that you will find a multitude of programs to your liking on the P-SIG Library on CD-ROM. System Requirements: IBM PC/AT PS/2 or compatible with 640K, DOS 3.3 or higher, Microsoft MS-DOS CD-ROM Extensions and a CD-ROM player. We recommend a 386 with a VGA monitor. T h e E s s e n t i a l H o m e & B u s i n e s s C o l l e c t i o n ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Never before has such a valuable collection of popular shareware been compiled on one CD-ROM that everyone can afford." Dr. File Finder a.k.a. Michael Callahan Finally, 368 of the most useful, popular, important shareware programs have been put together on one CD. No matter what your need, it's on The Essential Home & Business Collection. Everything from Administration to Windows software is here. The Essential CD incorporates the WordCruncher text retrieval system. Every program on the disc is indexed by title, filename, PC-SIG disk number, and every word in the program description. A new utility, Narc, is implemented so you can look at the program files and the author's on-line documentation without having to first copy the program to your hard disk. By using WordCruncher and Narc, you can quickly find the program you want and review it to be sure, without ever having to run it from your hard disk. If you've got a CD-ROM player at home and want to get more use of it and your computer, or if you're trying to avoid purchasing another Nintendo cartridge, or if you just enjoy looking at new software, you need The Essential Home & Business Collection. System Requirements: IBM PC/XT/AT PS/2 or compatible with 384K memory DOS 3.1 or higher and Microsoft MS-DOS CD ROM extensions. T h e P C - S I G G a m e s C D - R O M ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Now you can play a game a day fo over a year. This CD-ROM is jammed with over 380 shareware games of all types, designed to appeal to the new generation of CD-ROM users out for fun. The CD incorporates a hypermedia interface and allows 250 of the games to be played directly from the CD-ROM. The hottest games in shareware are on this disk, including the action/arcade games "Jill of the Jungle" and "Wolfenstein 3D," which rival or surpass commercial PC and Nintendo for use of animation, SoundBlaster audio, and VGA graphics. There are also games designed to teach children mathematics, spelling and even ecology. All these games for less than a dime each! Over 250 of the games can be played directly from the CD without copying them to a floppy or a hard drive. Being able to run from the CD means that users can explore games without using up valuable hard disk space or spending time downloading and deleting files. The hypermedia interface makes it easy to browse the titles, read a one line description or full review, and copy or start a game by clicking the mouse or using the keyboard. T h e P C - S I G W o r l d o f G a m e s C D - R O M ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The new PC-SIG World of Games CD-ROM contains over 550 of the best shareware games, including 53 educational games for children and 57 Windows games. 430 of them can be played directly from the CD without using your hard drive space. This edition employs the award-winning HyperReader interface, allowing easy searching and playing by using a mouse or the keyboard. This CD is the first in a six-volume PC-SIG Encyclopedia of Shareware series. Each volume will include the programs from a section of the PC-SIG collection and also the programs and text from the current issue of Shareware Magazine. This CD contains the entire text from the May/June issue of Shareware Magazine, featuring hardware reviews of the Tandy Sensation and the Media Vision Pro 16 Multimedia System. Software reviews included cover 58 new shareware releases, security, educational, CD audio and PIM's. 159 of the programs mentioned in the magazine are included and can be downloaded using the HyperReader interface. There are also 89 programs which were updated since the last issue of Shareware Magazine, helping those of you who have purchased the 12th edition of the PC-SIG Library keep on top of the everchanging world of shareware. As well, a description of every program in the PC-SIG Library can be searched with the WordCruncher text retrieval program. This Games CD continues the ten year PC-SIG tradition of providing quality programs and information to help you find the best program for your purpose. System Requirements: IBM PC/AT/PS/2 or compatible computer with 640K, DOS 3.3 or higher, Microsoft MS-DOS CD-ROM Extensions and a CD-ROM player. We recommend a 386 with a VGA monitor. To Order in the U.S.A.: Call 800-245-6717 and ask for Customer Service. For Technical information: Call 408-730-9291 and ask for Technical Support Outside the U.S.A.: Call (408) 730-9291 for the name of the dealer near you.
P C - S I G ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the world of Shareware, state of the art software you can actually try before you buy. Shareware, a term coined in the early eighties, refers to the method of distribution chosen by the software authors. With shareware, you can receive a program and put it through its paces without having to pay for it. If you find the program useful, and choose to keep the program, then you pay a modest registration fee to the author. For the last nine years, PC-SIG has been providing shareware and public domain software to its customers and members. Since 1982 PC-SIG has developed an unprecedented library of shareware programs, constantly updated, consistently strong in every category. Our library of shareware contains over 3500 titles divided into 120 logical categories. Every program we add to the library is thoroughly reviewed and tested to insure that each one meets the high standards of reliability and value we insist upon and you expect. As a result, our library doesn't contain every shareware program available, just those that really work. PC-SIG has grown into the premier distributor of shareware and and shareware information by producing shareware collections on CD-ROM, publishing an encyclopedia of shareware, and by publishing Shareware Magazine, a bi-monthly magazine distributed world-wide. Quality and support - guaranteed. All of our programs are guaranteed virus free. We've isolated our systems and check every program submitted to insure that no viruses make their way to your computer or ours. Our support staff is available by phone as well as on our BBS to help you with questions about installation and operation of PC-SIG's products. Through our network of international distributors, PC- SIG strives to bring you the most current, exciting, technically advanced software available as shareware. If you can't find the software you need in PC-SIG's library, it may well not exist. To order the latest in Shareware, in the U.S.A: Call (800) 245-6717 Outside the U.S.A.: Call (408) 730-9291 for the name of the dealer near you. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
S H A R E W A R E M A G A Z I N E ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shareware Magazine has distinguished itself as the only internationally distributed periodical devoted to the use and business of shareware. Shareware Magazine provides detailed reviews of new products, hard-hitting comparisons of shareware programs with regular retail software, and timely information about changes in the industry and the latest technology. Intriguing columnists and regular features add to the excitement. The beginners section sheds light on new user's concerns regarding everything from choosing the right operating system to alleviating the intimidation of using on-line systems. Educational sections focus on how low cost shareware can aid in classroom learning, curriculum development, and as a forum for discussing the impact of computers and technology in schools. Graphics Gallery renders expert advice and suggestions on how to better work with graphics, desktop publishing, CAD systems, and the Windows environment. Programmers benefit from others experience in developing new programs or polishing existing ones as well as choosing the right programming language. And columnists provide that subjective component, sometimes controversial, that calls for a closer look at the way we compute and how shareware effects what we do. Published bimonthly, Shareware Magazine is available on a subscription or at your local newsstand or computer bookstore. In conjunction with PC-SIG, there are special benefits for subscribers as well as opportunities for discount purchases from PC-SIG. To Order, in the U.S.A.: Call 800-245-6717 and ask Customer Service. Outside the U.S.A.: Call (408) 730-9291 for the name of the dealer near you.
[B] FROM: ___________________________ ___________________________ ___________________________ [A] [B] ___________________________ PC-SIG Inc. [A] [B] 1030-D East Duane Avenue Sunnyvale California 94086 Fold - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Fold HOW TO USE THIS RETURN ENVELOPE 1. Place any other pages underneath this page. 2. Using the Fold lines (above) as a guide, fold this flap under. 3. Fold the address flap so it covers this flap. 4. Tape or staple the envelope at the two spots marked [A]. 5. Slip in any other enclosures (business cards, cheques, etc.). 6. Tape or staple the envelope at the spots marked [B]. THANKS FOR TAKING THE TIME TO PRINT THIS FORM -*- MAIL YOUR ORDER TO: PC-SIG Inc. 1030-D East Duane Avenue Sunnyvale CA 94086 --------------------------------------------------------------------- Do not mail cash. Please allow four weeks for processing. --------------------------------------------------------------------- Check the items desired: PC-SIG Disks - Member $2.49 for 5.25" or $2.99 for 3.5" Non-member $3.50 for 5.25" or $4.00 for 3.5" _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ _____ total ______ One year subscription to Shareware Magazine $19.95 ______ Super Saver Membership $39.95 ______ (includes a 1 year subscription to Shareware Magazine, the PC-SIG Encyclopedia on Disk with WordCruncher, and 5 free disks) The PC-SIG Catalog on Disk $5.00 ______ ($5.00 is refundable with your first order) The PC-SIG Encyclopedia on Disk with WordCruncher $20.00 ______ The PC-SIG World of Games CD-ROM $19.95 ______ The PC-SIG World of Windows CD-ROM $19.95 ______ The PC-SIG 12th Edition Library CD-ROM $99.00 ______ Upgrade to the 12th Edition from ANY previous edition of the PC-SIG Library on CD-ROM! $59.00 ______ Upgrade from ANY other CD-ROM just! $59.00 ______ The PC-SIG Encyclopedia of Shareware on CD-ROM (1 year subscription) $99.00 ______ Subtotal ______ Shipping and Handling $4.00 California residents add 8.25% sales tax ______ TOTAL ______ If you have any comments or suggestions, please let us know! To order by phone with VISA or MASTERCARD: Call (800) 245-6717 Ask for operator #2351
vgaRender(TM) (c)1993 Carousel Graphics (all rights reserved) ------------------------------------------------------------------ If you like this program please send us $29.00(US), the registered user fee, and we will mail you a copy of the latest version plus a printed manual. For shipping outside of U.S.A. please add an additional $5.00(US) for postage. Registered users are entitled to limited phone support and notification of future upgrades. Let us know what size disk you require, and whether you use dual or quad density disks. Purchase orders must be for five copies or more. We cannot ship C.O.D. Please make checks payable to "Carousel Graphics". Carousel Graphics 760 North Point (suite 301) San Francisco, Calif. 94109 USA CONTENTS --------------------------------------------------------------------- INTRODUCTION HARDWARE REQUIREMENTS QUICK TUTORIAL TOOLBAR SUMMARY MENU SUMMARY TIPS GLOSSARY of TERMS DEFINITION OF SHAREWARE REGISTRATION SHAREWARE DISTRIBUTORS LEGAL DETAILS INTRODUCTION --------------------------------------------------------------------- vgaRender is an 'object-oriented' illustration program for 'desktop publishing' and/or creation of VGA bitmap artwork. 'Object-oriented' drawing programs differ from 'bitmap paint' programs in that output to hardcopy devices is not at fixed resolution, but prints at the hardcopy device's FINEST resolution. Object-oriented drawing programs also possess a strong advantage in that every component of an illustration is entirely REUSABLE. Any object in an illustration can be copied and inserted into a new illustration, where it can be enlarged or reduced without any loss of resolution or image quality. vgaRender lets you trace perfect lines and curves using a background bitmap image as a template, or draw your own designs freehand. Text may also be added with PostScript Type 1 fonts. As an illustration progresses it is easy to experiment and try new colors for objects, and to also stretch, clone, rotate, and layer parts of an illustration. Finished illustrations can be accurately previewed on your VGA monitor and then outputted to your own hardcopy devices. Ilustrations can also be SAVED on DISK and outputted at local 'desktop publishing service bureaus' where LaserWriters and PostScript typesetting machines give professional high resolution results, suitable for press. These are some of the OUTPUT options with vgaRender: * prints from LaserWriters using PostScript page description language * black and white halftone negatives from PostScript typesetting machines * negatives from typesetting machines for 4-color process printing * spotcolor separations from typesetting machines for silkscreen printing * Encapsulated PostScript files(EPS) for insertion to other PostScript documents * Canon Color Laser prints from PostScript color copiers * black and white proofs from Epson compatible dot matrix printers * a bitmap image file(.pcx) for display or insertion to other graphics programs HARDWARE REQUIREMENTS --------------------------------------------------------------------- vgaRender runs on any PC compatible system with at least 512 kilobytes of memory and a standard VGA display card running MS DOS/PC DOS 2.0 or higher. A hard drive is strongly recommended, especially if you plan to trace off bitmap images. You will also need a Microsoft compatible mouse. Have your 'mouse DRIVER' loaded before you run this software. The 'mouse driver' is usually installed by running MOUSE.COM (usually located in your AUTOEXEC.BAT file, but can also be run from the DOS prompt). The 'mouse driver' may also be installed by having MOUSE.SYS in your CONFIG.SYS file(usually: 'device=c:\mouse\mouse.sys' ). If when you try to run vREND.exe you get the mouse error message, get the manual for your 'Microsoft compatible mouse' and find how to install the mouse (many times just typing 'MOUSE <enter>' will run MOUSE.COM and install the mouse). You should have received the following files: README - Tells how to install vgaRender. vREND.EXE - The illustration program itself. vRENDER.DOC - The disk manual. SAMPLE1.RDR - Sample 'spot color' illustration file for silkscreen. SAMPLE2.RDR - Sample 'grayscale' illustration file. SAMPLE3.RDR - Sample illustration file for .pcx output. TITR____.PFB - PostScript font file "TimeToRoam"(similar a well known industry standard). It is highly recommended that you PRINT OUT this DOCUMENT so you can refer to it while learning how to run vgaRend. First step through the TUTORIAL to get a hands on feel for the basics of the program. If you feel a little lost by some of the new terminology, don't hesitate to refer to the GLOSSARY of TERMS in this document. New terms are surrounded in single quotes (ex: 'new term'). After the tutorial you should go through the TOOLBAR SUMMARY and MENU SUMMARY, trying each command as you read. When you register for the program you will receive a printed manual that is more thorough. vgaRender is a powerful TOOL, not a toy. Therefore it demands a small amount of study to release it's power. QUICK TUTORIAL --------------------------------------------------------------------- To see a vgaRender illustration, first start up the program by typing "vRend" at the DOS prompt. Use your mouse to open the 'FILE' menu and select 'LOAD' (and 'ILLUSTRATION' from the submenu). In the 'Load Illustration' dialog box, TYPE in the file name "sample1.rdr" into the 'File' input box, and then left mouse click on the 'LOAD' box. You may edit any text in a 'INPUT BOX' by first clicking on the 'input box' with the left mouse button and use the 'cursor' keys(arrows) along with 'delete', 'backspace' and of course alphanumeric keys. Either window may be ACTIVATED by a mouse button click in the window's area. Once 'activated' a window displays a 'black bar' at its upper border and can respond to menu commands. 'Activate' the other window and go to the 'WINDOW' menu to select 'WinCommands', and 'ReRender' from it's submenu. See how the illustration is rendered from many individual PATHS(a single shape's outline). One window is a 'DRAW' window that shows 'path' OUTLINES(and can also hold bitmap images). The other window is a 'FINAL' window and shows the FINISHED illustration with its FILLED and STROKED paths. The faster rendering 'Draw' window is where you will build and edit paths. The slower rendering 'Final' window is where the illustration is occasionally re-rendered to check fill colors, stroking, and object layering. Now go to the TOOLBAR, and click on the ZOOM Tool(the third tool and looks like a magnifying glass). Click in the active window with the LEFT mouse button to zoom-UP, and use the RIGHT mouse button to zoom-DOWN. Try zooming in each window. You can zoom-up in three magnifications, or zoom-down in three reductions. If you loose the image from the window area you can select the menu command 'Window>WinCommands>FitInWindow' to recover your position. Go back to the 'toolbar' and click on the ARROW Tool(the first tool that looks like an arrow). Activate the 'Draw window' (the one with line drawing), and with the arrow, point to and LEFT mouse click in the MIDDLE of any line segment. See how the path's points are highlighted with hollow little squares, circles, and triangles. A path is said to be 'SHOWN'(important term) when its little cube and circle CUES are HOLLOW. Move the cursor arrow's pointer inside a point's square, HOLD DOWN the left mouse button, and with the mouse drag the point's square an inch or so. See how the path's shape is changed by the mouse's 'CLICK and DRAG' on any of the path's various points. Go to the toolbar and LEFT mouse click on the little box labeled 'Rd'('Render'). This re-renders your 'shape change' in the 'Final' window. RIGHT mouse clicking on the 'Rd' box will re-render any 'Draw' windows. Now 'Click and Drag' on any curve's TRIANGLE's to change the shape of the curve. Next we will TRANSFORM some of the paths. First 'activate' the Draw window and go to the toolbar and click on the ARROW Tool. Go back to the Draw window and point the cursor arrow to the MIDDLE of a paths line segment(NOT a point). Now CLICK with the mouse's RIGHT button in the MIDDLE of a line segment. See how the path's segment points are highlighted with little SOLID CUBES. The SOLID cube cues mean that the path has been 'SELECTED'(remember this term), and can now receive 'Transforms' and many other menu commands.(To 'UN-select' a shape, mouse click on any empty spot within the active window.) While the path is 'selected' go to the MODIFY menu and pick TRANSFORM and MOVE from the submenu. A box forms about the path, and you should LEFT mouse click once in the box to free the path. The path now 'moves' with the cursor. Place the path it where you like and hit LEFT mouse again to freeze the new position(hitting the SPACEBAR is the same as a LEFT mouse CLICK). Now try another 'Transforms' command like 'Scale'. Again 'SELECT' a path, and get 'Transforms> Scale' from the Modify menu. Click once near one of the box's corners to start the sizing, move the mouse outward to expand the shape, and then click again to hold your change. The other transform commands are explained in detail in the 'MENU SUMMARY' section of this document. By 'SELECTING' you can also change the 'fill' color of any path(s). First 'activate' the Final window. Select any path(highlight with SOLID cubes), and go to the toolbar palette and pick a new color. FILL colors are picked by LEFT clicking on the little color squares at the bottom of the toolbar. Your 'fill color' choice should show in the larger toolbar rectangle at the right (STROKE colors are picked by RIGHT mouse clicking). Now that you have SELECTED a path and have chosen a new fill color, go to the toolbar and LEFT click on the box labeled 'Cl'(Color). In the Final window you can see your path change color(a RIGHT click on 'Cl' will cause the path's STROKE to change to the 'current stroke color' and 'line-weight'). The 'Cl' is a SHORTCUT command to quickly preview a path's color, and IGNORES the layering of paths. To see the FINAL LAYERING of the illustration, click on the toolbar's 'Rd'(Render) button. Next we will show how to LAYER paths on top of each other, and how to COPY and PASTE paths. First get the 'Arrow Tool' from the toolbar, go to the 'Draw' window and 'select' any path. Go to the 'Modify' menu and do 'ToStorage' and 'Cut' from the submenu. The path's outline disappears. Now 'select' a neighboring path that intersects the path that you cut. Go to the 'Modify' menu and do 'Paste' and either 'in Front of' or 'in Back of' from the submenu. Now 'left click' on the toolbar's 'Rd' box. See how the path that you cut can be LAYERED directly 'in front', or 'in back' of the SECOND path selected. Finally we will show how to draw a NEW path using straight and curved segments. If you want your new path to be FILLED and/or STROKED, make sure the 'AutoFillInsert'(or AutoStrokeInsert) button is 'CHECKED' in the 'FillDialog' box (or respectively StrokeDialog box). You can open either of the 'StrokeDialog' or 'FillDialog' boxes from the OPTIONS menu. Make sure the 'Auto___Insert' and current fill/stroke color is set BEFORE you place the FIRST POINT. First 'Activate' the 'Draw' window. Go to the 'File' menu and select 'New', and 'continue' from the dialog box. This erases the current illustration and lets you start a new one. See how the mouse cursor has changed to the PLOT TOOL(a cross), but a little hollow cube is upon the Plot Tool's cross. This means you are about to place the FIRST point in a NEW PATH. Go to the 'Draw window' and left mouse button click once. This is your first point in the path. Now LEFT CLICK again. This draws a STRAIGHT segment, starting from the first point, to the new point you created with the second click. Now RIGHT click. You have drawn a CURVED segment. A curved segment has two little hollow TRIANGLE cues(DIRECTION POINTS) when the path is 'SHOWN'. Now go the tool box and get the 'Arrow Tool' and LEFT CLICK and DRAG inside one of the curve's DIRECTION points(triangles). See how you can adjust the shape of a curve with the 'direction points'. To start a NEW path, go back to the toolbar and AGAIN click on the PLOT Tool. When the Plot Tool's cursor has a little cube upon it, then you are STARTING a new path. If it has NO CUBE, the you are continuing drawing on the 'current path'. If you want to continue drawing on another path, first get the 'Arrow Tool' from the toolbar. Now RIGHT mouse click on the furthest end of the path. See how just ONE SOLID CUBE forms on the path(this is called 'selecting a POINT', as opposed to 'selecting a PATH'). Now go back to the toolbar and pick the Plot Tool. Inside the active window click left and right,as you choose, to continue drawing from the 'POINT SELECTED'. Do NOT allow a path to CROSS over ITSELF (like a figure eight, "8"), or the output will not match the screen. If you wish to ADD or DELETE segments, or toggle from straight to curve segments, use the Knife Tool(see MENU SUMMARY below). The toolbar also has an 'Oval Tool' and 'Rectangle Tool' for geometric forms(see TOOLBAR SUMMARY below). This how the PRIMARY SHAPES(paths) of an illustration are built with vgaRender. Then you will LAYER and adjust these shapes while occasionally previewing the final result in the 'Final' window. TOOLBAR SUMMARY --------------------------------------------------------------------- 1) ARROW Tool: Position the mouse cursor's arrow point on the desired path, and click with the LEFT mouse button to 'SHOW' the path, highlighting path's points with HOLLOW 'cues'(little cubes, circles, and triangles). Clicking with the RIGHT mouse button will 'SELECT' the path, but now highlighting path's points with SOLID 'cues'. When a path is 'SHOWN', it's hollow CUBE points may be repositioned by LEFT mouse button 'CLICK and DRAG'(HOLDING DOWN left mouse button while moving the mouse) upon the point's 'cue'. When a CURVE SEGMENT is 'shown', it has little triangles(DIRECTION POINTS) attached to levers. By 'click and dragging' the DIRECTION POINTS, the curve's shape is changed. When a path is 'SELECTED' (it's points now have SOLID cube cues), it can respond to MODIFY MENU commands like 'Transforms', 'ToStorage'(Cut and Copy), and 'Paste'. Left mouse clicking on an empty area will UN-SELECT any paths. 2) PUSHPIN Tool: The Pushpin Tool does the job of scrolling the picture within the window. Click once with the left mouse button to grab a handle on the picture, and now click a SECOND time in a NEW window POSITION to show where to SHIFT the illustration's position to. 3) ZOOM Tool(looks like a magnifying glass): Click with the LEFT mouse button upon the part of the illustration that you want magnified. This will ENLARGE the view of the picture. Clicking with the RIGHT mouse button will SHRINK the picture. 4) PLOT Tool(looks like a cross): Use only on DRAW windows. Clicking with the LEFT mouse button adds a STRAIGHT segment to a path. Clicking with the RIGHT mouse button adds a CURVED segment to a path. To END a path and then start a NEW path, go back to the toolbar and AGAIN left click on the PLOT tool. The mouse cursor will now have a little HOLLOW CUBE on it's cross... this means you are about to "plot the FIRST point in a NEW path". If you want your path to be 'filled' and/or 'stroked', make sure you have FIRST set the 'AutoFillInsert' or 'AutoStrokeInsert' switches in FillDialog or StrokeDialog boxes BEFORE you plot your first point of the path. You can access the 'FillDialog' box or 'StrokeDialog' box from the OPTIONS MENU. Also set your palette FILL and/or STROKE colors BEFORE plotting the first point. Never attempt to build a path with NEITHER the 'AutoFillInsert' NOR the 'AutoStrokeInsert' checked. 5) KNIFE Tool: Use only on DRAW windows. The knife tool holds many miscellaneous functions that operate on a path that has been 'SHOWN'(it's points have HOLLOW cubes, from the Arrow Tool left click). Clicking LEFT mouse on a POINT's cube will DELETE the point. Clicking LEFT mouse on the MIDDLE of a segment will ADD a NEW point. Clicking RIGHT mouse in the MIDDLE of a segment will toggle the segment from a curve to a straight, or vice-versa from a straight to a curve. Clicking RIGHT mouse on an POINT will toggle the point to either a 'SHARP point'(has a CUBE cue) or to a 'SMOOTH point'(has a CIRCLE cue). SMOOTH points force connecting CURVES to 'smoothly' join to either straight or curve segments. SHARP points can let paths have 'sharp turns' between curves and straight segments, or straight and straight segments. Also if the Knife Tool is LEFT mouse clicked on an UN-SHOWN path, it will SHOW the path's HOLLOW CUBE points for it's commands. 6) OVAL Tool: Use only on DRAW windows. Once the tool is selected, 'LEFT CLICK and DRAG'(hold left button down while sliding mouse), and a FILLED and/or STROKED oval will be drawn after the button is released. Holding down the left ALT key while moving the mouse will cause a perfect circle to be drawn. 7) RECTANGLE Tool: Use only on DRAW windows. 'LEFT CLICK and DRAG', and a FILLED and/or STROKED rectangle will be drawn after the button is released. Holding down the left ALT key while moving the mouse will cause a perfect square to be drawn. 8) TEXT Tool(looks like a capital "I" ): Use only on DRAW windows. Click with the LEFT mouse button on the spot where you wish to add a line of text. After you click a 'dialog box' will appear and you may specify the PostScript font '.PFB' file you wish to use(there exist many shareware PostScript font files, as well as commercial ones). Clicking on 'FindFontName' will let you know if your '.PFB' font file exists where you say it is, and what it's font NAME is. Then click on Size or Text 'INPUT BOXES' to enter the text size and your line of text. Use 'cursor'(arrow), 'backspace', and 'delete' keys to edit any of the dialog box's 'INPUT BOXES'. ** COLOR PALETTE selection: LEFT mouse clicking on any of the little COLOR SQUARES at the toolbar bottom will change the current 'FILL' color (and color the larger color swatch rectangle at the right). RIGHT clicking on any of the color squares will set the current STROKE color (and color the SMALLER color swatch rectangle UNDER the 'fill color rectangle'). ** FOUR COMMAND BUTTONS( at Toolbar right ): Rd('Render'): LEFT mouse click will re-render any FINAL windows. RIGHT clicking will re-render any DRAW windows. Cl('Color'): First 'SELECT' a path on either a FINAL or DRAW window. Clicking LEFT mouse button will re-color the FILL of the path to the 'current fill color'. Clicking on the RIGHT button will change the path's STROKE characteristics (change stroke color, line weight, line join, line cap). The change can be viewed on a 'Final' window. Mt('Match'): First LEFT click on 'Mt' button, then LEFT click on any colored area on the display. This will set the 'current FILL color' to that color. If you first RIGHT click on 'Mt' button and then RIGHT click on any color, this will set the 'current STROKE color'. Ud('Undo'): NOT IMPLEMENTED yet( in future release this will undo the last command's affect). MENU SUMMARY --------------------------------------------------------------------- 'FILE' MENU 1) 'About' : Displays registration and legal notice. 2) 'New' : Erases current illustration and starts a new illustration. 3) 'Open' : Erases current submenu type, and LOADS a new file from disk. a) 'Illustration': The working description of your current illustration and page size. Note that only '.RDR' files(those used for 'Illustration' and 'Storage') may be RELOADED, not PostScript files. b) 'Storage': The illustration OBJECT you cut or copied with the 'ToStorage' command. This is also has a '.RDR' extension. c) 'Bitmap': A '.PCX' bitmap image to show in a 'DRAW window' as a template to trace by. 4) 'Save' : Saves the following submenu types to disk. a) 'Illustration': Always save your current illustration with this command so it may be later RELOADED. b) 'Storage': Saves your last 'Cut' or 'Copy' 'Storage' object to disk(.RDR file). c) 'Window' : Saves 'active window' as a .PCX bitmap file. d) 'FullDisplay': Re-renders entire image on full display and saves as a 640x480 sixteen color .PCX bitmap file. 5) 'BitmapConvert' : Converts a black and white .TIFF bitmap file to a FAST loading .PCX file for 'File>Open>Bitmap' menu command. 6) 'Output' : Saves current illustration as a PostScript disk file. This will give high resolution hardcopy when printed on a LaserWriter or typesetter(PostScript files can NOT be reloaded). When you execute the Output command on the File menu, you will get the 'Output Options' dialog box. On the dialog box check your page size. The 'FEED' options are important. For Laserwriters that hold TRAYS of cut paper, select the 'Tray' feed. Typesetting machines and ImageSetters use internal ROLLS of paper, so select 'Roll' for the feed option. If you have difficulties, try the 'Default' feed option. a) 'Gray PScript' : When in 'Grayscale BuildMode' this gives a halftone image from PostScript black and white PostScript printers. b) 'Color PScript' : When in 'SpotColor BuildMode' this gives a color print from color PostScript printers and laser copiers. c) 'ProcessSeps' : When in 'SpotColor BuildMode' the color illustration is saved as 4 process color halftone separations(yellow, magenta, cyan, black) for 4-color printing. d) 'SpotSeps' : Used mainly for silkscreen printing. When in 'SpotColor BuildMode' the color illustration is saved in as many separations('plates' for target colors) as colors that were used in the illustration. The separations use SOLID BLACK for the separation's target color, not halftone grays. e) 'EPS' : This is an Encapsulated PostScript file that may be inserted into another PostScript document, via another desktop publishing program. 7) 'Print' : Opens the Print 'dialog box' and lets you pick the parallel port and the printer driver you desire to print the current illustration. Optionally you can make a disk file by selecting 'prtfile.lpt'. 8) 'Quit' : Stops the program and returns to DOS. 'OPTIONS' MENU 1) 'FillDialog' : Opens the Fill 'dialog box' which allows the insertion of fills to paths in creating PAINTED shapes. 'AutoFillInsert' must be checked for NEW paths to receive fills. In 'Grayscale BuildMode', the dialog box also allows the insertion of GRADIENT fills to currently SELECTED paths. A gradient fill is BLEND of two colors(the current 'Fill' color and the current 'Stroke' color). 2) 'StrokeDialog' : Opens the Stroke dialog box and set the stroke characteristics for further created paths. 'AutoStrokeInsert' must be checked for NEW paths to receive strokes. 3) 'Restrict' : Restricts the mouse cursor to invisible grid locations, or holds the cursor to the same horizontal or vertical value as the previous point. You must hold down the 'ALT' key while moving the mouse to TRIGGER the restriction . a) 'SetValues' : Open the 'Restrict' dialog box and set values. 'GridSnap Distance' will also tell the CURSOR (arrow) KEYS how far to move the mouse cursor on a ARROW KEY press. b) 'XYAxis' : Holds cursor it to the same horizontal-vertical value as the LAST created point, or the last SELECTED point( 'select' a point with the RIGHT mouse button click over the point's hollow cube cue). c) 'GridSnap' : Set it's value in Restrict dialog box, and force the cursor to the blocks of an 'invisible piece of graph paper'. 4) 'ToolBar' : a) 'ChngPaltColor' : Opens the 'Change Palette Color's RGB' dialog box. In SpotColor buildmode, the current color can have it's hue and darkness changed. 'Click and Drag' on the slider's white button to change the color's RGB value. Your new CUSTOM palette is saved with the current illustration, for whatever palette colors you used in the illustration. b) 'ShowCoords' : Setting this causes the current mouse cursor's PAGE position to be displayed in 'points' (72 points equal one inch). 5) 'BuildMode' : This toggles the two work environments. a) 'SpotColor' : Uses a custom 12 color palette(user adjusted) along with 4 'system grays'(non-adjustable). b) 'Grayscale' : Uses a 16 color grayscale to represent PostScript illustrations which will show SMOOTHER gradient fills on printing devices. Not only solid fills, but 'GRADIENT blended fills' are also possible here. 6) 'PageSetup' : This opens a dialog box where image and page values are be specified. You should set these at the START of an illustration. The 'Draw window' shows the Image Area as a gray rectangle. The 'Final window' shows the Image Area as a white rectangle and the Page Size as a gray rectangle. Be careful NOT to have your Image Size bigger than your Page Size. 7) 'Display': a) 'Rebuild' : You can redraw the entire display, in case of DOS message damage. b) 'FullRender' : Renders the current illustration to the full VGA screen in FINAL mode. Clicking any mouse button, or hitting the spacebar will return the display to the normal working mode. 'WINDOW' MENU 1) 'WinCommands' : Miscellaneous window commands. a) 'ReRender' : Redraws the current 'ACTIVE window'(the one with the BLACK upper bar). b) 'ShowStorage' : Whatever you just 'Cut' or 'Copy' ('Modify>ToStorage' on the menu) is rendered in the 'active window'. c) 'FitInWindow' : Magnifies the illustration as big as it can fit in the active window. 2) 'RenderScope' : Active window 'ReRenders' will only show the following objects: a) 'Illustration' : Re-renders the entire illustration. b) 'LastGroup' : To speed up re-rendering time, we temporarily tell the window to only draw the 'last group' that was 'selected' while we adjust it. c) 'LastPath' : Tell the window to only draw the 'last path' that was 'selected'. 3) 'Mode' : These settings control the current ACTIVE window's characteristics. There are different submenus for 'DRAW' and 'FINAL' windows. (DRAW window:) a) 'Bitmap&Line' : Shows the illustration's outline as well as the previously loaded .PCX bitmap used as a tracing template. b) 'LineOnly' : Only shows the illustration's outline. c) 'BitmapOnly' : Only shows the previously loaded .PCX bitmap. (FINAL window, in 'Grayscale buildmode':) a) 'OutputFills' : Set this to show what the ACTUAL color OUTPUT will look like. b) 'FlatFills' : Temporarily set this to speed up the rendering process and ignore 'gradient fills'. Beware, this is NOT what the final OUTPUT will look like. c) 'BilevFills' : In Grayscale BuildMode temporarily set this to see how the illustration will dither on a printer that prints only black and white(bilevel dithering). d) 'CellSize 1' : Set this to see finest dithering of 'gradient fills' and bilevel rendering. e) 'CellSize 2' : For 'gradient fills' and 'BilevFills', the larger(than 1) CellSize setting can temporarily speed up rendering while you adjust your illustration. The final OUTPUT will NOT have these coarse cells. f) 'CellSize 4' : Still faster TEMPORARY rendering. g) 'CellSize 8' : This setting provides the fastest rendering of dither filling. 4) 'Type' : The submenus below will toggle the window's mode. a) 'Draw' : Only path OUTLINES are shown. Bitmaps for tracing can also be viewed. Path building and modifying are done in this faster rendering window mode. b) 'Final' : The FINAL output illustration is viewed with colored fills and stroked paths, however rendering time is slower than a 'Draw window'. 'MODIFY' MENU 1) 'ModCommands' : Miscellaneous modify commands. a) 'SelectParent' : For COMPOUND GROUPS(groups containing other groups), select one 'child' path and use this command to climb HIGHER into the grouping hierarchy and select the larger encompassing group. b) 'SelectChild' : For 'compound groups', after having selected the 'parent group', this command allows you to climb back DOWN the hierarchy to the child group where you started. c) 'Group' : First select MULTIPLE paths(and/or other groups) by holding down the 'CTRL KEY' as you right mouse button click. Then pick this command and the paths will be internally ORGANIZED into a GROUP(unit) that can be SINGULARLY 'selected' and modified. To 'select' a group, first 'select' one of the paths. Then pick the 'SelectParent' menu command and see how the whole group becomes selected. If a group is contained WITHIN a COMPOUND GROUP, pick 'SelectParent' again and rise to the larger CONTAINING group. Organizing paths into 'groups'(objects) and 'compound groups'(groups containing groups) is similar to the way we maintain directories and sub-directories on our hard disks for easier access to files. Unlike other object-oriented illustration programs, any path in a group can be modified WITHOUT ungrouping. d) 'UnGroup' : Select a group(multiple paths) or 'compound group' and pick this command. The group will be broken down to SEPARATE paths. 2) 'Transforms' : First select either a path(s) or 'group' and pick any of the submenu commands below. Most of the commands will require two left mouse clicks to execute. A box will surround the path, then make your first left mouse click to get a handle on the object. Then move the mouse to the desired position and make your second click to freeze your result. Hitting the SPACEBAR produces the same result as a LEFT mouse button click. This is very useful if it is difficult to hold the mouse STEADY enough for a second click. Also the CURSOR(arrow) KEYS will move the cursor the same way the mouse does, only with more precision. The 'Transform' commands are to be executed in 'DRAW windows' only, not 'FINAL windows'. a) 'Move' : A box forms about the selected path(s). Left mouse click once to release the path, move it where you want, and click AGAIN to freeze your new position. b) 'Clone' : Select the path(s) and pick this command to see the new clone with the mouse move. Click again to set into position. c) 'Scale' : A box forms about the selected path(s). Click at one of the box's CORNERS to get a handle. Move the mouse and click again. d) 'Rotate' : First left click to establish the AXIS of rotation. Move the mouse and click a second time. e) 'Skew' : Click at one of the box's four SIDES to get the handle. Move mouse and click a second time. f) 'Mirror' : Click a little DISTANCE FROM one of the box's four sides to get the axis of reflection. g) 'RepeatTrans' : First clone a path, and additionally 'Transform' it(Scale, Rotate, Move, etc.). Now pick this 'RepeatTrans' command and see all of your steps repeated in cloning a new path. And still again select this command to see the process repeated on a second clone. This is useful in creating PATTERNED objects. 3) 'Points' : Points are SELECTED differently than paths. To select a point, RIGHT mouse button click with the 'Arrow Tool' directly on the segment's endpoint. The path should NOT be 'shown' (having its point's hollow cube cues exposed). A selected point has just ONE SOLID cue cube on a path(remember that PATHS are selected by clicking in the MIDDLE of a line segment, NOT at a segment's point). a) 'Join' : Used to CLOSE an open path, or to SPLICE two open paths together. Just select each ENDPOINT at the path's ENDS, and execute this command. b) 'Split' : Used to OPEN a closed path, or to BREAK an open path into two paths. Just 'select an POINT' in the middle of a path and pick this command. 4) 'ToStorage' : 'Storage' is a temporary holding place for 'Cut' or 'Copy' paths (or groups). Just 'select' a path and pick the following commands. a) 'Copy' : Copies to the storage area, and leaves the source path(s) or group(s) in the illustration. b) 'Cut' : Copies to the storage area, but REMOVES the selected path(s) or group(s) from the illustration. This is also how paths and groups are DELETED from an illustration. 5) 'Paste' : Previously 'Cut' or 'Copy' a path to the storage area. Now select a path(or group) in the illustration, and pick one of the below commands. a) 'in Front of' : Pastes the 'storage path' directly IN FRONT OF the selected object. b) 'in Back of' : Pastes the 'storage path' directly IN BACK OF the selected object. TIPS --------------------------------------------------------------------- - Hitting the SPACEBAR is the same as CLICKing the LEFT mouse button. When moving or 'Transforming' large objects it is difficult to hold the mouse steady for the second click. This way you take your hand off the mouse, and then hit the spacebar. - Using the CURSOR KEYS(arrows) is the same as moving the mouse. The size of the 'move' that the cursor takes on each key press is determined by the 'Gridsnap Distance'(OPTION menu and Restrict>SetValues). This is more precise when moving or 'Transforming' paths or groups. - A path, group, or point can be UN-SELECTED by LEFT mouse clicking on an empty area in the active window. - To 'select' multiple paths, hold down the 'CTRL KEY' while RIGHT mouse clicking. Multiple paths can respond to any command, the same as a single path. - Do NOT allow a FILLED path to CROSS over ITSELF (like a figure eight, "8"), or the printer output may NOT match the screen. - If you want a straight segment to SMOOTHLY connect to a curve(or a curve to a curve), use the 'KnifeTool' (see TOOLBAR SUMMARY in this document). - All measurements are in 'points'(72 points equal an inch). - In 'Spotcolor buildmode', if you want to SAVE a CUSTOM palette, first create an illustration with just 12 rectangles. Fill each of the rectangles with your 12 new user-defined palette colors (OPTIONS menu, Toolbar>ChngPalColor), and save the illustration. When you want to make a NEW illustration with this palette, just load the 'palette-illustration' you saved, and then start a new illustration. - If you want to trace over a background image, load a .pcx bitmap file. If your file is a .tiff bitmap, your can convert it with the 'BitmapConvert' menu command. If your bitmap is in another file format, you should acquire the shareware program, "Graphic Workshop(ver 6.1)" by Alchemy Mindworks(Beeton, Ontario). It is an excellent utility to convert and PRINT bitmap files. If your dot matrix printer is not supported by vgaRender you could save your illustration as a 'FullDisplay' bitmap and print through Graphic Workshop. Launch vRend.exe from a HARD DISK directory for FASTER bitmap display(a temp file is created in the current directory that must be continually accessed). - If you want high resolution prints (or negatives) for press reproduction, consider taking your PostScript(.ps) files to your local 'desktop publishing service bureau' or 'laser parlor'. There they can be 'DOWN-LOADED' to PostScript LaserWriters or typesetting machines(ImageSetters). To create such a PostScript file, load your illustration and save to disk with the 'OUTPUT' command on the 'File' menu. The 'Grayscale' submenu option will create black and white prints on LaserWriters. When your get to the bureau, log onto a DOS machine hooked up to a LaserWriter (or ImageSetter). If the Laserwriter is hooked up to the first parallel port, you can download your file with the DOS 'copy' command (ex: at the DOS prompt type "copy yourfile.ps lpt1:" ). When you execute the OUTPUT command on the File menu, you will get the 'Output Options' dialog box. On the dialog box check your page size. The 'FEED' options are important. For Laserwriters that hold TRAYS of cut paper, select 'Tray' feed. Typesetting machines and ImageSetters use internal ROLLS of paper, so select 'Roll' for the feed option. If you have difficulties, try the 'Default' feed option. GLOSSARY of TERMS --------------------------------------------------------------------- 'activate window' : Mouse button click inside window with any tool. 'active window' : The window with a black bar at top. This window receives menu commands. 'click' : Pushing a mouse button down and releasing. 'click and drag' : HOLDING the LEFT mouse button DOWN while MOVING the mouse. 'closed path' : A path whose ends are JOINED. When 'filled' it forms a shape(it may also be 'stroked'). 'compound group' : A group who also contains other groups. 'cue' : The little squares, circles, and triangles that HIGHLIGHT the points on a path when the path is 'selected' or 'shown'. 'cursor' : The image the mouse draws on the screen when you move the mouse. 'dialog box' : A rectangular message box that pops up when you need to input some information. 'direction point' : A 'cue' shaped like a little triangle that when 'click and dragged' changes the shape of a curve segment. 'draw window' : A window that only displays OUTLINES of 'paths'. It also may hold 'tracing bitmaps' to guide your drawing. The bitmaps do NOT print. 'Encapsulated PostScript' : A file format of an illustration that may also be inserted into other desktop publishing programs. 'endpoint' : Points that are at the ENDS of an 'open path'. 'fill' : To paint the interior of a 'path' with a specific color. 'final window' : A slower rendering window that shows the FINISHED colored illustration complete with 'stroked' and 'filled' paths. 'gradient fill' : A 'fill' that blends from one color to another. 'grayscale buildmode' : A work environment that allows you to work in various shades of gray, but no color. 'group' : More than one 'path' that has be internally arranged as a unit, and may be 'selected', 'transformed' and modified as a single unit. 'input box' : A one line box WITHIN a 'dialog box'. You may type in numerals or text into the input box once it has been left clicked by the mouse. Use may also use backspace, cursor(arrow), and delete keys on the 'input box' text. 'line' : An 'open path' that has been 'stroked'. 'line style' : The attributes that affect the joining and capping of stroking. 'line weight' : The thickness of the painted 'stroke' on the 'path', measured in points(72 points equal an inch). 'open path' : A path whose first and last points are NOT connected. When 'stroked' it paints a line. 'path' : A collection of many points that form straight segments and curve segments. If a path is 'open' it is stroked to form a line. If a path is 'closed' it is filled to form a shape(and may also be stroked). 'point' : The smallest element of the drawing. Two points can define either a straight segment or a curve segment. 'restrict' : To constrain the movement of the mouse cursor to either horizontal/vertical movement, or to an invisible grid. 'segment' : A outline drawn between two points. It may be curved or straight. 'selected' : A 'path' or 'group' that has been RIGHT mouse clicked and has little SOLID cube and circle 'cues' at it's points. 'shape' : A 'closed path' and may be filled and or stroked. 'sharp point' : A joining point between segments and allows a 'sharp' connection. When 'selected' it has a little CUBE cue. Also see 'smooth point'. 'shown' : A path or group that has been LEFT mouse clicked and shows little HOLLOW cube and circle 'cues' at it's points. 'smooth point' : A joining point between CURVES and segments that forces a 'smooth' connection. When 'selected' it has a little CIRCLE cue. Also see 'sharp point'. 'snap' : When dragging the cursor, the cursor moves sharply to a horizontal or vertical, or to an invisable grid, dependant on the 'Restrict' settings. 'spotcolor buildmode' : A work environment that allows 12 user-defined colors and 4 fixed system grays. 'stroke' : To paint a path with a width(line weight) and color(current stroke color). 'tracing bitmap' : A .pcx bitmap image that may be loaded and viewed in a 'Draw window' as a drawing guide. The bitmap is NOT part of the final illustration and does not print. DEFINITION OF SHAREWARE --------------------------------------------------------------------- Shareware distribution gives users a chance to try software before buying it. If you try a Shareware program and continue using it, you are expected to register. Copyright laws apply to both Shareware and commercial software, and the copyright holder retains all rights, with a few specific exceptions. Shareware authors are accomplished programmers, just like commercial authors, and the programs are of comparable quality. Shareware is a distribution method, not a type of software. You should find software that suits your needs and pocketbook, whether it's commercial or Shareware. The Shareware system makes fitting your needs easier, because you can try before you buy. And because the overhead is low, prices are low also. Shareware has the ultimate money-back guarantee -- if you don't use the product, you don't pay for it. vgaRender is a "shareware program" and is provided at no charge to the user for evaluation. Feel free to share it with your friends, but please do NOT give it away ALTERED or as part of another system. The essence of "user-supported" software is to provide personal computer users with quality software without high prices, and yet to provide incentive for programmers to continue to develop new products. If you find this program useful and find that you are using vgaRender and continue to use vgaRender after a reasonable trial period, you must make a registration payment to Carousel Graphics. The registration fee will license one copy for use on any one computer at any one time. You are encouraged to pass a copy of vgaRender along to your friends for evaluation. Please encourage them to register their copy if they find that they can use it. REGISTRATION --------------------------------------------------------------------- If you like this program please send us $29.00(US), the registered user fee, and we will mail you a copy of the latest version plus a printed manual. For shipping outside of U.S.A. please add an additional $5.00(US) for postage. Registered users are entitled to limited phone support and notification of future upgrades. Please make checks payable to "Carousel Graphics". Carousel Graphics 760 North Point (suite 301) San Francisco, Calif. 94109 USA If your have previously registered vgaRender, you can purchase an update for $20.00(US). Please let us know what size disk you require, and whether you use dual or quad density disks. Purchase orders must be for five copies or more. We cannot ship C.O.D. Here is a list of FUTURE FEATURES for vgaRender, in the order in which we will develop them. Remember, our commitment to further develop this program depends on the public's REGISTRATION response. 1) Movable & sizable windows 6) Autotrace tool 2) Rulers on windows 7) Expanded printer support 3) Browsing file requesters 8) Gradient fills in color mode 4) Freehand drawing tool 9) Airbrush fills 5) More control of text 10) ...and more. SHAREWARE DISTRIBUTORS --------------------------------------------------------------------- We will send copies of our shareware applications to shareware distributors at our discretion. Shareware distributors have the right to copy the zip files from our quad density disk to multiple lower density disks for distribution. Shareware distributors may distribute our shareware, without our written permission, if they abide by the following terms: * That no more than $15.00(US) be charged for distribution of whatever package our applications are part of. If you want to charge more, get in touch with us. * That no printed documentation about our shareware is included with the package without our written permission. * That nothing be added to, deleted from, or changed in the archive files which contain our packages. This includes adding ZIP file comments to them. * That our shareware is not included in, or bundled with other hardware or software without our written permission. If your would like to include our shareware with a product, give us a call so we can discuss terms. LEGAL DETAILS --------------------------------------------------------------------- Neither the author nor Carousel Graphics assumes any responsibility for any damage or loss caused by the use of this program. All the registered trademarks used herein are registered to whoever owns them. We cannot provide any refunds if you change your mind about the software.
Volume in drive A has no label Directory of A:\ VREND ZIP 197195 6-02-93 8:26a GO-STRT DAT 541 6-01-93 11:07a SIGORDER TXT 3334 8-31-93 12:45p GO-FORM DAT 3336 6-01-93 2:30p GO EXE 26022 1-10-92 12:14p PKUNZIP EXE 29378 2-01-93 2:04a PCSIG TXT 2329 6-01-93 2:31p SHAREMAG TXT 1831 6-01-93 2:32p CDROM TXT 8196 6-01-93 3:26p 9 file(s) 272162 bytes 45056 bytes free