Michael Abrash’s VGA “Black Book” Tests

To aid the development of PCjs VGA support, selected VGA Black Book Tests from Michael Abrash’s Graphics Programming Black Book have been added to the project, which you can run in the VGA Black Book Test Machine below.

Abrash’s book is available on many sites, but I’m partial to the Markdown version that James Gregory has made available on GitHub, because (a) it’s a brilliant way to render and share the text, and (b) it apparently has Abrash’s blessing, so I feel more comfortable forking it, using it, and resharing it.

The main reasons for my fork are to make the book’s images display properly on GitHub, and to extract and add assorted source code listings as I need them. Since that project’s /src folder contains just the book’s text, I’ve added a /code folder for the source code listings. The name of each source code file matches the name displayed in the text (eg, L23-1.ASM is Listing 23.1 from Chapter 23).

I assume something similar was done on the CD-ROM that accompanied the Black Book, but since I don’t have the original book or its CD-ROM, I’ve extracted the source code directly from the Markdown text and then “tabified” it with 8-column tab stops.

Development of PCjs VGA support began June 2015, and not everything here runs properly inside PCjs yet. For example:

  • L29-4 doesn’t actually blank the screen (then again, other emulators don’t bother blanking it, either)
  • L30-1 and L30-2 require split-screen support

VGA Black Book Test Machine

The Compaq DeskPro 386 machine below loads the VGA Black Book Binaries diskette from the PCjs Disk Library into Drive B. Click the Run button to start the machine.

[PCx86 Machine]

Directory of VGA Black Book Sources

This disk image contains the source code for selected VGA Black Book Tests. It was built using DiskDump and the –normalize option, which automatically converts linefeeds in known text files (including ASM files) into DOS-compatible CR/LF sequences.

 Volume in drive A is VGASRC     

Directory of A:\

L23-1    ASM     14690 08-09-16  11:53a
L24-1    ASM      7243 08-09-16  11:53a
L25-1    ASM      4872 08-09-16  11:53a
L25-2    ASM      1606 08-09-16  11:53a
L25-3    ASM      2347 08-09-16  11:53a
L25-4    ASM      2437 08-09-16  11:53a
L26-1    ASM      6949 08-09-16  11:53a
L26-2    ASM      7170 08-09-16  11:53a
L27-1    ASM      5766 08-09-16  11:53a
L27-2    ASM      6055 08-09-16  11:53a
L27-3    ASM      3928 08-09-16  11:53a
L28-1    ASM      5809 08-09-16  11:53a
L28-2    ASM      4436 08-09-16  11:53a
L28-3    ASM      2285 08-09-16  11:53a
L29-1    ASM      3262 08-09-16  11:53a
L29-2    ASM      2919 08-09-16  11:53a
L29-3    ASM      5940 08-09-16  11:53a
L29-4    ASM      1614 08-09-16  11:53a
L30-1    ASM     10178 08-09-16  11:53a
L30-2    ASM     12499 08-09-16  11:53a
L31-1    ASM      8073 08-09-16  11:53a
L31-2    ASM      6703 08-09-16  11:53a
L32-1    ASM      5493 08-09-16  11:53a
L32-2    C        6000 08-09-16  11:53a
L33-1    ASM      4788 08-09-16  11:53a
L34-1    ASM      9662 08-09-16  11:53a
L35-1    C        6037 08-09-16  11:53a
L35-2    C        2371 08-09-16  11:53a
L35-3    ASM      9258 08-09-16  11:53a
L42-1    C        5353 08-09-16  11:53a
L42-2    C        5294 08-09-16  11:53a
L42-3    C         715 08-09-16  11:53a
L42-4    C        2288 08-09-16  11:53a
L42-5    C        1263 08-09-16  11:53a
L42-6    ASM     10098 08-09-16  11:53a
L47-1    ASM      2793 08-09-16  11:53a
L47-2    ASM      1564 08-09-16  11:53a
L47-3    ASM      1453 08-09-16  11:53a
L47-4    ASM      3192 08-09-16  11:53a
L47-5    ASM      4329 08-09-16  11:53a
L47-6    ASM      3980 08-09-16  11:53a
L47-7    C         680 08-09-16  11:53a
L48-1    C        1886 08-09-16  11:53a
L48-2    ASM      6563 08-09-16  11:53a
L48-3    ASM      6612 08-09-16  11:53a
L48-4    ASM      4515 08-09-16  11:53a
MAKEFILE          1011 08-09-16  11:53a
REGS     H         662 08-09-16  11:53a
       48 file(s)     234641 bytes

Total files listed:
       48 file(s)     234641 bytes
                       64512 bytes free

Directory of VGA Black Book Binaries

This disk image contains executables built from selected VGA Black Book Tests.

 Volume in drive A is VGABIN     

Directory of A:\

L23-1    EXE      2176 07-05-15   1:12p
L24-1    EXE      1482 06-27-15  11:56a
L25-1    EXE      1253 06-26-15   2:06p
L25-2    EXE      1097 06-26-15   2:06p
L25-3    EXE      1131 06-27-15  11:56a
L25-4    EXE      1131 07-07-15  12:45p
L26-1    EXE      1322 06-27-15  11:56a
L26-2    EXE      1334 06-27-15  11:56a
L27-1    EXE      1327 06-27-15   6:26p
L27-2    EXE      1541 06-27-15   6:26p
L27-3    EXE     13604 06-27-15   6:26p
L28-1    EXE      2279 06-29-15  10:29a
L28-2    EXE      1173 06-29-15  10:29a
L28-3    EXE      1109 06-29-15  10:29a
L29-1    EXE      1400 07-05-15   7:59a
L29-2    EXE      1290 07-05-15   7:59a
L29-3    EXE      1687 07-05-15   7:59a
L29-4    EXE      1242 07-05-15   7:59a
L30-1    EXE      1391 07-05-15   7:59a
L30-2    EXE      1351 07-05-15   7:59a
L31-1    EXE      1385 07-06-15   2:11p
L31-2    EXE      1245 07-05-15   7:59a
L33-1    EXE      1430 07-05-15  11:26a
L34-1    EXE       664 07-05-15   1:12p
L35-1    EXE      9185 07-07-15  12:49p
L35-3    EXE      8801 07-06-15   3:32p
L47-4    EXE      3643 07-06-15   3:33p
L47-5    EXE      3707 07-07-15  12:42p
L47-6    EXE      3683 07-07-15  12:42p
L48-2    EXE      3923 07-07-15   1:34p
       30 file(s)      77986 bytes

Total files listed:
       30 file(s)      77986 bytes
                       73728 bytes free

Selected VGA Black Book Tests

The VGA Black Book tests taken from Michael Abrash’s Graphics Programming Black Book to create the PCjs VGA Black Book Binaries are listed below.

Chapter 23: Bones and Sinew

L32-1

Chapter 24: Parallel Processing with the VGA

L24-1

Chapter 25: VGA Data Machinery

L25-1

L25-2

L25-3

L25-4

Chapter 26: VGA Write Mode 3

L26-1

L26-2

Chapter 27: Yet Another VGA Write Mode

L27-1

L27-2

L27-3A L27-3B L27-3C

Chapter 28: Reading VGA Memory

L28-1

L28-2

L28-3

Chapter 29: Saving Screens and Other VGA Mysteries

L29-1

L29-2

L29-3A L29-3B

L29-4

Chapter 30: Video Est Omnis Divisa

Chapter 31: Higher 256-Color Resolution on the VGA

L31-1

L31-2A L31-2B L31-2C

Chapter 32: Be It Resolved: 360x480

Chapter 33: Yogi Bear and Eurythmics Confront VGA Colors

L33-1

Chapter 34: Changing Colors without Writing Pixels

L34-1

Chapter 35: Bresenham Is Fast, and Fast Is Good

L35-1

Chapter 47: Mode X: 256-Color VGA Magic

L47-4

Chapter 48: Mode X Marks the Latch

L48-2